COSC-3P98-Assigment-3/include/shaders/sort.comp.glsl

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2023-04-04 22:02:11 -04:00
#ifdef __cplusplus
#include <string>
std::string shader_sort = R"("
#version 460
layout (local_size_x = 128, local_size_y = 1, local_size_z = 1) in;
void main() {
}
")";
#endif