2ea273a4a3
Added multi-hit intersection. A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output it appears to be still much faster than without a BVH. More testing is required. |
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cache-v2-88302202c72d508e6a1c.json | ||
cmakeFiles-v1-3d5910708a3db438cefd.json | ||
directory-.-Release-f5ebdc15457944623624.json | ||
toolchains-v1-a68c232ca45b00aa6bba.json |