/* * Created by Brett Terpstra 6920201 on 14/10/22. * Copyright (c) Brett Terpstra 2022 All Rights Reserved */ #ifndef STEP_2_IMAGE_H #define STEP_2_IMAGE_H #include "engine/util/std.h" #include "engine/math/vectors.h" namespace Raytracing { // glorified structure to store our image data. class Image { private: unsigned long width; unsigned long height; unsigned long _width; unsigned long _height; Vec4 *pixelData; public: Image(unsigned long width, unsigned long height); Image(const Image &image); Image(const Image&& image) = delete; inline void setPixelColor(unsigned long x, unsigned long y, const Vec4 &color) { pixelData[(x * height) + y] = color; } [[nodiscard]] inline Vec4 getPixelColor(unsigned long x, unsigned long y) const { return pixelData[(x * height) + y]; } [[nodiscard]] int getPixelR(int x, int y) const; [[nodiscard]] int getPixelG(int x, int y) const; [[nodiscard]] int getPixelB(int x, int y) const; [[nodiscard]] int getPixelA(int x, int y) const; [[nodiscard]] inline int getWidth() const { return int(width); } [[nodiscard]] inline int getHeight() const { return int(height); } ~Image(); }; // image writer class used to output the image to a file. class ImageOutput { private: Image image; public: explicit ImageOutput(const Image& image): image(image) {} virtual void write(const std::string& file, const std::string& formatExtension); }; } #endif //STEP_2_IMAGE_H