COSC-3P93-Project/Step 3/include/engine/util
Brett 205946925b Slight Code refactor + misc changes
Objects in debug mode now are rendered based on their vao located in the world object.
(Meaning they will update positions / be added when you change / add objects to the world).
Cleaned up code, moved model related types from types.h to models.h.
	Ie triangle / face.
Added a tringualtedmodel to contain assembled triangles as to not carry around useless data
2022-11-17 00:31:26 -05:00
..
debug.h BVH performance results in ods file 2022-11-16 17:34:17 -05:00
logging.h Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00
models.h Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
parser.h Working on mutlithreading, push fix for cmake 2022-10-23 23:46:12 -04:00
std.h Updated Signals, now using a structure 2022-11-16 17:49:02 -05:00