Fixed issue with GUI-less compliation failing
FIXME: Make class for all the GUI stuff so that way the main.cpp can be cleaned up and less bugs like this occur.main
parent
1c11a1f9d9
commit
926f6d1391
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@ -48,3 +48,7 @@
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2 1714 1667783529037241417 CMakeFiles/Step_3.dir/src/engine/raytracing.cpp.o 66d57ca8c497053f
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2 2081 1667783529405251409 CMakeFiles/Step_3.dir/src/engine/main.cpp.o 1ece1ef4ff463d7b
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2081 2148 1667783529473253256 Step_3 f055ce2b85635598
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1 1400 1667858649624647232 CMakeFiles/Step_3.dir/src/graphics/gl/gl.cpp.o b114408b56d0322d
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1 2246 1667858650468670173 CMakeFiles/Step_3.dir/src/engine/main.cpp.o 1ece1ef4ff463d7b
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1 7206 1667858655428804980 CMakeFiles/Step_3.dir/src/engine/image/image.cpp.o 194bb23af2286607
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7207 7312 1667858655536807916 Step_3 f055ce2b85635598
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@ -1,3 +1,3 @@
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Start testing: Nov 06 20:12 EST
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Start testing: Nov 07 17:04 EST
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----------------------------------------------------------
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End testing: Nov 06 20:12 EST
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End testing: Nov 07 17:04 EST
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@ -7,6 +7,7 @@
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#include <fstream>
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "engine/image/stb_image_write.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "engine/image/stb_image.h"
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#include "engine/image/stb_image_resize.h"
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@ -244,7 +244,9 @@ int main(int argc, char** args) {
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delete(haltExecution);
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delete(haltRaytracing);
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delete(pauseRaytracing);
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#ifdef COMPILE_GUI
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deleteQuad();
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#endif
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for (auto& p : Raytracing::profiles)
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delete(p.second);
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@ -5,7 +5,6 @@
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#include <graphics/gl/gl.h>
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#include <GL/glx.h>
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#define STB_IMAGE_IMPLEMENTATION
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#include "engine/image/stb_image.h"
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#ifndef USE_GLFW
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