COSC-3P93-Project/Step 3/cmake-build-debug
Brett 205946925b Slight Code refactor + misc changes
Objects in debug mode now are rendered based on their vao located in the world object.
(Meaning they will update positions / be added when you change / add objects to the world).
Cleaned up code, moved model related types from types.h to models.h.
	Ie triangle / face.
Added a tringualtedmodel to contain assembled triangles as to not carry around useless data
2022-11-17 00:31:26 -05:00
..
.cmake/api/v1 Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
CMakeFiles Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
Testing/Temporary Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
.ninja_deps Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
.ninja_log Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
2022-10-23 14:49:14.png Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00
2022-10-28 1:17:12.png Working on fixing GL 2022-10-28 01:44:23 -04:00
CMakeCache.txt Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
Step_3 Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
build.ninja BVH appears to be working now 2022-11-16 14:56:50 -05:00
cmake_install.cmake Remove GLM 2022-11-13 02:15:12 -05:00
config.h Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00
imgui.ini Fixed View Matrix. Added input management. Debug view is now viewable. 2022-11-13 02:00:27 -05:00