Working on triangle BVH
parent
205946925b
commit
8961919bcc
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "engine/util/std.h"
|
||||
#include "engine/types.h"
|
||||
#include "engine/util/models.h"
|
||||
#include <config.h>
|
||||
|
||||
#ifdef COMPILE_GUI
|
||||
|
@ -40,11 +41,11 @@ namespace Raytracing {
|
|||
inline bool operator==(const BVHPartitionedSpace& left, const BVHPartitionedSpace& right) {
|
||||
if (left.left.size() != right.left.size() || left.right.size() != right.right.size())
|
||||
return false;
|
||||
for (int i = 0; i < left.left.size(); i++){
|
||||
for (int i = 0; i < left.left.size(); i++) {
|
||||
if (left.left[i].aabb != right.left[i].aabb)
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < left.right.size(); i++){
|
||||
for (int i = 0; i < left.right.size(); i++) {
|
||||
if (left.right[i].aabb != right.right[i].aabb)
|
||||
return false;
|
||||
}
|
||||
|
@ -62,12 +63,8 @@ namespace Raytracing {
|
|||
AABB aabb;
|
||||
BVHNode* left;
|
||||
BVHNode* right;
|
||||
int index;
|
||||
int hit = 0;
|
||||
BVHNode(std::vector<BVHObject> objs, AABB aabb, BVHNode* left, BVHNode* right): objs(std::move(objs)), aabb(std::move(aabb)),
|
||||
left(left), right(right) {
|
||||
index = count++;
|
||||
}
|
||||
left(left), right(right) {}
|
||||
BVHHitData firstHitRayIntersectTraversal(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max);
|
||||
~BVHNode() {
|
||||
delete (left);
|
||||
|
@ -101,6 +98,35 @@ namespace Raytracing {
|
|||
}
|
||||
};
|
||||
|
||||
struct TriangleBVHObject {
|
||||
Triangle* ptr = nullptr;
|
||||
AABB aabb;
|
||||
};
|
||||
|
||||
struct TriangleBVHPartitionedSpace {
|
||||
std::vector<TriangleBVHObject> left;
|
||||
std::vector<TriangleBVHObject> right;
|
||||
};
|
||||
|
||||
struct TriangleBVHNode {
|
||||
struct BVHHitData {
|
||||
TriangleBVHNode* ptr{};
|
||||
AABBHitData data{};
|
||||
bool hit = false;
|
||||
};
|
||||
std::vector<TriangleBVHObject> objs;
|
||||
AABB aabb;
|
||||
TriangleBVHNode* left;
|
||||
TriangleBVHNode* right;
|
||||
|
||||
TriangleBVHNode(std::vector<TriangleBVHObject> objs, AABB aabb, TriangleBVHNode* left, TriangleBVHNode* right)
|
||||
: objs(std::move(objs)), aabb(std::move(aabb)), left(left), right(right) {}
|
||||
~TriangleBVHNode() {
|
||||
delete (left);
|
||||
delete (right);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif //STEP_2_BVH_H
|
||||
|
|
Loading…
Reference in New Issue