111 lines
3.8 KiB
CMake
111 lines
3.8 KiB
CMake
cmake_minimum_required(VERSION 3.22)
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project(Step_3)
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set(CMAKE_CXX_STANDARD 20)
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option(EnableDebugMenu "Enable the debug utils" OFF)
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option(COMPILE_GUI "Enable compilation of the GUI + utils" OFF)
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option(USE_GLFW "Will try to use GLFW instead of X11. If libglfw3 and libglfw3-dev are not installed it will default to X11" ON)
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option(COMPILE_OPENCL "Enable compilation of the OpenCL GPU Compute." OFF)
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# used to debug memory related issues
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if ((CMAKE_BUILD_TYPE MATCHES Debug))
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if (UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -g")
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add_compile_options(-fsanitize=address)
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add_link_options(-fsanitize=address)
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endif ()
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set(COMPILER_DEBUG_ENABLED true)
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else ()
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set(COMPILER_DEBUG_ENABLED false)
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endif ()
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set(COMPILER_DEBUG_ENABLED_BOOL true)
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if (EnableDebugMenu MATCHES ON)
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message("debug mode")
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set(DEBUG_ENABLED true)
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else ()
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message("release mode")
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set(DEBUG_ENABLED false)
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endif (EnableDebugMenu MATCHES ON)
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set(DEBUG_ENABLED_BOOL true)
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#config stuff
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configure_file(include/engine/config.h.in config.h @ONLY)
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# include the config file
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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# enables AVX instructions. if you have issues, try disabling this.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native")
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#Setup project source compilation
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set(engine_source_dir "${PROJECT_SOURCE_DIR}/src/engine")
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file(GLOB_RECURSE engine_source_files "${engine_source_dir}/*.cpp" "${engine_source_dir}/*.c")
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# only want to attempt to compile graphics if user requests it
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# plus we can only compile on X11 supported systems, so basically unix
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if (COMPILE_GUI MATCHES ON AND UNIX)
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message("Compiling with GUI.")
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find_package(OpenGL REQUIRED)
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set(SHOULD_FIND_X ON)
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if (USE_GLFW)
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find_package(glfw3 3.3)
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if (glfw3_FOUND)
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message("Found GLFW3!")
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set(SHOULD_FIND_X OFF)
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else ()
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message("Unable to find GLFW3. Please install with sudo apt install libglfw3 libglfw3-dev")
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endif ()
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endif ()
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if (SHOULD_FIND_X MATCHES ON)
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message("Defaulting to X11. Please consider using GLFW as it is consider to be more stable and is what is actively developed. Bugs are to be expected using X11.")
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find_package(X11)
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if (NOT X11_FOUND)
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message("X11 wasn't found on your system. Do you have the development libs? sudo apt install libx11-dev")
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endif ()
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include_directories(${X11_INCLUDE_DIR})
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endif ()
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set(graphics_source_dir "${PROJECT_SOURCE_DIR}/src/graphics")
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file(GLOB_RECURSE graphics_source_files "${graphics_source_dir}/*.cpp" "${graphics_source_dir}/*.c")
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endif ()
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# Windows should be able to handle opencl no problem.
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# i decided that i wanted to use opencl due to it having a much nicer c99 language.
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if (COMPILE_OPENCL MATCHES ON)
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find_package(OpenCL)
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if (NOT OpenCL_FOUND)
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message("Unable to find OpenCL on your system. Do you have the required libs?")
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endif ()
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include_directories(${OpenCL_INCLUDE_DIRS})
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set(opencl_source_dir "${PROJECT_SOURCE_DIR}/src/opencl")
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file(GLOB_RECURSE opencl_source_files "${opencl_source_dir}/*.cpp" "${opencl_source_dir}/*.c")
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endif ()
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#Setup project header files
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include_directories(${PROJECT_SOURCE_DIR}/include)
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#add_subdirectory(test/glm)
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add_executable(${PROJECT_NAME} ${engine_source_files} ${graphics_source_files} ${opencl_source_files})
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target_link_libraries(${PROJECT_NAME} pthread)
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#target_link_libraries(${PROJECT_NAME} glm)
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if (COMPILE_GUI MATCHES ON AND UNIX)
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target_link_libraries(${PROJECT_NAME} OpenGL::GL OpenGL::GLU OpenGL::GLX)
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target_link_libraries(${PROJECT_NAME} ${X11_LIBRARIES})
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endif ()
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if (USE_GLFW MATCHES ON AND glfw3_FOUND)
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target_link_libraries(${PROJECT_NAME} glfw)
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endif ()
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if (COMPILE_OPENCL MATCHES ON)
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target_link_libraries(${PROJECT_NAME} ${OpenCL_LIBRARIES})
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endif ()
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