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3/cmake-build-release/Testing/Temporary/LastTest.log @@ -1,3 +1,3 @@ -Start testing: Nov 16 13:45 EST +Start testing: Nov 16 14:16 EST ---------------------------------------------------------- -End testing: Nov 16 13:45 EST +End testing: Nov 16 14:16 EST diff --git a/Step 3/cmake-build-release/imgui.ini b/Step 3/cmake-build-release/imgui.ini index 5f017e1..293e4b3 100644 --- a/Step 3/cmake-build-release/imgui.ini +++ b/Step 3/cmake-build-release/imgui.ini @@ -9,7 +9,7 @@ Size=550,680 Collapsed=1 [Window][Debug Menu] -Pos=47,47 +Pos=114,55 Size=339,226 Collapsed=0 @@ -74,7 +74,7 @@ Size=324,211 Collapsed=0 [Window][BVH Data ] -Pos=1080,448 +Pos=1184,623 Size=522,762 Collapsed=0 diff --git a/Step 3/include/engine/math/bvh.h b/Step 3/include/engine/math/bvh.h index 08a5c13..5ca3fa1 100644 --- a/Step 3/include/engine/math/bvh.h +++ b/Step 3/include/engine/math/bvh.h @@ -70,27 +70,36 @@ namespace Raytracing { } BVHHitData doesRayIntersect(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max){ auto ourHitData = aabb.intersects(r, min, max); - tlog << "Does " << index << " hit? " << ourHitData.hit << "\n"; if (!ourHitData.hit) return {this, ourHitData, false}; this->hit = 2; BVHHitData leftHit{}; + leftHit.hit = false; BVHHitData rightHit{}; + rightHit.hit = false; if (left != nullptr) - leftHit = left->doesRayIntersect(r, min, max); + leftHit = left->doesRayIntersect(r, min, ourHitData.tMax); if (right != nullptr) - rightHit = right->doesRayIntersect(r, min, max); + rightHit = right->doesRayIntersect(r, min, leftHit.hit ? leftHit.data.tMin : ourHitData.tMax); - if (leftHit.hit && leftHit.data.tMax < rightHit.data.tMax) + //tlog << "On the left we " << (leftHit.hit ? "hit" : "didn't hit") << ". with tmax " << leftHit.data.tMax << " and tmin " << leftHit.data.tMin << "\n"; + //tlog << "On the right we " << (rightHit.hit ? "hit" : "didn't hit") << ". with tmax " << rightHit.data.tMax << " and tmin " << rightHit.data.tMin << "\n"; + + if (leftHit.hit && (leftHit.data.tMax < rightHit.data.tMax || !rightHit.hit)) return leftHit; - else if (rightHit.hit && rightHit.data.tMax > leftHit.data.tMax) + else if (rightHit.hit && (rightHit.data.tMax < leftHit.data.tMax || !leftHit.hit)) return rightHit; - tlog << index << "I " << leftHit.hit << " ? " << rightHit.hit << " " << left << " " << right << " : " << objs.size() << " is empty? " << objs.empty() << "\n" ; + //tlog << index << "I " << leftHit.hit << " ? " << rightHit.hit << " " << left << " " << right << " : " << objs.size() << " is empty? " << objs.empty() << "\n" ; this->hit = !objs.empty(); - return {this, ourHitData, !objs.empty()}; + if (objs.empty()){ + //tlog << "we hit an empty box " << index << "\n"; + return {this, ourHitData, false}; + } + //tlog << "We hit a box with objects " << objs.size() << " ! " << index << "\n"; + return {this, ourHitData, true}; } #ifdef COMPILE_GUI void draw(Shader& worldShader) { diff --git a/Step 3/src/engine/math/colliders.cpp b/Step 3/src/engine/math/colliders.cpp index 9cfbadf..6fc556d 100644 --- a/Step 3/src/engine/math/colliders.cpp +++ b/Step 3/src/engine/math/colliders.cpp @@ -102,7 +102,7 @@ namespace Raytracing { tmin = std::max(tmin, 0.0); // TODO: nans? - tlog << "TMin: " << tmin << " TMax: " << tmax << " Case: " << (tmax > tmin) << "\n"; + //tlog << "TMin: " << tmin << " TMax: " << tmax << " Case: " << (tmax > tmin) << "\n"; AABBHitData data{}; data.hit = tmax > tmin; data.tMin = tmin; diff --git a/Step 3/src/graphics/graphics.cpp b/Step 3/src/graphics/graphics.cpp index 2c20eb4..7ceb3b8 100644 --- a/Step 3/src/graphics/graphics.cpp +++ b/Step 3/src/graphics/graphics.cpp @@ -561,12 +561,12 @@ namespace Raytracing { if (Input::isKeyDown(GLFW_KEY_E) && Input::isState(GLFW_KEY_E)) { auto ray = m_camera.projectRay((PRECISION_TYPE) m_window.displayWidth() / 2, (PRECISION_TYPE) m_window.displayHeight() / 2); - auto results = m_world.checkIfHit(ray, 0, 1000).first; + //auto results = m_world.checkIfHit(ray, 0, 1000).first; auto bvh = m_world.getBVH()->rayIntersect(ray, 0, 1000); - if (results.hit) - ilog << "World Results: " << results.hitPoint << " " << results.length << "\n"; - else - ilog << "World not hit.\n"; + //if (results.hit) + // ilog << "World Results: " << results.hitPoint << " " << results.length << "\n"; + //else + // ilog << "World not hit.\n"; if (!bvh.empty()) ilog << "BVH Results: " << bvh.size() << " " << bvh[0].ptr->getPosition() << "\n"; else