COSC-3P93-Project/Step 3/include/engine/image/image.h

57 lines
1.6 KiB
C++

/*
* Created by Brett Terpstra 6920201 on 14/10/22.
* Copyright (c) Brett Terpstra 2022 All Rights Reserved
*/
#ifndef STEP_2_IMAGE_H
#define STEP_2_IMAGE_H
#include "engine/util/std.h"
#include "engine/math/vectors.h"
namespace Raytracing {
// glorified structure to store our image data.
class Image {
private:
int width;
int height;
Vec4 *pixelData;
public:
Image(int width, int height);
Image(const Image &image);
Image(const Image&& image) = delete;
inline void setPixelColor(int x, int y, const Vec4 &color) {
pixelData[(x * height) + y] = color;
}
[[nodiscard]] inline Vec4 getPixelColor(int x, int y) const {
return pixelData[(x * height) + y];
}
[[nodiscard]] int getPixelR(int x, int y) const;
[[nodiscard]] int getPixelG(int x, int y) const;
[[nodiscard]] int getPixelB(int x, int y) const;
[[nodiscard]] int getPixelA(int x, int y) const;
[[nodiscard]] inline int getWidth() const { return width; }
[[nodiscard]] inline int getHeight() const { return height; }
~Image();
};
// image writer class used to output the image to a file.
class ImageOutput {
private:
Image image;
public:
explicit ImageOutput(const Image& image): image(image) {}
virtual void write(const std::string& file, const std::string& formatExtension);
};
}
#endif //STEP_2_IMAGE_H