Commit Graph

12 Commits (410e9c29b0397020900f8ee3fb2512722df83640)

Author SHA1 Message Date
Brett 5308cacd23 Added the ability to recusively load shader files
include statements are the only form of file chaining supported.
define statements can now be replaced at load time with global variable.
2022-11-20 13:07:45 -05:00
Brett 2ea273a4a3 BVH appears to be working now
Added multi-hit intersection.
A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output
it appears to be still much faster than without a BVH. More testing is required.
2022-11-16 14:56:50 -05:00
Brett 3ede43d3e0 Remove GLM 2022-11-13 02:15:12 -05:00
Brett d829b54cc0 Fixed View Matrix. Added input management. Debug view is now viewable.
Input management is not setup for X11, only GLFW.
Debug view still needs normals for basic lighting
GLM will be removed in the next commit
2022-11-13 02:00:27 -05:00
Brett 5e520e3849 Trying to fix the BVH. Investigate the depth check, seems like something is wrong with it. 2022-11-10 10:49:59 -05:00
Brett 1c11a1f9d9 Fixed issue with the projection matrix. View matrix is still a little iffy
Currently it appears that the view matrix is rotating the world
and look at pos view matrix is producing incorrect results. appears as if the height is inverted.
2022-11-07 00:29:12 -05:00
Brett d8bade25a2 Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
Brett 2597a160f8 Working on fixing GL 2022-10-28 01:44:23 -04:00
Brett 422e946bd0 Working on graphics 2022-10-24 00:40:31 -04:00
Brett 579511811e Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00
Brett 5dee86dbc3 cmake config and disable AVX on release 2022-10-20 18:02:48 -04:00
Brett 556d8783c4 step 3 2022-10-20 11:30:15 -04:00