Brett
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538edecc88
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Updated Signals, now using a structure
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2022-11-16 17:49:02 -05:00 |
Brett
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a28d49b132
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Raytracing camera now losely follows the debug camera
Differences in Viewport size change how the scene is rendered but the position and rotation of the camera is close enough.
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2022-11-14 20:44:49 -05:00 |
Brett
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98e0efe28e
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BVH Debug Working + Input Bug Fix
Bounding Boxes are now drawn in debug mode. Some debugging is required as the box is slightly offset.
GLFW_REPEAT no longer causes keyReleased event.
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2022-11-13 14:13:14 -05:00 |
Brett
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d8bade25a2
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Trying to fix issue with project / view matrix
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2022-10-31 00:51:51 -04:00 |
Brett
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1e8914b4a5
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added ability to pause / stop / restart raytracing.
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2022-10-28 15:05:08 -04:00 |
Brett
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2597a160f8
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Working on fixing GL
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2022-10-28 01:44:23 -04:00 |
Brett
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579511811e
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Working on mutlithreading, push fix for cmake
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2022-10-23 23:46:12 -04:00 |