COSC-3P93-Project/Step 3/include/graphics/gl
Brett 205946925b Slight Code refactor + misc changes
Objects in debug mode now are rendered based on their vao located in the world object.
(Meaning they will update positions / be added when you change / add objects to the world).
Cleaned up code, moved model related types from types.h to models.h.
	Ie triangle / face.
Added a tringualtedmodel to contain assembled triangles as to not carry around useless data
2022-11-17 00:31:26 -05:00
..
glad Fixed issue with the projection matrix. View matrix is still a little iffy 2022-11-07 00:29:12 -05:00
gl.h Slight Code refactor + misc changes 2022-11-17 00:31:26 -05:00
glext.h Working on fixing GL 2022-10-28 01:44:23 -04:00
shader.h Trying to fix issue with project / view matrix 2022-10-31 00:51:51 -04:00