2023-04-05 00:47:58 -04:00
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@misc{computeshader,
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title="{OpenGL Compute Shaders}",
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author="Mike Bailey",
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year="2021",
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howpublished={\url{"https://web.engr.oregonstate.edu/~mjb/cs519/Handouts/compute.shader.2pp.pdf"}},
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},
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@misc{glref,
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title="{OpenGL Reference Manual}",
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author="Krnonos Group",
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year="2014",
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howpublished={\url{"https://registry.khronos.org/OpenGL-Refpages/gl4/"}},
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},
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@misc{gpuparticles,
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title="{Compute-Based GPU Particle Systems}",
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author="Gareth Thomas",
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year="2014",
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howpublished={\url{"https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GDC2014/Presentations/Gareth_Thomas_Compute-based_GPU_Particle.pdf"}},
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},
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@misc{geometry,
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title="{Particle Billboarding with the Geometry Shader}",
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author="JeGX",
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year="2014",
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howpublished={\url{"https://www.geeks3d.com/20140815/particle-billboarding-with-the-geometry-shader-glsl/"}},
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},
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@misc{amdprogram,
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title="{ATI Radeon HD 2000 programming guide}",
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author="Emil Persson",
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year="2007",
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howpublished={\url{"https://web.archive.org/web/20160722164341/http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/ATI_Radeon_HD_2000_programming_guide.pdf"}},
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2023-04-09 22:39:00 -04:00
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},
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@misc{depth,
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title="{Hierarchical Depth Buffers}",
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author="Mike Turitzin",
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year="2020",
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howpublished={\url{"https://miketuritzin.com/post/hierarchical-depth-buffers/"}},
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2023-04-05 00:47:58 -04:00
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}
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