Correct issue in AABB algorithm
parent
711ddeef17
commit
84b5f4f57b
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Start testing: Nov 15 21:49 EST
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Start testing: Nov 16 13:45 EST
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----------------------------------------------------------
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End testing: Nov 15 21:49 EST
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End testing: Nov 16 13:45 EST
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Collapsed=1
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[Window][Debug Menu]
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Pos=45,46
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Pos=47,47
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Size=339,226
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Collapsed=0
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Collapsed=0
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[Window][BVH Data ]
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Pos=1221,308
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Size=522,476
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Pos=1080,448
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Size=522,762
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Collapsed=0
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[Window][Example: Long text display]
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@ -70,6 +70,7 @@ namespace Raytracing {
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}
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BVHHitData doesRayIntersect(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max){
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auto ourHitData = aabb.intersects(r, min, max);
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tlog << "Does " << index << " hit? " << ourHitData.hit << "\n";
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if (!ourHitData.hit)
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return {this, ourHitData, false};
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BVHHitData leftHit{};
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BVHHitData rightHit{};
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if (left != nullptr)
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leftHit = left->doesRayIntersect(r, min, ourHitData.tMax);
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leftHit = left->doesRayIntersect(r, min, max);
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if (right != nullptr)
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rightHit = right->doesRayIntersect(r, min, leftHit.hit ? leftHit.data.tMax : ourHitData.tMax);
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rightHit = right->doesRayIntersect(r, min, max);
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if (leftHit.data.tMax < rightHit.data.tMax)
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if (leftHit.hit && leftHit.data.tMax < rightHit.data.tMax)
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return leftHit;
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else if (rightHit.data.tMax > leftHit.data.tMax)
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else if (rightHit.hit && rightHit.data.tMax > leftHit.data.tMax)
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return rightHit;
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return {this, ourHitData, true};;
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tlog << index << "I " << leftHit.hit << " ? " << rightHit.hit << " " << left << " " << right << " : " << objs.size() << " is empty? " << objs.empty() << "\n" ;
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this->hit = !objs.empty();
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return {this, ourHitData, !objs.empty()};
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}
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#ifdef COMPILE_GUI
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void draw(Shader& worldShader) {
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worldShader.setVec3("color", {1.0, 1.0, 1.0});
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if (selected == index || hit) {
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aabbVAO->bind();
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if (selected == index) {
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if (selected == index && ImGui::BeginListBox("", ImVec2(250, 350))) {
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std::stringstream strs;
|
||||
strs << aabb;
|
||||
|
@ -106,30 +111,32 @@ namespace Raytracing {
|
|||
ImGui::EndListBox();
|
||||
}
|
||||
|
||||
aabbVAO->bind();
|
||||
for (const auto& obj: objs) {
|
||||
auto transform = getTransform(obj.aabb);
|
||||
worldShader.setMatrix("transform", transform);
|
||||
aabbVAO->draw(worldShader);
|
||||
}
|
||||
if (hit == 1)
|
||||
worldShader.setVec3("color", {0.0, 0.0, 1.0});
|
||||
else if (hit == 2)
|
||||
worldShader.setVec3("color", {0.0, 1.0, 0.0});
|
||||
else if (hit == 0)
|
||||
worldShader.setVec3("color", {1.0, 1.0, 1.0});
|
||||
else
|
||||
worldShader.setVec3("color", {1.0, 0.5, 0.5});
|
||||
auto transform = getTransform(aabb);
|
||||
worldShader.setMatrix("transform", transform);
|
||||
aabbVAO->draw(worldShader);
|
||||
|
||||
auto splitAABBs = aabb.splitByLongestAxis();
|
||||
/*auto splitAABBs = aabb.splitByLongestAxis();
|
||||
transform = getTransform(splitAABBs.second);
|
||||
worldShader.setMatrix("transform", transform);
|
||||
aabbVAO->draw(worldShader);
|
||||
transform = getTransform(splitAABBs.first);
|
||||
worldShader.setMatrix("transform", transform);
|
||||
aabbVAO->draw(worldShader);*/
|
||||
}
|
||||
if (hit){
|
||||
if (hit == 1)
|
||||
worldShader.setVec3("color", {0.0, 0.0, 1.0});
|
||||
else if (hit == 2)
|
||||
worldShader.setVec3("color", {0.0, 1.0, 0.0});
|
||||
else
|
||||
worldShader.setVec3("color", {1.0, 0.5, 0.5});
|
||||
auto transform = getTransform(aabb);
|
||||
worldShader.setMatrix("transform", transform);
|
||||
aabbVAO->draw(worldShader);
|
||||
}
|
||||
}
|
||||
|
@ -215,7 +222,10 @@ namespace Raytracing {
|
|||
if (!partitionedObjs.right.empty())
|
||||
right = addObjectsRecur(partitionedObjs.right, partitionedObjs);
|
||||
|
||||
if (left == nullptr && right == nullptr)
|
||||
return new BVHNode(objects, world, left, right);
|
||||
else
|
||||
return new BVHNode({}, world, left, right);
|
||||
}
|
||||
#ifdef COMPILE_GUI
|
||||
void drawNodesRecur(Shader& worldShader, BVHNode* node) {
|
||||
|
@ -277,10 +287,9 @@ namespace Raytracing {
|
|||
RTAssert(root != nullptr);
|
||||
auto results = root->doesRayIntersect(ray, min, max);
|
||||
RTAssert(results.ptr != nullptr);
|
||||
if (results.hit) {
|
||||
results.ptr->hit = 1;
|
||||
if (results.hit)
|
||||
return results.ptr->objs;
|
||||
}else
|
||||
else
|
||||
return {};
|
||||
}
|
||||
void resetNodes(){
|
||||
|
|
|
@ -84,8 +84,8 @@ namespace Raytracing {
|
|||
PRECISION_TYPE tx1 = (min.x() - ray.getStartingPoint().x())*ray.getInverseDirection().x();
|
||||
PRECISION_TYPE tx2 = (max.x() - ray.getStartingPoint().x())*ray.getInverseDirection().x();
|
||||
|
||||
tmin = std::min(tmin, std::min(tx1, tx2));
|
||||
tmax = std::max(tmax, std::max(tx1, tx2));
|
||||
tmin = std::max(tmin, std::min(tx1, tx2));
|
||||
tmax = std::min(tmax, std::max(tx1, tx2));
|
||||
|
||||
PRECISION_TYPE ty1 = (min.y() - ray.getStartingPoint().y())*ray.getInverseDirection().y();
|
||||
PRECISION_TYPE ty2 = (max.y() - ray.getStartingPoint().y())*ray.getInverseDirection().y();
|
||||
|
@ -102,7 +102,7 @@ namespace Raytracing {
|
|||
tmin = std::max(tmin, 0.0);
|
||||
|
||||
// TODO: nans?
|
||||
//tlog << "TMin: " << tmin << " TMax: " << tmax << " Case: " << (tmax > tmin) << "\n";
|
||||
tlog << "TMin: " << tmin << " TMax: " << tmax << " Case: " << (tmax > tmin) << "\n";
|
||||
AABBHitData data{};
|
||||
data.hit = tmax > tmin;
|
||||
data.tMin = tmin;
|
||||
|
|
Loading…
Reference in New Issue