COSC-3P98-Assigment-3/readme/references.bib

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@misc{computeshader,
title="{OpenGL Compute Shaders}",
author="Mike Bailey",
year="2021",
howpublished={\url{"https://web.engr.oregonstate.edu/~mjb/cs519/Handouts/compute.shader.2pp.pdf"}},
},
@misc{glref,
title="{OpenGL Reference Manual}",
author="Krnonos Group",
year="2014",
howpublished={\url{"https://registry.khronos.org/OpenGL-Refpages/gl4/"}},
},
@misc{gpuparticles,
title="{Compute-Based GPU Particle Systems}",
author="Gareth Thomas",
year="2014",
howpublished={\url{"https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GDC2014/Presentations/Gareth_Thomas_Compute-based_GPU_Particle.pdf"}},
},
@misc{geometry,
title="{Particle Billboarding with the Geometry Shader}",
author="JeGX",
year="2014",
howpublished={\url{"https://www.geeks3d.com/20140815/particle-billboarding-with-the-geometry-shader-glsl/"}},
},
@misc{amdprogram,
title="{ATI Radeon HD 2000 programming guide}",
author="Emil Persson",
year="2007",
howpublished={\url{"https://web.archive.org/web/20160722164341/http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/ATI_Radeon_HD_2000_programming_guide.pdf"}},
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},
@misc{depth,
title="{Hierarchical Depth Buffers}",
author="Mike Turitzin",
year="2020",
howpublished={\url{"https://miketuritzin.com/post/hierarchical-depth-buffers/"}},
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}