Raytracing basicis with spheres
parent
bdce7b1ff8
commit
eea8858ba9
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@ -1,739 +0,0 @@
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1 665 1665950683596092655 CMakeFiles/Step_2.dir/src/raytracing.cpp.o cfda37b51895cd7e
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||||
1 761 1665950683692095439 CMakeFiles/Step_2.dir/src/main.cpp.o 2fb1ddffcef25127
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||||
761 827 1665950683760097411 Step_2 433ae0a1d1e6ff99
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||||
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||||
0 701 1665953396010044394 CMakeFiles/Step_2.dir/src/main.cpp.o 2fb1ddffcef25127
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||||
701 749 1665953396058045718 Step_2 433ae0a1d1e6ff99
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||||
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|
||||
1 727 1665953461303852909 CMakeFiles/Step_2.dir/src/main.cpp.o 2fb1ddffcef25127
|
||||
727 783 1665953461359854465 Step_2 433ae0a1d1e6ff99
|
||||
0 591 1665953486568555963 CMakeFiles/Step_2.dir/src/raytracing.cpp.o cfda37b51895cd7e
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||||
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||||
704 752 1665953486728560421 Step_2 433ae0a1d1e6ff99
|
||||
0 833 1665953506613114959 CMakeFiles/Step_2.dir/src/raytracing.cpp.o cfda37b51895cd7e
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||||
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||||
1007 1054 1665953506833121100 Step_2 433ae0a1d1e6ff99
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||||
1 625 1665956064190838051 CMakeFiles/Step_2.dir/src/raytracing.cpp.o cfda37b51895cd7e
|
||||
1 746 1665956064310841527 CMakeFiles/Step_2.dir/src/main.cpp.o 2fb1ddffcef25127
|
||||
1 794 1665956064358842916 CMakeFiles/Step_2.dir/src/image/image.cpp.o 13adbb05fcabbeec
|
||||
794 842 1665956064406844308 Step_2 433ae0a1d1e6ff99
|
||||
0 724 1665956208455019385 CMakeFiles/Step_2.dir/src/main.cpp.o 2fb1ddffcef25127
|
||||
724 775 1665956208507020893 Step_2 433ae0a1d1e6ff99
|
||||
1 606 1665956905387271404 CMakeFiles/Step_2.dir/src/raytracing.cpp.o cfda37b51895cd7e
|
||||
1 676 1665956905459273496 CMakeFiles/Step_2.dir/src/main.cpp.o 2fb1ddffcef25127
|
||||
676 724 1665956905503274776 Step_2 433ae0a1d1e6ff99
|
||||
0 698 1665956972185214983 CMakeFiles/Step_2.dir/src/main.cpp.o 2fb1ddffcef25127
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||||
698 749 1665956972233216380 Step_2 433ae0a1d1e6ff99
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,16 +1,4 @@
|
|||
/opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/bin/cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja -G Ninja -S "/home/brett/Documents/Brock/CS 3P93/Project/Step 2" -B "/home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug"
|
||||
-- The C compiler identification is GNU 12.2.0
|
||||
-- The CXX compiler identification is GNU 12.2.0
|
||||
-- Detecting C compiler ABI info
|
||||
-- Detecting C compiler ABI info - done
|
||||
-- Check for working C compiler: /usr/bin/cc - skipped
|
||||
-- Detecting C compile features
|
||||
-- Detecting C compile features - done
|
||||
-- Detecting CXX compiler ABI info
|
||||
-- Detecting CXX compiler ABI info - done
|
||||
-- Check for working CXX compiler: /usr/bin/c++ - skipped
|
||||
-- Detecting CXX compile features
|
||||
-- Detecting CXX compile features - done
|
||||
-- Configuring done
|
||||
-- Generating done
|
||||
-- Build files have been written to: /home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug
|
||||
|
|
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Start testing: Oct 15 16:47 EDT
|
||||
Start testing: Oct 16 17:49 EDT
|
||||
----------------------------------------------------------
|
||||
End testing: Oct 15 16:47 EDT
|
||||
End testing: Oct 16 17:49 EDT
|
||||
|
|
File diff suppressed because one or more lines are too long
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 124 KiB |
|
@ -19,6 +19,7 @@ namespace Raytracing {
|
|||
public:
|
||||
Image(int width, int height);
|
||||
Image(const Image &image);
|
||||
Image(const Image&& image) = delete;
|
||||
|
||||
inline void setPixelColor(int x, int y, const vec4 &color) {
|
||||
pixelData[(x * height) + y] = color;
|
||||
|
@ -42,7 +43,7 @@ namespace Raytracing {
|
|||
|
||||
class ImageOutput {
|
||||
private:
|
||||
const Image& image;
|
||||
Image image;
|
||||
public:
|
||||
explicit ImageOutput(const Image& image): image(image) {}
|
||||
virtual void write(const std::string& file, const std::string& formatExtension);
|
||||
|
|
|
@ -77,10 +77,10 @@ namespace Raytracing {
|
|||
vec4 operator-() const { return {-x(), -y(), -z(), -w()}; }
|
||||
|
||||
[[nodiscard]] inline PRECISION_TYPE magnitude() const {
|
||||
return sqrt(length_squared());
|
||||
return sqrt(lengthSquared());
|
||||
}
|
||||
|
||||
[[nodiscard]] inline PRECISION_TYPE length_squared() const {
|
||||
[[nodiscard]] inline PRECISION_TYPE lengthSquared() const {
|
||||
return x() * x() + y() * y() + z() * z() + w() * w();
|
||||
}
|
||||
|
||||
|
@ -99,8 +99,7 @@ namespace Raytracing {
|
|||
static inline PRECISION_TYPE dot(const vec4& left, const vec4& right) {
|
||||
return left.x() * right.x()
|
||||
+ left.y() * right.y()
|
||||
+ left.z() * right.z()
|
||||
+ left.w() * right.w();
|
||||
+ left.z() * right.z();
|
||||
}
|
||||
|
||||
// preforms the cross product of left X right
|
||||
|
|
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
* Created by Brett Terpstra 6920201 on 16/10/22.
|
||||
* Copyright (c) 2022 Brett Terpstra. All Rights Reserved.
|
||||
*
|
||||
* The general class for all things raytracing!
|
||||
*/
|
||||
|
||||
#ifndef STEP_2_RAYTRACING_H
|
||||
#define STEP_2_RAYTRACING_H
|
||||
|
||||
#include <math/vectors.h>
|
||||
#include <image/image.h>
|
||||
|
||||
namespace Raytracing {
|
||||
|
||||
class Ray {
|
||||
private:
|
||||
// the starting point for our ray
|
||||
vec4 start;
|
||||
// and the direction it is currently traveling
|
||||
vec4 direction;
|
||||
public:
|
||||
Ray(const vec4& start, const vec4& direction): start(start), direction(direction) {}
|
||||
|
||||
vec4 getStartingPoint() const { return start; }
|
||||
|
||||
vec4 getDirection() const { return direction; }
|
||||
|
||||
// returns a point along the ray, extended away from start by the length.
|
||||
inline vec4 along(PRECISION_TYPE length) const { return start + length * direction; }
|
||||
|
||||
};
|
||||
|
||||
class Camera {
|
||||
private:
|
||||
/* Image details */
|
||||
const Image image;
|
||||
const PRECISION_TYPE aspectRatio;
|
||||
|
||||
/* Camera details */
|
||||
PRECISION_TYPE viewportHeight;
|
||||
PRECISION_TYPE viewportWidth;
|
||||
PRECISION_TYPE focalLength = 1.0;
|
||||
|
||||
vec4 position{0, 0, 0};
|
||||
vec4 horizontalAxis;
|
||||
vec4 verticalAxis;
|
||||
vec4 imageOrigin;
|
||||
public:
|
||||
Camera(PRECISION_TYPE fov, const Image& image): image(image),
|
||||
aspectRatio(double(image.getWidth()) / double(image.getHeight())) {
|
||||
viewportHeight = (2.0 * tan(degreeeToRadian(fov) / 2));
|
||||
viewportWidth = (aspectRatio * viewportHeight);
|
||||
horizontalAxis = (vec4{viewportWidth, 0, 0, 0});
|
||||
verticalAxis = (vec4{0, viewportHeight, 0, 0});
|
||||
imageOrigin = (position - horizontalAxis / 2 - verticalAxis / 2 - vec4(0, 0, focalLength, 0));
|
||||
|
||||
tlog << viewportHeight << "\n";
|
||||
tlog << viewportWidth << "\n";
|
||||
tlog << "\n";
|
||||
tlog << horizontalAxis << "\n";
|
||||
tlog << verticalAxis << "\n";
|
||||
tlog << imageOrigin << "\n";
|
||||
|
||||
}
|
||||
|
||||
Ray projectRay(PRECISION_TYPE x, PRECISION_TYPE y);
|
||||
// makes the camera look at the lookatpos from the position p, with respects to the up direction up. (set to 0,1,0)
|
||||
void lookAt(const vec4& pos, const vec4& lookAtPos, const vec4& up);
|
||||
void setPosition(const vec4& pos) {this->position = pos;}
|
||||
void setRotation(PRECISION_TYPE yaw, PRECISION_TYPE pitch, PRECISION_TYPE roll);
|
||||
|
||||
};
|
||||
|
||||
class Object {
|
||||
public:
|
||||
struct HitData {
|
||||
// all the other values only matter if this is true
|
||||
bool hit{false};
|
||||
// the hit point on the object
|
||||
vec4 hitPoint{};
|
||||
// the normal of that hit point
|
||||
vec4 normal{};
|
||||
// the length of the vector from its origin in its direction.
|
||||
PRECISION_TYPE length{0};
|
||||
};
|
||||
// return true if the ray intersects with this object, only between min and max
|
||||
virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) = 0;
|
||||
};
|
||||
|
||||
class SphereObject : public Object {
|
||||
private:
|
||||
vec4 position;
|
||||
PRECISION_TYPE radius;
|
||||
|
||||
public:
|
||||
SphereObject(const vec4& position, PRECISION_TYPE radius): position(position), radius(radius) {}
|
||||
|
||||
virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max);
|
||||
};
|
||||
|
||||
}
|
||||
#endif //STEP_2_RAYTRACING_H
|
|
@ -35,6 +35,11 @@
|
|||
/**
|
||||
* classes
|
||||
*/
|
||||
|
||||
static inline double degreeeToRadian(double deg){
|
||||
return deg * 3.1415/180;
|
||||
}
|
||||
|
||||
namespace Raytracing {
|
||||
class String {
|
||||
public:
|
||||
|
|
|
@ -1,18 +1,25 @@
|
|||
#include "util/std.h"
|
||||
#include "util/parser.h"
|
||||
#include "image/image.h"
|
||||
#include <raytracing.h>
|
||||
|
||||
/**
|
||||
* Brett Terpstra 6920201
|
||||
* Hello TA / Marker! Welcome to the mess that is C++!
|
||||
* I'm still quite new to it (who isn't), and my laptop is setup
|
||||
* differently from my main computer. You'll notice comments generated
|
||||
* here are more detailed and very similar to Javadocs.
|
||||
* Half the comments are just reminders to myself for when I come back to do the parallel stuff anyways.
|
||||
* The formatting differences are also due to this, my computer is setup much nicer and closer to Java
|
||||
* while my laptop is just stock clion.
|
||||
*
|
||||
*/
|
||||
|
||||
Raytracing::vec4 getRayColor(const Raytracing::Ray& ray){
|
||||
Raytracing::SphereObject obj(Raytracing::vec4(0,0,-1,0), 0.5);
|
||||
auto hit = obj.checkIfHit(ray, 0, 1000);
|
||||
if (hit.hit) {
|
||||
return 0.5*Raytracing::vec4(hit.normal.x()+1, hit.normal.y()+1, hit.normal.z()+1);
|
||||
}
|
||||
|
||||
Raytracing::vec4 dir = ray.getDirection().normalize();
|
||||
auto t = 0.5f * (dir.y() + 1.0);
|
||||
return (1.0 - t) * Raytracing::vec4(1.0, 1.0, 1.0) + t * Raytracing::vec4(0.5, 0.7, 1.0);
|
||||
}
|
||||
|
||||
int main(int argc, char** args) {
|
||||
// not a feature full parser but it'll work for what I need.
|
||||
Raytracing::Parser parser;
|
||||
|
@ -47,13 +54,20 @@ int main(int argc, char** args) {
|
|||
// not perfect (contains duplicates) but good enough.
|
||||
parser.printAllInInfo();
|
||||
|
||||
Raytracing::Image image(512, 512);
|
||||
Raytracing::Image image(1366, 768);
|
||||
|
||||
|
||||
Raytracing::Camera camera(90, image);
|
||||
camera.lookAt(Raytracing::vec4(0,2,0), Raytracing::vec4(0, 0, -1), Raytracing::vec4(0, 1, 0));
|
||||
|
||||
for (int i = 0; i < image.getWidth(); i++){
|
||||
for (int j = 0; j < image.getHeight(); j++){
|
||||
image.setPixelColor(i, j, getRayColor(camera.projectRay(i, j)));
|
||||
}
|
||||
}
|
||||
|
||||
Raytracing::ImageOutput imageOutput(image);
|
||||
|
||||
imageOutput.write("test", "hdr");
|
||||
imageOutput.write("test", "png");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,67 @@
|
|||
/*
|
||||
* Created by Brett Terpstra 6920201 on 16/10/22.
|
||||
* Copyright (c) 2022 Brett Terpstra. All Rights Reserved.
|
||||
*/
|
||||
#include <raytracing.h>
|
||||
|
||||
namespace Raytracing {
|
||||
|
||||
Ray Camera::projectRay(PRECISION_TYPE x, PRECISION_TYPE y) {
|
||||
// transform the x and y to points from image coords to be inside the camera's viewport.
|
||||
double transformedX = (x / (image.getWidth() - 1));
|
||||
auto transformedY = (y / (image.getHeight() - 1));
|
||||
// then generate a ray which extends out from the camera position in the direction with respects to its position on the image
|
||||
return {position, imageOrigin + transformedX * horizontalAxis + transformedY * verticalAxis - position};
|
||||
}
|
||||
|
||||
void Camera::lookAt(const vec4& pos, const vec4& lookAtPos, const vec4& up) {
|
||||
// standard camera lookAt function
|
||||
auto w = (pos - lookAtPos).normalize();
|
||||
auto u = (vec4::cross(up, w)).normalize();
|
||||
auto v = vec4::cross(w, u);
|
||||
|
||||
position = pos;
|
||||
horizontalAxis = viewportWidth * u;
|
||||
verticalAxis = viewportHeight * v;
|
||||
imageOrigin = position - horizontalAxis/2 - verticalAxis/2 - w;
|
||||
}
|
||||
|
||||
void Camera::setRotation(const PRECISION_TYPE yaw, const PRECISION_TYPE pitch, const PRECISION_TYPE roll) {
|
||||
// TODO:
|
||||
}
|
||||
|
||||
Object::HitData SphereObject::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) {
|
||||
PRECISION_TYPE radiusSquared = radius * radius;
|
||||
// move the ray to be with respects to the sphere
|
||||
vec4 RayWRTSphere = ray.getStartingPoint() - position;
|
||||
// now determine the discriminant for the quadratic formula for the function of line sphere intercept
|
||||
PRECISION_TYPE a = ray.getDirection().lengthSquared();
|
||||
PRECISION_TYPE b = Raytracing::vec4::dot(RayWRTSphere, ray.getDirection());
|
||||
PRECISION_TYPE c = RayWRTSphere.lengthSquared() - radiusSquared;
|
||||
// > 0: the hit has two roots, meaning we hit both sides of the sphere
|
||||
// = 0: the ray has one root, we hit the edge of the sphere
|
||||
// < 0: ray isn't inside the sphere.
|
||||
PRECISION_TYPE discriminant = b * b - (a * c);
|
||||
|
||||
// < 0: ray isn't inside the sphere. Don't need to bother calculating the roots.
|
||||
if (discriminant < 0)
|
||||
return {false, vec4(), vec4(), 0};
|
||||
|
||||
// now we have to find the root which exists inside our range [min,max]
|
||||
auto root = (-b - sqrt(discriminant)) / a;
|
||||
// if the first root isn't in our range
|
||||
if (root < min || root > max) {
|
||||
// check the second root
|
||||
root = (-b + sqrt(discriminant)) / a;
|
||||
if (root < min || root > max) {
|
||||
// if the second isn't in the range then we also must return false.
|
||||
return {false, vec4(), vec4(), 0};
|
||||
}
|
||||
}
|
||||
// the hit point is where the ray is when extended to the root
|
||||
auto RayAtRoot = ray.along(root);
|
||||
// The normal of a sphere is just the point of the hit minus the center position
|
||||
auto normal = (RayAtRoot - position).normalize();
|
||||
return {true, RayAtRoot, normal, root};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue