COSC-3P93-Project/Step 3/cmake-build-debug
Brett 2ea273a4a3 BVH appears to be working now
Added multi-hit intersection.
A ray will now return all objects which it intersects with. It's slower then optimal but based on the console output
it appears to be still much faster than without a BVH. More testing is required.
2022-11-16 14:56:50 -05:00
..
.cmake/api/v1 Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
CMakeFiles BVH Debug Working + Input Bug Fix 2022-11-13 14:13:14 -05:00
Testing/Temporary BVH Debug Working + Input Bug Fix 2022-11-13 14:13:14 -05:00
.ninja_deps BVH appears to be working now 2022-11-16 14:56:50 -05:00
.ninja_log BVH appears to be working now 2022-11-16 14:56:50 -05:00
2022-10-23 14:49:14.png Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00
2022-10-28 1:17:12.png Working on fixing GL 2022-10-28 01:44:23 -04:00
CMakeCache.txt Remove GLM 2022-11-13 02:15:12 -05:00
Step_3 BVH Debug Working + Input Bug Fix 2022-11-13 14:13:14 -05:00
build.ninja BVH appears to be working now 2022-11-16 14:56:50 -05:00
cmake_install.cmake Remove GLM 2022-11-13 02:15:12 -05:00
config.h Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
imgui.ini Fixed View Matrix. Added input management. Debug view is now viewable. 2022-11-13 02:00:27 -05:00