205946925b
Objects in debug mode now are rendered based on their vao located in the world object. (Meaning they will update positions / be added when you change / add objects to the world). Cleaned up code, moved model related types from types.h to models.h. Ie triangle / face. Added a tringualtedmodel to contain assembled triangles as to not carry around useless data |
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CMakeCXXCompilerId.cpp | ||
a.out |