bug fishes

main
Brett 2022-10-19 00:43:16 -04:00
parent 32ad30592c
commit 637405c5b5
52 changed files with 1738 additions and 35 deletions

Binary file not shown.

View File

@ -71,3 +71,18 @@
1342 1428 1666147894956961753 Step_2 ba935c9c2d26b32e
1 1075 1666147964142379106 CMakeFiles/Step_2.dir/src/world.cpp.o 528709b06ba304b9
1075 1160 1666147964226380888 Step_2 ba935c9c2d26b32e
1 1176 1666150252074198441 CMakeFiles/Step_2.dir/src/math/colliders.cpp.o 961741316937a4a5
1 1337 1666150252238202725 CMakeFiles/Step_2.dir/src/raytracing.cpp.o f57e640d9f276756
2 1516 1666150252414207323 CMakeFiles/Step_2.dir/src/world.cpp.o 528709b06ba304b9
2 1600 1666150252498209517 CMakeFiles/Step_2.dir/src/util/models.cpp.o 507adcdc012771a9
1 1939 1666150252838218400 CMakeFiles/Step_2.dir/src/main.cpp.o 6490b92c9a765459
1939 2028 1666150252926220698 Step_2 ba935c9c2d26b32e
1 1187 1666150651777081346 CMakeFiles/Step_2.dir/src/raytracing.cpp.o f57e640d9f276756
1 1367 1666150651957086402 CMakeFiles/Step_2.dir/src/util/models.cpp.o 507adcdc012771a9
2 1369 1666150651957086402 CMakeFiles/Step_2.dir/src/world.cpp.o 528709b06ba304b9
1 1539 1666150652129091231 CMakeFiles/Step_2.dir/src/main.cpp.o 6490b92c9a765459
1539 1627 1666150652217093702 Step_2 ba935c9c2d26b32e
1 902 1666150926996912836 CMakeFiles/Step_2.dir/src/raytracing.cpp.o f57e640d9f276756
1 1036 1666150927132916751 CMakeFiles/Step_2.dir/src/world.cpp.o 528709b06ba304b9
1 1260 1666150927356923195 CMakeFiles/Step_2.dir/src/main.cpp.o 6490b92c9a765459
1260 1355 1666150927448925842 Step_2 ba935c9c2d26b32e

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 KiB

Binary file not shown.

View File

@ -1,3 +1,3 @@
Start testing: Oct 18 22:52 EDT
Start testing: Oct 18 23:42 EDT
----------------------------------------------------------
End testing: Oct 18 22:52 EDT
End testing: Oct 18 23:42 EDT

View File

@ -5,3 +5,80 @@
872 910 1665980922483063320 Step_2 91a91bee2cf74815
1 880 1665979635969200880 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
0 2189 1665979637277239946 CMakeFiles/Step_2.dir/src/image/image.cpp.o 4d16c0d3199b9aa8
1 1112 1666150207401038752 CMakeFiles/Step_2.dir/src/globals.cpp.o 5fc3599d89d4b8a2
9 1179 1666150207469040507 CMakeFiles/Step_2.dir/src/math/colliders.cpp.o 7957915dde476a69
9 1216 1666150207509041538 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
9 1453 1666150207745047625 CMakeFiles/Step_2.dir/src/util/debug.cpp.o e1fa95ca3d6a9ce2
10 1688 1666150207981053713 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
10 1796 1666150208085056398 CMakeFiles/Step_2.dir/src/util/parser.cpp.o 4bae007146d86363
10 1827 1666150208117057223 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
8 2025 1666150208317062382 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1 2595 1666150208885077037 CMakeFiles/Step_2.dir/src/image/image.cpp.o 4d16c0d3199b9aa8
2595 2636 1666150208925078071 Step_2 2fd6ed1a72fdaa11
1 1374 1666150235217759135 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
1374 1416 1666150235261760279 Step_2 2fd6ed1a72fdaa11
1 1185 1666150291559235224 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1185 1226 1666150291599236279 Step_2 2fd6ed1a72fdaa11
0 1115 1666150303207543067 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1115 1156 1666150303251544231 Step_2 2fd6ed1a72fdaa11
0 1094 1666150346056682795 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1094 1138 1666150346100683971 Step_2 2fd6ed1a72fdaa11
1 1243 1666150573742900456 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
1243 1284 1666150573782901569 Step_2 2fd6ed1a72fdaa11
0 890 1666150633180559711 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
0 1275 1666150633564570471 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
0 1343 1666150633632572375 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1343 1384 1666150633672573495 Step_2 2fd6ed1a72fdaa11
1 1324 1666150696234332838 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1324 1367 1666150696274333968 Step_2 2fd6ed1a72fdaa11
1 894 1666150814293683426 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
1 1207 1666150814605692327 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
1 1332 1666150814729695867 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1332 1373 1666150814769697008 Step_2 2fd6ed1a72fdaa11
1 914 1666150835958302077 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
1 1322 1666150836366313739 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
0 1024 1666150843462516618 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
1024 1067 1666150843506517875 Step_2 2fd6ed1a72fdaa11
1 1331 1666151079657324648 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1331 1374 1666151079701325924 Step_2 2fd6ed1a72fdaa11
0 872 1666151281319201524 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
0 1325 1666151281771214746 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1325 1368 1666151281811215915 Step_2 2fd6ed1a72fdaa11
0 861 1666151325328489741 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
861 903 1666151325368490914 Step_2 2fd6ed1a72fdaa11
1 858 1666151365245659632 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
858 900 1666151365285660804 Step_2 2fd6ed1a72fdaa11
1 827 1666151459548428351 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
827 868 1666151459588429527 Step_2 2fd6ed1a72fdaa11
0 848 1666151613520961287 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
848 893 1666151613564962583 Step_2 2fd6ed1a72fdaa11
0 849 1666151635229601416 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
849 890 1666151635269602595 Step_2 2fd6ed1a72fdaa11
0 825 1666151682586998614 CMakeFiles/Step_2.dir/src/raytracing.cpp.o e78f62563fb6428
0 1161 1666151682923008531 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1161 1205 1666151682967009829 Step_2 2fd6ed1a72fdaa11
0 1080 1666151691303255877 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1080 1121 1666151691343257061 Step_2 2fd6ed1a72fdaa11
1 1081 1666151729744390871 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1081 1121 1666151729784392052 Step_2 2fd6ed1a72fdaa11
1 1064 1666151741296732075 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1064 1102 1666151741336733256 Step_2 2fd6ed1a72fdaa11
1 1094 1666151768373532001 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1094 1135 1666151768413533183 Step_2 2fd6ed1a72fdaa11
0 1061 1666151804658604382 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1061 1101 1666151804698605565 Step_2 2fd6ed1a72fdaa11
1 1094 1666151845799820822 CMakeFiles/Step_2.dir/src/util/models.cpp.o 12734a9214cf8718
1094 1139 1666151845843822121 Step_2 2fd6ed1a72fdaa11
1 1248 1666151994891921776 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1248 1290 1666151994931922751 Step_2 2fd6ed1a72fdaa11
1 1089 1666152375197700511 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
1 1264 1666152375373705230 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1264 1303 1666152375413706302 Step_2 2fd6ed1a72fdaa11
0 1049 1666153673822386848 CMakeFiles/Step_2.dir/src/world.cpp.o 713f22c63a585103
1049 1131 1666153673902389160 Step_2 2fd6ed1a72fdaa11
0 1257 1666153944002203790 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1257 1298 1666153944042204950 Step_2 2fd6ed1a72fdaa11
1 1256 1666153973791066740 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1257 1295 1666153973827067782 Step_2 2fd6ed1a72fdaa11
1 1275 1666154467458454007 CMakeFiles/Step_2.dir/src/main.cpp.o 387235f0a298f257
1275 1318 1666154467498455228 Step_2 2fd6ed1a72fdaa11

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 117 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 122 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 129 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 107 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 364 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 351 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 445 KiB

Binary file not shown.

View File

@ -1,3 +1,3 @@
Start testing: Oct 17 00:28 EDT
Start testing: Oct 19 00:41 EDT
----------------------------------------------------------
End testing: Oct 17 00:28 EDT
End testing: Oct 19 00:41 EDT

View File

@ -0,0 +1,47 @@
# Blender 3.3.1
# www.blender.org
mtllib cube.mtl
o Cube
v -250.000000 -250.000000 250.000000
v -250.000000 250.000000 250.000000
v -250.000000 -250.000000 -250.000000
v -250.000000 250.000000 -250.000000
v 250.000000 -250.000000 250.000000
v 250.000000 250.000000 250.000000
v 250.000000 -250.000000 -250.000000
v 250.000000 250.000000 -250.000000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn -0.0000 1.0000 -0.0000
vn -0.0000 -1.0000 -0.0000
vt 0.000000 0.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
s 0
f 3/6/1 2/2/1 1/1/1
f 7/14/2 4/8/2 3/4/2
f 5/9/3 8/16/3 7/14/3
f 1/1/4 6/12/4 5/10/4
f 1/1/5 7/15/5 3/5/5
f 6/13/6 4/8/6 8/16/6
f 3/6/1 4/7/1 2/2/1
f 7/14/2 8/16/2 4/8/2
f 5/9/3 6/11/3 8/16/3
f 1/1/4 2/2/4 6/12/4
f 1/1/5 5/10/5 7/15/5
f 6/13/6 2/3/6 4/8/6

View File

@ -0,0 +1,47 @@
# Blender 3.3.1
# www.blender.org
mtllib cubeflipped.mtl
o Cube
v -250.000000 -250.000000 250.000000
v -250.000000 250.000000 250.000000
v -250.000000 -250.000000 -250.000000
v -250.000000 250.000000 -250.000000
v 250.000000 -250.000000 250.000000
v 250.000000 250.000000 250.000000
v 250.000000 -250.000000 -250.000000
v 250.000000 250.000000 -250.000000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.000000 0.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 0.000000 1.000000
vt 1.000000 1.000000
vt 1.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 1.000000 1.000000
s 0
f 3/6/1 1/1/1 2/2/1
f 7/14/2 3/4/2 4/8/2
f 5/9/3 7/14/3 8/16/3
f 1/1/4 5/10/4 6/12/4
f 1/1/5 3/5/5 7/15/5
f 6/13/6 8/16/6 4/8/6
f 3/6/1 2/2/1 4/7/1
f 7/14/2 4/8/2 8/16/2
f 5/9/3 8/16/3 6/11/3
f 1/1/4 6/12/4 2/2/4
f 1/1/5 7/15/5 5/10/5
f 6/13/6 4/8/6 2/3/6

View File

@ -0,0 +1,255 @@
# Blender 3.3.1
# www.blender.org
mtllib house.mtl
o Cube
v -0.800000 -1.000000 1.000000
v -0.800000 1.000000 1.000000
v -0.800000 -1.000000 -1.000000
v -0.800000 1.000000 -1.000000
v 0.800000 -1.000000 1.000000
v 0.800000 1.000000 1.000000
v 0.800000 -1.000000 -1.000000
v 0.800000 1.000000 -1.000000
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.375000 0.000000
vt 0.375000 1.000000
vt 0.125000 0.750000
vt 0.625000 0.000000
vt 0.625000 1.000000
vt 0.875000 0.750000
vt 0.125000 0.500000
vt 0.375000 0.250000
vt 0.625000 0.250000
vt 0.875000 0.500000
vt 0.375000 0.750000
vt 0.625000 0.750000
vt 0.375000 0.500000
vt 0.625000 0.500000
s 0
f 2/4/1 3/8/1 1/1/1
f 4/9/2 7/13/2 3/8/2
f 8/14/3 5/11/3 7/13/3
f 6/12/4 1/2/4 5/11/4
f 7/13/5 1/3/5 3/7/5
f 4/10/6 6/12/6 8/14/6
f 2/4/1 4/9/1 3/8/1
f 4/9/2 8/14/2 7/13/2
f 8/14/3 6/12/3 5/11/3
f 6/12/4 2/5/4 1/2/4
f 7/13/5 5/11/5 1/3/5
f 4/10/6 2/6/6 6/12/6
o Cube.001
v -1.000000 1.719057 0.057522
v -1.000000 1.832386 -0.037572
v -1.000000 0.433482 -1.474567
v -1.000000 0.546811 -1.569661
v 1.000000 1.719057 0.057522
v 1.000000 1.832386 -0.037572
v 1.000000 0.433482 -1.474567
v 1.000000 0.546811 -1.569661
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.6428 -0.7660
vn 1.0000 -0.0000 -0.0000
vn -0.0000 0.6428 0.7660
vn -0.0000 -0.7660 0.6428
vn -0.0000 0.7660 -0.6428
vt 0.375000 0.000000
vt 0.375000 1.000000
vt 0.125000 0.750000
vt 0.625000 0.000000
vt 0.625000 1.000000
vt 0.875000 0.750000
vt 0.125000 0.500000
vt 0.375000 0.250000
vt 0.625000 0.250000
vt 0.875000 0.500000
vt 0.375000 0.750000
vt 0.625000 0.750000
vt 0.375000 0.500000
vt 0.625000 0.500000
s 0
f 10/18/7 11/22/7 9/15/7
f 12/23/8 15/27/8 11/22/8
f 16/28/9 13/25/9 15/27/9
f 14/26/10 9/16/10 13/25/10
f 15/27/11 9/17/11 11/21/11
f 12/24/12 14/26/12 16/28/12
f 10/18/7 12/23/7 11/22/7
f 12/23/8 16/28/8 15/27/8
f 16/28/9 14/26/9 13/25/9
f 14/26/10 10/19/10 9/16/10
f 15/27/11 13/25/11 9/17/11
f 12/24/12 10/20/12 14/26/12
o Cube.002
v -1.000000 0.433482 1.461952
v -1.000000 0.546811 1.557046
v -1.000000 1.719057 -0.070137
v -1.000000 1.832386 0.024957
v 1.000000 0.433482 1.461952
v 1.000000 0.546811 1.557046
v 1.000000 1.719057 -0.070137
v 1.000000 1.832386 0.024957
vn -1.0000 -0.0000 -0.0000
vn -0.0000 0.6428 -0.7660
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.6428 0.7660
vn -0.0000 -0.7660 -0.6428
vn -0.0000 0.7660 0.6428
vt 0.375000 0.000000
vt 0.375000 1.000000
vt 0.125000 0.750000
vt 0.625000 0.000000
vt 0.625000 1.000000
vt 0.875000 0.750000
vt 0.125000 0.500000
vt 0.375000 0.250000
vt 0.625000 0.250000
vt 0.875000 0.500000
vt 0.375000 0.750000
vt 0.625000 0.750000
vt 0.375000 0.500000
vt 0.625000 0.500000
s 0
f 18/32/13 19/36/13 17/29/13
f 20/37/14 23/41/14 19/36/14
f 24/42/15 21/39/15 23/41/15
f 22/40/16 17/30/16 21/39/16
f 23/41/17 17/31/17 19/35/17
f 20/38/18 22/40/18 24/42/18
f 18/32/13 20/37/13 19/36/13
f 20/37/14 24/42/14 23/41/14
f 24/42/15 22/40/15 21/39/15
f 22/40/16 18/33/16 17/30/16
f 23/41/17 21/39/17 17/31/17
f 20/38/18 18/34/18 22/40/18
o Cube.003
v 0.787552 -0.999883 0.157434
v 0.787552 -0.426687 0.157434
v 0.787552 -0.999883 -0.157434
v 0.787552 -0.426687 -0.157434
v 0.836243 -0.999883 0.157434
v 0.836243 -0.426687 0.157434
v 0.836243 -0.999883 -0.157434
v 0.836243 -0.426687 -0.157434
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.375000 0.000000
vt 0.375000 1.000000
vt 0.125000 0.750000
vt 0.625000 0.000000
vt 0.625000 1.000000
vt 0.875000 0.750000
vt 0.125000 0.500000
vt 0.375000 0.250000
vt 0.625000 0.250000
vt 0.875000 0.500000
vt 0.375000 0.750000
vt 0.625000 0.750000
vt 0.375000 0.500000
vt 0.625000 0.500000
s 0
f 26/46/19 27/50/19 25/43/19
f 28/51/20 31/55/20 27/50/20
f 32/56/21 29/53/21 31/55/21
f 30/54/22 25/44/22 29/53/22
f 31/55/23 25/45/23 27/49/23
f 28/52/24 30/54/24 32/56/24
f 26/46/19 28/51/19 27/50/19
f 28/51/20 32/56/20 31/55/20
f 32/56/21 30/54/21 29/53/21
f 30/54/22 26/47/22 25/44/22
f 31/55/23 29/53/23 25/45/23
f 28/52/24 26/48/24 30/54/24
o Cube.004
v 0.787552 -0.090162 0.721031
v 0.787552 0.409838 0.721031
v 0.787552 -0.090162 0.221031
v 0.787552 0.409838 0.221031
v 0.836243 -0.090162 0.721031
v 0.836243 0.409838 0.721031
v 0.836243 -0.090162 0.221031
v 0.836243 0.409838 0.221031
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.375000 0.000000
vt 0.375000 1.000000
vt 0.125000 0.750000
vt 0.625000 0.000000
vt 0.625000 1.000000
vt 0.875000 0.750000
vt 0.125000 0.500000
vt 0.375000 0.250000
vt 0.625000 0.250000
vt 0.875000 0.500000
vt 0.375000 0.750000
vt 0.625000 0.750000
vt 0.375000 0.500000
vt 0.625000 0.500000
s 0
f 34/60/25 35/64/25 33/57/25
f 36/65/26 39/69/26 35/64/26
f 40/70/27 37/67/27 39/69/27
f 38/68/28 33/58/28 37/67/28
f 39/69/29 33/59/29 35/63/29
f 36/66/30 38/68/30 40/70/30
f 34/60/25 36/65/25 35/64/25
f 36/65/26 40/70/26 39/69/26
f 40/70/27 38/68/27 37/67/27
f 38/68/28 34/61/28 33/58/28
f 39/69/29 37/67/29 33/59/29
f 36/66/30 34/62/30 38/68/30
o Cube.005
v 0.787552 -0.090162 -0.227981
v 0.787552 0.409838 -0.227981
v 0.787552 -0.090162 -0.727981
v 0.787552 0.409838 -0.727981
v 0.836243 -0.090162 -0.227981
v 0.836243 0.409838 -0.227981
v 0.836243 -0.090162 -0.727981
v 0.836243 0.409838 -0.727981
vn -1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000 1.0000 -0.0000
vt 0.375000 0.000000
vt 0.375000 1.000000
vt 0.125000 0.750000
vt 0.625000 0.000000
vt 0.625000 1.000000
vt 0.875000 0.750000
vt 0.125000 0.500000
vt 0.375000 0.250000
vt 0.625000 0.250000
vt 0.875000 0.500000
vt 0.375000 0.750000
vt 0.625000 0.750000
vt 0.375000 0.500000
vt 0.625000 0.500000
s 0
f 42/74/31 43/78/31 41/71/31
f 44/79/32 47/83/32 43/78/32
f 48/84/33 45/81/33 47/83/33
f 46/82/34 41/72/34 45/81/34
f 47/83/35 41/73/35 43/77/35
f 44/80/36 46/82/36 48/84/36
f 42/74/31 44/79/31 43/78/31
f 44/79/32 48/84/32 47/83/32
f 48/84/33 46/82/33 45/81/33
f 46/82/34 42/75/34 41/72/34
f 47/83/35 45/81/35 41/73/35
f 44/80/36 42/76/36 46/82/36

File diff suppressed because it is too large Load Diff

View File

@ -45,24 +45,25 @@ namespace Raytracing {
std::vector<Triangle> triangles;
ModelData& data;
// basically we have to store this crap here because c++ loves to copy stuff
std::vector<Object*> createdTreeObjects;
BVHTree* tree;
//std::vector<Object*> createdTreeObjects{};
//BVHTree* tree = nullptr;
public:
ModelObject(const Vec4& position, ModelData& data, Material* material): Object(material, position), data(data) {
// since all of this occurs before the main ray tracing algorithm it's fine to do sequentially
triangles = data.toTriangles();
this->aabb = data.aabb;
createdTreeObjects = Raytracing::ModelData::createBVHTree(triangles, position);
tree = new BVHTree(createdTreeObjects);
//createdTreeObjects = Raytracing::ModelData::createBVHTree(triangles, position);
//tree = new BVHTree(createdTreeObjects);
}
[[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const;
virtual Object* clone() {
return new ModelObject(position, data, material);
}
virtual ~ModelObject() {
for (auto* p : createdTreeObjects)
delete(p);
delete(tree);
// Disabled for now, causing bugs when on release mode.
//for (auto* p : createdTreeObjects)
// delete(p);
//delete(tree);
}
};
@ -104,7 +105,7 @@ namespace Raytracing {
* saving on computation
*/
// TODO: the above todo has been done, now we need to test the performance advantage of the BVH
BVHTree* bvhTree = nullptr;
//BVHTree* bvhTree = nullptr;
std::unordered_map<std::string, Material*> materials;
public:
World() = default;

View File

@ -44,11 +44,12 @@ int main(int argc, char** args) {
// not perfect (contains duplicates) but good enough.
parser.printAllInInfo();
Raytracing::Image image(445, 256);
//Raytracing::Image image(445, 256);
Raytracing::Image image(910, 512);
Raytracing::Camera camera(90, image);
//camera.setPosition({0, 0, 1});
camera.lookAt(Raytracing::Vec4(-3,3,3), Raytracing::Vec4(0, 0, 0), Raytracing::Vec4(0, 1, 0));
camera.lookAt(Raytracing::Vec4(-2,2,2), Raytracing::Vec4(0, 0, 0), Raytracing::Vec4(0, 1, 0));
Raytracing::World world;
@ -66,17 +67,18 @@ int main(int argc, char** args) {
//world.add(new Raytracing::SphereObject(Raytracing::vec4(0,0,-1,0), 0.5, world.getMaterial("redDiffuse")));
//world.add(new Raytracing::SphereObject(Raytracing::vec4(-1,0,-1,0), 0.5, world.getMaterial("blueMetal")));
//world.add(new Raytracing::SphereObject(Raytracing::vec4(1,0,-1,0), 0.5, world.getMaterial("redMetal")));
//world.add(new Raytracing::SphereObject(Raytracing::Vec4(1,0,-1,0), 0.5, world.getMaterial("redMetal")));
world.add(new Raytracing::SphereObject(Raytracing::Vec4(0,-100.5,-1,0), 100, world.getMaterial("greenDiffuse")));
//world.add(new Raytracing::TriangleObject(Raytracing::vec4(0,0.1,-0.5f,0), {{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.0, 0.5, 0}}, world.getMaterial("greenDiffuse")));
world.add(new Raytracing::ModelObject({0, 0, -1}, spider, world.getMaterial("redDiffuse")));
//world.add(new Raytracing::TriangleObject(Raytracing::Vec4(0,0.1,-0.5f,0), {{-0.5, -0.5, 0.0}, {0.5, -0.5, 0.0}, {0.0, 0.5, 0}}, world.getMaterial("greenDiffuse")));
world.add(new Raytracing::ModelObject({0, 1, -1}, spider, world.getMaterial("redDiffuse")));
world.add(new Raytracing::ModelObject({2, 0, 0}, house, world.getMaterial("blueDiffuse")));
world.add(new Raytracing::ModelObject({5, 0, 0}, house, world.getMaterial("blueDiffuse")));
world.add(new Raytracing::ModelObject({5, 0, -5}, house, world.getMaterial("blueDiffuse")));
world.add(new Raytracing::ModelObject({-5, 5, 5}, house, world.getMaterial("blueDiffuse")));
world.add(new Raytracing::ModelObject({5, 5, -10}, house, world.getMaterial("blueDiffuse")));
world.add(new Raytracing::ModelObject({5, 0, -10}, house, world.getMaterial("blueDiffuse")));
world.add(new Raytracing::ModelObject({5, 5, 0}, house, world.getMaterial("blueDiffuse")));
Raytracing::Raycaster raycaster {camera, image, world, parser};
ilog << "Running raycaster!\n";
raycaster.run();
Raytracing::ImageOutput imageOutput(image);
@ -95,6 +97,7 @@ int main(int argc, char** args) {
timeString << now->tm_min;
timeString << ":";
timeString << now->tm_sec;
ilog << "Writing Image!\n";
imageOutput.write(parser.getOptionValue("--output") + timeString.str(), parser.getOptionValue("--format"));
return 0;

View File

@ -69,6 +69,7 @@ namespace Raytracing {
/*
* Sources for designing these various algorithms
* TODO: test these methods for performance
* https://www.realtimerendering.com/intersections.html
* https://web.archive.org/web/20090803054252/http://tog.acm.org/resources/GraphicsGems/gems/RayBox.c
* https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-box-intersection
@ -79,6 +80,7 @@ namespace Raytracing {
bool AABB::simpleSlabRayAABBMethod(const Ray& ray, PRECISION_TYPE tmin, PRECISION_TYPE tmax){
// branch less design
// adapted from 2d to fit our 3d scene.
// (turns out this is actually a pretty standard design, but could use some optimization)
PRECISION_TYPE tx1 = (min.x() - ray.getStartingPoint().x())*ray.getInverseDirection().x();
PRECISION_TYPE tx2 = (max.x() - ray.getStartingPoint().x())*ray.getInverseDirection().x();

View File

@ -63,8 +63,7 @@ namespace Raytracing {
return {0,0,0};
}
Vec4 dir = ray.getDirection().normalize();
auto t = 0.5f * (dir.y() + 1.0);
return (1.0 - t) * Vec4(1.0, 1.0, 1.0) + t * Vec4(0.5, 0.7, 1.0);
// skybox color
return {0.5, 0.7, 1.0};
}
}

View File

@ -8,11 +8,12 @@
Raytracing::ModelData Raytracing::OBJLoader::loadModel(std::string file) {
std::ifstream modelFile;
modelFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
modelFile.open(file);
std::stringstream modelSource;
std::cout.flush();
// read the entire file into a string
modelSource << modelFile.rdbuf();

View File

@ -12,7 +12,7 @@ namespace Raytracing {
delete (p);
for (const auto& p: materials)
delete (p.second);
delete(bvhTree);
//delete(bvhTree);
}
HitData SphereObject::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const {
@ -57,7 +57,7 @@ namespace Raytracing {
}
std::pair<HitData, Object*> World::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const {
if (bvhTree != nullptr){
/*if (bvhTree != nullptr){
auto hResult = HitData{false, Vec4(), Vec4(), max};
Object* objPtr = nullptr;
@ -86,7 +86,7 @@ namespace Raytracing {
}
return {hResult, objPtr};
} else {
} else {*/
// rejection algo without using a binary space partitioning data structure
auto hResult = HitData{false, Vec4(), Vec4(), max};
Object* objPtr = nullptr;
@ -100,11 +100,11 @@ namespace Raytracing {
}
}
return {hResult, objPtr};
}
//}
}
void World::generateBVH() {
bvhTree = new BVHTree(objects);
//bvhTree = new BVHTree(objects);
}
ScatterResults DiffuseMaterial::scatter(const Ray& ray, const HitData& hitData) const {
@ -161,7 +161,8 @@ namespace Raytracing {
// At this stage we can compute t to find out where the intersection point is on the line.
PRECISION_TYPE t = f * Vec4::dot(edge2, q);
if (t > EPSILON) {
// keep t in reasonable bounds, ensuring we respect depth
if (t > EPSILON && t >= min && t <= max) {
// ray intersects
Vec4 rayIntersectionPoint = ray.along(t);
Vec4 normal;
@ -183,13 +184,24 @@ namespace Raytracing {
}
HitData ModelObject::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const {
/*auto hResult = HitData{false, Vec4(), Vec4(), max};
auto hResult = HitData{false, Vec4(), Vec4(), max};
for (const Triangle& t : triangles) {
auto cResult = checkIfTriangleGotHit(t, position, ray, min, hResult.length);
if (cResult.hit)
hResult = cResult;
}*/
auto hResult = HitData{false, Vec4(), Vec4(), max};
}
// if you've made it to this point this will be in the parallel step version
// I've run out of time to mess with this
// and I hate that he made this due in the middle of exam / assignment season
// it's really hard for me to get in there and obsess over this
// when i got 4 other classes cram-ing as much useless bullshit into the next week and a half for no reason other than
// "hahahahha I rambled about nonsense in class for the last few weeks let's test your knowledge with a tedious assignment!!! woooooo!!!!!"
// this is honestly the only good 3rd year class I've taken so far
// Only if I had more time. THINK OF THE GRAPHS I COULD'VE MADE!!!
// I had plans (and still do) to make graphs of every little performance bottleneck
// but it's impossible when you got all this stuff due, C++ decides it hates you and wants to segfault for dumb reasons, and the program takes 20 MINUTES TO RUN!
// would've been able to get the GUI stuff in and fix the BVH by visualizing the bounding boxes
/*auto hResult = HitData{false, Vec4(), Vec4(), max};
auto intersected = tree->rayIntersect(ray, min, max);
@ -200,7 +212,7 @@ namespace Raytracing {
auto cResult = checkIfTriangleGotHit(((EmptyObject*)(t))->tri, position, ray, min, hResult.length);
if (cResult.hit)
hResult = cResult;
}
}*/
return hResult;
}