COSC-3P93-Project/Step 2/include/util/models.h

55 lines
1.5 KiB
C++

/*
* Created by Brett Terpstra 6920201 on 17/10/22.
* Copyright (c) 2022 Brett Terpstra. All Rights Reserved.
*/
#ifndef STEP_2_MODELS_H
#define STEP_2_MODELS_H
#include <util/std.h>
#include <math/vectors.h>
namespace Raytracing {
struct Triangle {
vec4 vertex1, vertex2, vertex3;
bool hasNormals = false;
vec4 normal1, normal2, normal3;
vec4 uv1, uv2, uv3;
Triangle(const vec4& v1, const vec4& v2, const vec4& v3): vertex1(v1), vertex2(v2), vertex3(v3) {}
Triangle(const vec4& v1, const vec4& v2, const vec4& v3,
const vec4& n1, const vec4& n2, const vec4& n3): vertex1(v1), vertex2(v2), vertex3(v3),
hasNormals(true), normal1(n1), normal2(n2), normal3(n3) {}
};
struct ModelData {
// storing all this data is memory inefficient
// since normals and vertices are only vec3s
// and uvs are vec2s
// TODO: create lower order vector classes
std::vector<vec4> vertices;
std::vector<vec4> uvs;
std::vector<vec4> normals;
std::vector<int> indices;
std::vector<Triangle> toTriangles() {
}
};
class ModelLoader {
private:
public:
virtual ModelData loadModel(std::string file) = 0;
};
class OBJLoader : public ModelLoader {
private:
public:
virtual ModelData loadModel(std::string file);
};
}
#endif //STEP_2_MODELS_H