/* * Created by Brett Terpstra 6920201 on 20/11/22. * Copyright (c) 2022 Brett Terpstra. All Rights Reserved. */ #ifndef STEP_3_LOADERS_H #define STEP_3_LOADERS_H #include namespace Raytracing { class ShaderLoader { public: static void define(const std::string& key, const std::string& replacement); static std::string loadShaderFile(const std::string& path); }; } #endif //STEP_3_LOADERS_H