COSC-3P93-Project/Step 3/include/graphics/input.h

108 lines
3.6 KiB
C++

/*
* Created by Brett Terpstra 6920201 on 22/10/22.
* Copyright (c) 2022 Brett Terpstra. All Rights Reserved.
*/
#ifndef STEP_3_INPUT_H
#define STEP_3_INPUT_H
#define XK_LATIN1
#define XK_MISCELLANY
#include <graphics/keys.h>
#include <engine/util/std.h>
namespace Raytracing {
struct InputState {
double* mousePos = new double[2];
double* mousePosLast = new double[2];
double* mouseDelta = new double[2];
bool* keysDown = new bool[0xffff];
bool* state = new bool[0xffff];
bool* mouseDown = new bool[0xff];
bool* mouseState = new bool;
// make sure the input starts in a known state
InputState() {
for (int i = 0; i < 2; i++)
mousePos[i] = 0;
for (int i = 0; i < 2; i++)
mousePosLast[i] = 0;
for (int i = 0; i < 2; i++)
mouseDelta[i] = 0;
for (int i = 0; i < 0xffff; i++)
keysDown[i] = false;
for (int i = 0; i < 0xff; i++)
mouseDown[i] = false;
*state = false;
*mouseState = false;
}
};
struct MouseMovementData {
double x, y;
MouseMovementData(double x, double y): x(x), y(y) {}
};
extern InputState* _inputState;
/**
* GLFW Keys / Mouse buttons are what are used.
*/
class Input {
public:
static inline void keyPressed(int key) {
_inputState->keysDown[key] = true;
_inputState->state[key] = true;
}
static inline void keyReleased(int key) { _inputState->keysDown[key] = false; }
static inline void mousePressed(int button) {
_inputState->mouseDown[button] = true;
*_inputState->mouseState = true;
}
static inline void mouseReleased(int button) { _inputState->mouseDown[button] = false; }
static inline void moveMove(double x, double y) {
_inputState->mousePos[0] = x;
_inputState->mousePos[1] = y;
}
static inline bool isKeyDown(int key) { return _inputState->keysDown[key]; }
static inline void state() {
// update the state used in single keypress events and the change in mouse position
for (int i = 0; i < 0xffff; i++)
_inputState->state[i] = false;
*_inputState->mouseState = false;
_inputState->mouseDelta[0] = _inputState->mousePosLast[0] - _inputState->mousePos[0];
_inputState->mouseDelta[1] = _inputState->mousePosLast[1] - _inputState->mousePos[1];
_inputState->mousePosLast[0] = _inputState->mousePos[0];
_inputState->mousePosLast[1] = _inputState->mousePos[1];
}
static inline bool isState(int key) { return _inputState->state[key]; }
static inline bool isMouseState() { return *_inputState->mouseState; }
static inline MouseMovementData getMousePosition() { return {_inputState->mousePos[0], _inputState->mousePos[1]}; }
static inline MouseMovementData getMouseDelta() { return {_inputState->mouseDelta[0], _inputState->mouseDelta[1]}; }
};
static void deleteKeys() {
delete[](_inputState->keysDown);
delete[](_inputState->mouseDown);
delete[](_inputState->mouseDelta);
delete[](_inputState->state);
}
}
#endif //STEP_3_INPUT_H