diff --git a/CMakeLists.txt b/CMakeLists.txt index 285e068..81fda08 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -62,3 +62,9 @@ target_link_libraries(assign3 PRIVATE BLT) if(UNIX) target_link_libraries(assign3 PRIVATE OpenGL::GLX) endif() + +if(MSVC) + target_compile_options(assign3 PRIVATE /W4) +else() + target_compile_options(assign3 PRIVATE -Wall -Wextra -Wpedantic) +endif() diff --git a/cmake-build-relwithdebinfo-clang/.cmake/api/v1/query/cache-v2 b/cmake-build-relwithdebinfo-clang/.cmake/api/v1/query/cache-v2 new file mode 100644 index 0000000..e69de29 diff --git a/cmake-build-relwithdebinfo-clang/.cmake/api/v1/query/cmakeFiles-v1 b/cmake-build-relwithdebinfo-clang/.cmake/api/v1/query/cmakeFiles-v1 new file mode 100644 index 0000000..e69de29 diff --git a/cmake-build-relwithdebinfo-clang/.cmake/api/v1/query/codemodel-v2 b/cmake-build-relwithdebinfo-clang/.cmake/api/v1/query/codemodel-v2 new file mode 100644 index 0000000..e69de29 diff --git a/cmake-build-relwithdebinfo-clang/.cmake/api/v1/query/toolchains-v1 b/cmake-build-relwithdebinfo-clang/.cmake/api/v1/query/toolchains-v1 new file mode 100644 index 0000000..e69de29 diff --git a/cmake-build-relwithdebinfo-clang/.cmake/api/v1/reply/cache-v2-c48fe2f3e8e1ae3586bf.json b/cmake-build-relwithdebinfo-clang/.cmake/api/v1/reply/cache-v2-c48fe2f3e8e1ae3586bf.json new file mode 100644 index 0000000..0d9fcb8 --- /dev/null +++ b/cmake-build-relwithdebinfo-clang/.cmake/api/v1/reply/cache-v2-c48fe2f3e8e1ae3586bf.json @@ -0,0 +1,2119 @@ +{ + "entries" : + [ + { + "name" : "BLT_BINARY_DIR", + "properties" : + [ + { + "name" : "HELPSTRING", + "value" : "Value Computed by CMake" + } + ], + "type" : "STATIC", + "value" : "/home/brett/Documents/Brock/CS 3P98/Assignment 3/cmake-build-relwithdebinfo-clang/libs/BLT" + }, + { + "name" : "BLT_IS_TOP_LEVEL", + "properties" : + [ + { + "name" : "HELPSTRING", + "value" : "Value Computed by CMake" + } + ], + "type" : "STATIC", + "value" : "OFF" + 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__GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__TASKING__) +# define COMPILER_ID "Tasking" + # define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000) + # define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100) +# define COMPILER_VERSION_INTERNAL DEC(__VERSION__) + +#elif defined(__TINYC__) +# define COMPILER_ID "TinyCC" + +#elif defined(__BCC__) +# define COMPILER_ID "Bruce" + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* 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DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(1) +# if defined(__LCC__) +# define COMPILER_VERSION_MINOR DEC(__LCC__- 100) +# endif +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(_ADI_COMPILER) +# define COMPILER_ID "ADSP" +#if defined(__VERSIONNUM__) + /* __VERSIONNUM__ = 0xVVRRPPTT */ +# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) +# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#elif defined(__TASKING__) + +# if defined(__CTC__) || defined(__CPTC__) +# define ARCHITECTURE_ID "TriCore" + +# elif defined(__CMCS__) +# define ARCHITECTURE_ID "MCS" + +# elif defined(__CARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__CARC__) +# define ARCHITECTURE_ID "ARC" + +# elif defined(__C51__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__CPCP__) +# define ARCHITECTURE_ID "PCP" + +# else +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if !defined(__STDC__) && !defined(__clang__) +# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__) +# define C_VERSION "90" +# else +# define C_VERSION +# endif +#elif __STDC_VERSION__ > 201710L +# define C_VERSION "23" +#elif __STDC_VERSION__ >= 201710L +# define C_VERSION "17" +#elif __STDC_VERSION__ >= 201000L +# define C_VERSION "11" +#elif __STDC_VERSION__ >= 199901L +# define C_VERSION "99" +#else +# define C_VERSION "90" +#endif +const char* info_language_standard_default = + "INFO" ":" "standard_default[" C_VERSION "]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/cmake-build-relwithdebinfo-clang/CMakeFiles/3.25.2/CompilerIdC/a.out b/cmake-build-relwithdebinfo-clang/CMakeFiles/3.25.2/CompilerIdC/a.out new file mode 100755 index 0000000..448af37 Binary files /dev/null and b/cmake-build-relwithdebinfo-clang/CMakeFiles/3.25.2/CompilerIdC/a.out differ diff --git a/cmake-build-relwithdebinfo-clang/CMakeFiles/3.25.2/CompilerIdCXX/CMakeCXXCompilerId.cpp b/cmake-build-relwithdebinfo-clang/CMakeFiles/3.25.2/CompilerIdCXX/CMakeCXXCompilerId.cpp new file mode 100644 index 0000000..c9ba632 --- /dev/null +++ b/cmake-build-relwithdebinfo-clang/CMakeFiles/3.25.2/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -0,0 +1,857 @@ +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + +#if !defined(__has_include) +/* If the compiler does not have __has_include, pretend the answer is + always no. */ +# define __has_include(x) 0 +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later, + except that a few beta releases use the old format with V=2021. */ +# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111 +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE) + /* The third version component from --version is an update index, + but no macro is provided for it. */ +# define COMPILER_VERSION_PATCH DEC(0) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__open_xl__) && defined(__clang__) +# define COMPILER_ID "IBMClang" +# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__) +# define COMPILER_VERSION_MINOR DEC(__open_xl_release__) +# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__) + + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__TASKING__) +# define COMPILER_ID "Tasking" + # define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000) + # define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100) +# define COMPILER_VERSION_INTERNAL DEC(__VERSION__) + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__)) +# define COMPILER_ID "LCC" +# define COMPILER_VERSION_MAJOR DEC(1) +# if defined(__LCC__) +# define COMPILER_VERSION_MINOR DEC(__LCC__- 100) +# endif +# if defined(__LCC_MINOR__) +# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__) +# endif +# if defined(__GNUC__) && defined(__GNUC_MINOR__) +# define SIMULATE_ID "GNU" +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(_ADI_COMPILER) +# define COMPILER_ID "ADSP" +#if defined(__VERSIONNUM__) + /* __VERSIONNUM__ = 0xVVRRPPTT */ +# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF) +# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF) +# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF) +# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +# elif defined(_ADI_COMPILER) +# define PLATFORM_ID "ADSP" + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +# elif defined(__ADSPSHARC__) +# define ARCHITECTURE_ID "SHARC" + +# elif defined(__ADSPBLACKFIN__) +# define ARCHITECTURE_ID "Blackfin" + +#elif defined(__TASKING__) + +# if defined(__CTC__) || defined(__CPTC__) +# define ARCHITECTURE_ID "TriCore" + +# elif defined(__CMCS__) +# define ARCHITECTURE_ID "MCS" + +# elif defined(__CARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__CARC__) +# define ARCHITECTURE_ID "ARC" + +# elif defined(__C51__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__CPCP__) +# define ARCHITECTURE_ID "PCP" + +# else +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L +# if defined(__INTEL_CXX11_MODE__) +# if defined(__cpp_aggregate_nsdmi) +# define CXX_STD 201402L +# else +# define CXX_STD 201103L +# endif +# else +# define CXX_STD 199711L +# endif +#elif defined(_MSC_VER) && defined(_MSVC_LANG) +# define CXX_STD _MSVC_LANG +#else +# define CXX_STD __cplusplus +#endif + +const char* info_language_standard_default = "INFO" ":" "standard_default[" +#if CXX_STD > 202002L + "23" +#elif CXX_STD > 201703L + "20" +#elif CXX_STD >= 201703L + "17" +#elif CXX_STD >= 201402L + "14" +#elif CXX_STD >= 201103L + "11" +#else + "98" +#endif +"]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +int main(int argc, char* argv[]) +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; 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libs/BLT/libBLT.pdb + + +############################################# +# Utility command for edit_cache + +build libs/BLT/CMakeFiles/edit_cache.util: CUSTOM_COMMAND + COMMAND = cd "/home/brett/Documents/Brock/CS 3P98/Assignment 3/cmake-build-relwithdebinfo-clang/libs/BLT" && /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available. + DESC = No interactive CMake dialog available... + restat = 1 + +build libs/BLT/edit_cache: phony libs/BLT/CMakeFiles/edit_cache.util + + +############################################# +# Utility command for rebuild_cache + +build libs/BLT/CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND + COMMAND = cd "/home/brett/Documents/Brock/CS 3P98/Assignment 3/cmake-build-relwithdebinfo-clang/libs/BLT" && /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/bin/cmake --regenerate-during-build -S"/home/brett/Documents/Brock/CS 3P98/Assignment 3" -B"/home/brett/Documents/Brock/CS 3P98/Assignment 3/cmake-build-relwithdebinfo-clang" + DESC = Running CMake to regenerate build system... + pool = console + restat = 1 + +build libs/BLT/rebuild_cache: phony libs/BLT/CMakeFiles/rebuild_cache.util + +# ============================================================================= +# Target aliases. + +build BLT: phony libs/BLT/libBLT.a + +build libBLT.a: phony libs/BLT/libBLT.a + +# ============================================================================= +# Folder targets. + +# ============================================================================= + +############################################# +# Folder: /home/brett/Documents/Brock/CS 3P98/Assignment 3/cmake-build-relwithdebinfo-clang + +build all: phony assign3 libs/BLT/all + +# ============================================================================= + +############################################# +# Folder: /home/brett/Documents/Brock/CS 3P98/Assignment 3/cmake-build-relwithdebinfo-clang/libs/BLT + +build libs/BLT/all: phony libs/BLT/libBLT.a + +# ============================================================================= +# Built-in targets + + +############################################# +# Re-run CMake if any of its inputs changed. + +build build.ninja: RERUN_CMAKE | /home/brett/Documents/Brock/CS$ 3P98/Assignment$ 3/CMakeLists.txt /home/brett/Documents/Brock/CS$ 3P98/Assignment$ 3/include/config.h.in /home/brett/Documents/Brock/CS$ 3P98/Assignment$ 3/libs/BLT/CMakeLists.txt /home/brett/Documents/Brock/CS$ 3P98/Assignment$ 3/libs/BLT/include/blt/config.h.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCCompiler.cmake.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCCompilerABI.c /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCXXCompiler.cmake.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCXXCompilerABI.cpp /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCompilerIdDetection.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCXXCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCompileFeatures.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCompilerABI.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCompilerId.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeFindBinUtils.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeParseImplicitIncludeInfo.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeParseImplicitLinkInfo.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeParseLibraryArchitecture.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeSystem.cmake.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeTestCCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeTestCXXCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeTestCompilerCommon.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/ADSP-DetermineCompiler.cmake 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/opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/Embarcadero-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/Fujitsu-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/FujitsuClang-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/GHS-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/GNU-C-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/GNU-CXX-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/HP-C-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/HP-CXX-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/IAR-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/IBMCPP-C-DetermineVersionInternal.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/IBMCPP-CXX-DetermineVersionInternal.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/IBMClang-C-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/IBMClang-CXX-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/Intel-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/IntelLLVM-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/LCC-C-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/LCC-CXX-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/MSVC-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/NVHPC-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/NVIDIA-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/OpenWatcom-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/PGI-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/PathScale-DetermineCompiler.cmake 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/opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/VisualAge-CXX-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/Watcom-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/XL-C-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/XL-CXX-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/XLClang-C-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/XLClang-CXX-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/zOS-C-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Compiler/zOS-CXX-DetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/FindGLUT.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/FindPkgConfig.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/FindZLIB.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Internal/FeatureTesting.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Platform/Linux-Clang-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Platform/Linux-Clang-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Platform/Linux-Determine-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/Platform/UnixPaths.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/SelectLibraryConfigurations.cmake CMakeCache.txt CMakeFiles/3.25.2/CMakeCCompiler.cmake CMakeFiles/3.25.2/CMakeCXXCompiler.cmake CMakeFiles/3.25.2/CMakeSystem.cmake + pool = console + + +############################################# +# A missing CMake input file is not an error. + +build /home/brett/Documents/Brock/CS$ 3P98/Assignment$ 3/CMakeLists.txt /home/brett/Documents/Brock/CS$ 3P98/Assignment$ 3/include/config.h.in /home/brett/Documents/Brock/CS$ 3P98/Assignment$ 3/libs/BLT/CMakeLists.txt /home/brett/Documents/Brock/CS$ 3P98/Assignment$ 3/libs/BLT/include/blt/config.h.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCCompiler.cmake.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCCompilerABI.c /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCXXCompiler.cmake.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCXXCompilerABI.cpp /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeCompilerIdDetection.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCXXCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCompileFeatures.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCompiler.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCompilerABI.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineCompilerId.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeDetermineSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeFindBinUtils.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeParseImplicitIncludeInfo.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeParseImplicitLinkInfo.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeParseLibraryArchitecture.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/x64/share/cmake-3.25/Modules/CMakeSystem.cmake.in 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a/cmake-build-relwithdebinfo-clang/resources/x4twijcwsyb51.jpg b/cmake-build-relwithdebinfo-clang/resources/x4twijcwsyb51.jpg new file mode 100644 index 0000000..37a3633 Binary files /dev/null and b/cmake-build-relwithdebinfo-clang/resources/x4twijcwsyb51.jpg differ diff --git a/cmake-build-relwithdebinfo-clang/resources/yak.png b/cmake-build-relwithdebinfo-clang/resources/yak.png new file mode 100644 index 0000000..88369d6 Binary files /dev/null and b/cmake-build-relwithdebinfo-clang/resources/yak.png differ diff --git a/libs/BLT b/libs/BLT index 08c5426..a6a2ee9 160000 --- a/libs/BLT +++ b/libs/BLT @@ -1 +1 @@ -Subproject commit 08c542658240b60d1221e3580f3c6b4a2f483919 +Subproject commit a6a2ee966c9887e99ebea2378b659aacff7ffffb diff --git a/readme/references.bib b/readme/references.bib index 7fdd96c..bd32f66 100644 --- a/readme/references.bib +++ b/readme/references.bib @@ -3,7 +3,6 @@ author="Mike Bailey", year="2021", howpublished={\url{"https://web.engr.oregonstate.edu/~mjb/cs519/Handouts/compute.shader.2pp.pdf"}}, - note={Accessed: 2023-04-01} }, @misc{glref, title="{OpenGL Reference Manual}", @@ -28,4 +27,10 @@ author="Emil Persson", year="2007", howpublished={\url{"https://web.archive.org/web/20160722164341/http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/ATI_Radeon_HD_2000_programming_guide.pdf"}}, +}, +@misc{depth, + title="{Hierarchical Depth Buffers}", + author="Mike Turitzin", + year="2020", + howpublished={\url{"https://miketuritzin.com/post/hierarchical-depth-buffers/"}}, } diff --git a/readme/template_Report.aux b/readme/template_Report.aux index d344459..a25e6e9 100644 --- a/readme/template_Report.aux +++ b/readme/template_Report.aux @@ -37,6 +37,7 @@ \@writefile{toc}{\contentsline {subsubsection}{Fragment Shader}{5}{subsubsection*.4}\protected@file@percent } \@writefile{toc}{\contentsline {section}{\numberline {2.3}Compute Shader}{5}{section.2.3}\protected@file@percent } \@writefile{toc}{\contentsline {subsubsection}{Direction Offseting}{5}{subsubsection*.5}\protected@file@percent } +\citation{gpuparticles} \@writefile{toc}{\contentsline {section}{\numberline {2.4}Usage}{6}{section.2.4}\protected@file@percent } \@writefile{toc}{\contentsline {subsection}{\numberline {2.4.1}Building}{6}{subsection.2.4.1}\protected@file@percent } \@writefile{lof}{\contentsline {figure}{\numberline {2.1}{\ignorespaces Linux build commands.}}{6}{figure.2.1}\protected@file@percent } @@ -44,24 +45,28 @@ \@writefile{toc}{\contentsline {section}{\numberline {2.5}Future Plans}{6}{section.2.5}\protected@file@percent } \newlabel{sec:fp}{{2.5}{6}{Future Plans}{section.2.5}{}} \@writefile{toc}{\contentsline {subsection}{\numberline {2.5.1}Lists}{6}{subsection.2.5.1}\protected@file@percent } -\@writefile{toc}{\contentsline {subsection}{\numberline {2.5.2}Bitonic Sort}{7}{subsection.2.5.2}\protected@file@percent } +\@writefile{toc}{\contentsline {subsection}{\numberline {2.5.2}Bitonic Sort}{6}{subsection.2.5.2}\protected@file@percent } +\citation{gpuparticles} +\citation{depth} \@writefile{toc}{\contentsline {subsection}{\numberline {2.5.3}Tiling}{7}{subsection.2.5.3}\protected@file@percent } -\@writefile{toc}{\contentsline {subsection}{\numberline {2.5.4}Occlusion Queries}{7}{subsection.2.5.4}\protected@file@percent } -\@writefile{toc}{\contentsline {section}{\numberline {2.6}Figures}{7}{section.2.6}\protected@file@percent } -\@writefile{lof}{\contentsline {figure}{\numberline {2.2}{\ignorespaces }}{7}{figure.2.2}\protected@file@percent } -\newlabel{fig:screenshot002}{{2.2}{7}{}{figure.2.2}{}} +\@writefile{toc}{\contentsline {subsection}{\numberline {2.5.4}Hierarchical Depth Buffers}{7}{subsection.2.5.4}\protected@file@percent } +\@writefile{toc}{\contentsline {subsection}{\numberline {2.5.5}Lighting}{7}{subsection.2.5.5}\protected@file@percent } +\@writefile{toc}{\contentsline {section}{\numberline {2.6}Figures}{8}{section.2.6}\protected@file@percent } +\@writefile{lof}{\contentsline {figure}{\numberline {2.2}{\ignorespaces }}{8}{figure.2.2}\protected@file@percent } +\newlabel{fig:screenshot002}{{2.2}{8}{}{figure.2.2}{}} \citation{*} \bibstyle{plain} \bibdata{references.bib} -\@writefile{lof}{\contentsline {figure}{\numberline {2.3}{\ignorespaces 20 million particles on the new renderer}}{8}{figure.2.3}\protected@file@percent } -\newlabel{fig:newrender}{{2.3}{8}{20 million particles on the new renderer}{figure.2.3}{}} -\@writefile{lof}{\contentsline {figure}{\numberline {2.4}{\ignorespaces 6.4 million particles, fillrate (not compute) limited.}}{9}{figure.2.4}\protected@file@percent } -\newlabel{fig:phyiscsrend}{{2.4}{9}{6.4 million particles, fillrate (not compute) limited}{figure.2.4}{}} -\@writefile{lof}{\contentsline {figure}{\numberline {2.5}{\ignorespaces 6.4 million particles, zoomed out, showing fillrate as the limiting factor in speed.}}{10}{figure.2.5}\protected@file@percent } -\newlabel{fig:phyiscsrendfill}{{2.5}{10}{6.4 million particles, zoomed out, showing fillrate as the limiting factor in speed}{figure.2.5}{}} +\@writefile{lof}{\contentsline {figure}{\numberline {2.3}{\ignorespaces 20 million particles on the new renderer}}{9}{figure.2.3}\protected@file@percent } +\newlabel{fig:newrender}{{2.3}{9}{20 million particles on the new renderer}{figure.2.3}{}} +\@writefile{lof}{\contentsline {figure}{\numberline {2.4}{\ignorespaces 6.4 million particles, fillrate (not compute) limited.}}{10}{figure.2.4}\protected@file@percent } +\newlabel{fig:phyiscsrend}{{2.4}{10}{6.4 million particles, fillrate (not compute) limited}{figure.2.4}{}} +\@writefile{lof}{\contentsline {figure}{\numberline {2.5}{\ignorespaces 6.4 million particles, zoomed out, showing fillrate as the limiting factor in speed.}}{11}{figure.2.5}\protected@file@percent } +\newlabel{fig:phyiscsrendfill}{{2.5}{11}{6.4 million particles, zoomed out, showing fillrate as the limiting factor in speed}{figure.2.5}{}} \bibcite{computeshader}{1} \bibcite{glref}{2} \bibcite{geometry}{3} \bibcite{amdprogram}{4} \bibcite{gpuparticles}{5} -\gdef \@abspage@last{13} +\bibcite{depth}{6} +\gdef \@abspage@last{14} diff --git a/readme/template_Report.bbl b/readme/template_Report.bbl index c79522d..fcef431 100644 --- a/readme/template_Report.bbl +++ b/readme/template_Report.bbl @@ -6,7 +6,6 @@ Mike Bailey. \newblock \url{"https://web.engr.oregonstate.edu/~mjb/cs519/Handouts/compute.shader.2pp.pdf"}, 2021. -\newblock Accessed: 2023-04-01. \bibitem{glref} Krnonos Group. @@ -34,4 +33,10 @@ Gareth Thomas. \url{"https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GDC2014/Presentations/Gareth_Thomas_Compute-based_GPU_Particle.pdf"}, 2014. +\bibitem{depth} +Mike Turitzin. +\newblock {Hierarchical Depth Buffers}. +\newblock \url{"https://miketuritzin.com/post/hierarchical-depth-buffers/"}, + 2020. + \end{thebibliography} diff --git a/readme/template_Report.blg b/readme/template_Report.blg index 099a8b9..bc529aa 100644 --- a/readme/template_Report.blg +++ b/readme/template_Report.blg @@ -3,44 +3,44 @@ Capacity: max_strings=200000, hash_size=200000, hash_prime=170003 The top-level auxiliary file: template_Report.aux The style file: plain.bst Database file #1: references.bib -You've used 5 entries, +You've used 6 entries, 2118 wiz_defined-function locations, - 521 strings with 4830 characters, -and the built_in function-call counts, 1069 in all, are: -= -- 102 -> -- 35 + 525 strings with 4925 characters, +and the built_in function-call counts, 1268 in all, are: += -- 120 +> -- 42 < -- 0 -+ -- 15 -- -- 10 -* -- 32 -:= -- 186 -add.period$ -- 16 -call.type$ -- 5 -change.case$ -- 20 ++ -- 18 +- -- 12 +* -- 38 +:= -- 219 +add.period$ -- 18 +call.type$ -- 6 +change.case$ -- 24 chr.to.int$ -- 0 -cite$ -- 5 -duplicate$ -- 35 -empty$ -- 111 -format.name$ -- 10 -if$ -- 233 +cite$ -- 6 +duplicate$ -- 42 +empty$ -- 133 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Ergo a good particle system should be flexible while maintaining stable performance. This document serves as an informal report on the design and implementaion of two particle systems; a basic but flexible engine and a high performance extendable "modern" GPU powered particle system. +Particle systems are the cornerstone of all modern game engines as they allow effects such as smoke which are otherwise impossible with static meshes. Ergo a good particle system should be flexible while maintaining stable performance. This document serves as an informal report on the design and implementation of two distinct particle systems; a basic but flexible engine and a high-performance extendable "modern" GPU-powered particle system. \end{abstract} \tableofcontents \chapter{Introduction} \section{Description} -Over the course of working on this assignment I began to wonder how far I could push my hardware and \autoref{chap:hp} "Performance Mode" will go furher into this. As for the main assignment requirements, they are met simply by running the CMake project. On my hardware the simple particle fountain can reach 30k particles and features sorted transparency. +Over the course of working on this assignment I began to wonder how far I could push my hardware and \autoref{chap:hp} "Performance Mode" will go further into this. As for the main assignment requirements, they are met simply by running the CMake project. On my hardware, the simple particle fountain can reach 30k particles and features sorted transparency. \subsection{Extra Features} \begin{itemize} \item Ordered Alpha Blending @@ -52,11 +52,11 @@ Over the course of working on this assignment I began to wonder how far I could \item Extra Feature - "Performance Mode" (23) \end{itemize} \subsection{Missing Features} -Random spin mode was left out intentionally for two reasons. One, I specifically designed the particle strucutre to fit in 32 bytes, half the width of a cache line. Two, the potential marks was not worth disturbing the particle data structure and further altering the particle system. There is likely little benefit to ensuring the particles fit nicely inside a cache line as most of the CPU time is spent on OpenGL API calls. See \autoref{chap:hp} "Performance Mode" for more information. +The random spin mode was left out intentionally for two reasons. One, I specifically designed the particle structure to fit in 32 bytes, half the width of a cache line. Two, the potential marks were not worth disturbing the particle data structure and further altering the particle system. There is likely little benefit to ensuring the particles fit nicely inside a cache line as most of the CPU time is spent on OpenGL API calls. See \autoref{chap:hp} "Performance Mode" for more information. \section{Building} -As of writing this report, I have yet to build and test on Windows. The Visual Studio project will build without issues, however, since this assignment was primarily designed and tested on Debain 12 "Bookworm" (Linux 6.1.0-6-amd64) using AMD/Intel hardware (Mesa 22.3.6), I reccomend using CMake. +As of writing this report, I have yet to build and test on Windows. The Visual Studio project will build without issues, however, since this assignment was primarily designed and tested on Debian 12 "Bookworm" (Linux 6.1.0-6-amd64) using AMD/Intel hardware (Mesa 22.3.6), I recommend using CMake. \subsection{Caveats} -The assignment makes use of a non-standard OpenGL extention during texture loading. "GL\_TEXTURE\_MAX\_ANISOTROPY\_EXT" should work on all modern Intel/AMD/Nvidia hardware, if it doesn't work on your hardware consider removing the line from texture.h and high\_perf.cpp +The assignment makes use of a non-standard OpenGL extension during texture loading. "GL\_TEXTURE\_MAX\_ANISOTROPY\_EXT" should work on all modern Intel/AMD/Nvidia hardware, if it doesn't work on your hardware consider removing the line from texture.h and high\_perf.cpp \subsection{Build Commands} \begin{figure}[H] \centering @@ -73,18 +73,18 @@ Keybindings and usage instructions are printed at program startup. \chapter{Performance Mode}\label{chap:hp} \section{Design} -The high performance mode is the result of a weekend hack-a-ton where I wanted to see how easy it would be to implement a million particle+ renderer. If I had more time I would encapsulate the high\_perf.cpp file into the particle system class, allowing for multiple *and customizable* particle systems. If you wish to change settings, most are constants in shaders/physics.comp or high\_perf/high\_perf.cpp. The rendering engine itself can handle around 20 million particles at about 60fps (\autoref{fig:screenshot002}). With phyiscs enabled, the engine can handle about 6 million particles (\autoref{fig:phyiscsrend}) but as \autoref{fig:phyiscsrendfill} shows, the renderer is clearly fillrate limited. Solutions to increase the number of rendered particles are discussed in \autoref{sec:fp}. It should be noted that (\autoref{fig:screenshot002}) used a previous renderer which made use of a instanced "GL\_TRIANGLES" approach and did not have textures or billboarding. The new renderer (\autoref{fig:newrender}) makes use of "GL\_POINTS" with a geometry shader to generate the vertices and features billboarding/texturing. A compute shader is used before rendering to update the particle positions and directions on the GPU. This way there is no need to copy the data to and from the graphics card. +The high-performance mode is the result of a weekend hack-a-ton where I wanted to see how easy it would be to implement a million particle+ renderer. If I had more time I would encapsulate the high\_perf.cpp file into the particle system class, allowing for multiple *and customizable* particle systems. If you wish to change settings, most are constants in shaders/physics.comp or high\_perf/high\_perf.cpp. The rendering engine itself can handle around 20 million particles at about 60fps (\autoref{fig:screenshot002}). With physics enabled, the engine can handle about 6 million particles (\autoref{fig:phyiscsrend}) but as \autoref{fig:phyiscsrendfill} shows, the renderer is fillrate limited. Solutions to increase the number of rendered particles are discussed in \autoref{sec:fp}. It should be noted that (\autoref{fig:screenshot002}) used a previous renderer that made use of an instanced "GL\_TRIANGLES" approach and did not have textures or billboarding. The new renderer (\autoref{fig:newrender}) makes use of "GL\_POINTS" with a geometry shader to generate the vertices and features billboarding/texturing. A compute shader is used before rendering to update the particle positions and directions on the GPU. This way there is no need to copy the data to and from the graphics card. \section{Renderer} -The legacy OpenGL renderer uses display lists to speedup rendering of the particles. Although this method is faster than using the same draw commands inline, it is highly limited by driver overhead. Modern GPUs are deisgned to process massive amounts of data all at once and benfit from reducing the amount of synchronization between the GPU and CPU. As mentioned earlier the current renderer uses an vertex buffer object to store all particle positions and directions in one giant array. It then uses those points to render all particles in a single draw call, thereby reducing driver overhead. +The legacy OpenGL renderer uses display lists to speed up the rendering of particles. Although this method is faster than using the same draw commands inline, it is highly limited by driver overhead. Modern GPUs are designed to process massive amounts of data all at once and benefit from reducing the amount of synchronization between the GPU and CPU. As mentioned earlier the current renderer uses a vertex buffer object to store all particle positions and directions in one giant array. It then uses those points to render all particles in a single draw call, thereby reducing driver overhead. \subsection{Rendering Pipeline} \subsubsection{Vertex Shader} -The vertex shader is purely used to passthough the particle position to the geometry shader. Since the vertex shader does not have the ability to output multiple vertices (not easily at least), we have to use a geometry shader. +The vertex shader is purely used to pass through the particle position to the geometry shader. Since the vertex shader cannot output multiple vertices (not easily at least), we have to use a geometry shader. \subsubsection{Geometry Shader} -The geometry shader uses the up and right vectors from the inverse view matrix to generate a quad facing the camera. It takes in the particle position and outputs a triangle strip. This is a highly efficent opperation as according to AMD there is dedicated hardware to handle this particular geometry shader case\cite[p.~9]{amdprogram}. +The geometry shader uses the up and right vectors from the inverse view matrix to generate a quad facing the camera. It takes in the particle position and outputs a triangle strip. This is a highly efficient operation as there is dedicated hardware to handle this particular geometry shader case (1:4)\cite[p.~9]{amdprogram}. \subsubsection{Fragment Shader} -The fragment shader is run once per pixel and is responsible for texturing the particles. I use a texture array as it can be bound once before rendering, therefore particles do not need to be sperated by texture. Using an array has the downside of every texture needs to be the same size, to solve this I resize the texture as it is loaded. Unforunately this will lead to some textures being distorted but the performance gain is worth it. The modern renderer is constrained by the lack of 'advanced' programming techniques, some of which are discussed in \autoref{sec:fp}. +The fragment shader is run once per pixel and is responsible for texturing the particles. I use a texture array as it can be bound once before rendering, therefore particles do not need to be separated by texture. Using an array has the downside of every texture needing to be the same size, to solve this I resize the texture as it is loaded. Unfortunately, this will lead to some textures being distorted but the performance gain is worth it. The modern renderer is constrained by the lack of 'advanced' programming techniques, some of which are discussed in \autoref{sec:fp}. \section{Compute Shader} -Compute shaders are very useful for embaressingly parallel tasks like updating particles. The compute shader is a very simple (nearly 1:1) translation of the CPU version of the particle system's update function. It handles 'dead' particles by reseting them to the inital position / direction. As a result particles are intialized with a random lifetime between 0 and the max lifetime to ensure even distribution. If you change the particle lifetime, please modify both constants! +Compute shaders are very useful for embarrassingly parallel tasks like updating particles. The compute shader is a very simple (nearly 1:1) translation of the CPU version of the particle system's update function. It handles 'dead' particles by resetting them to the initial position/direction. As a result, particles are initialized with a random lifetime between 0 and the max lifetime to ensure even distribution. If you change the particle lifetime, please modify both constants! \subsubsection{Direction Offseting} Because generating random numbers on the GPU is hard (there is no dedicated hardware random number generator), I generate a random set of offsets at startup and upload these randoms to the GPU. The particle index is then used to access this buffer when the particle is reset; the result is a convincing distribution of particles. The large the number of particles the larger the offset buffer should be. Up to 6 million 8192 should be fine. If things look off consider increasing the value to some larger power of two. Make sure you update both constants here as well! @@ -102,15 +102,20 @@ Add "-DEXTRAS=ON" to the CMake command. \caption{Linux build commands.} \end{figure} \subsection{Running} -All particles exist from the begining, which means all particles start at the inital position and slowly spread out. After starting the program but before moving around, you should press 'p' to allow the compute shader to run, once the particles spread out it is safe to move. The slow performance of all the particles in the same spot has to do with overdraw accessing and writing the same location of the depth texture (hard to do in parallel). Fillrate is a common issue with this particle renderer. See the future plans section for possible resolutions. +All particles exist from the beginning, which means all particles start at the initial position and slowly spread out. After starting the program but before moving around, you should press 'p' to allow the compute shader to run, once the particles spread out it is safe to move. The slow performance of all the particles in the same spot has to do with overdraw accessing and writing the same location of the depth texture (hard to do in parallel). Fillrate is a common issue with this particle renderer. See the future plans section for possible resolutions. \section{Future Plans}\label{sec:fp} -Unfortunately because this is exam season, I do not have time to do anything more with this assignment. Furthermore I do not think the effort I've put in so far will be reflected in the value of the mark and any further improvements would be a waste. Below is a list of features I began looking into but as I have no experience with, they would require far too much experimentation and research to implement myself in a reasonable amount of time. As it is it took a weekend to implement something I was already somewhat familar with. +Unfortunately, because this is exam season, I do not have time to do anything more with this assignment. Furthermore, I do not think the effort I've put in so far will be reflected in the value of the mark and any further improvements would be a waste. Below is a list of features I began looking into but as I have no experience with them, they would require far too much experimentation and research to implement myself in a reasonable amount of time. I will return to this project in the future, and this list serves as a reminder of what to do next. \subsection{Lists} -I would like to make it so all particles are not rendered all the time. Basically add a dead / alive particles list. This would prevent the issue of all particles starting in the same place, the low performance that causes and would be helpful in sorting. +I would like to make it so all particles are not rendered all the time. add a dead/alive particle list. This would prevent the issue of all particles starting in the same place, the low performance that causes, and would be helpful in sorting. \subsection{Bitonic Sort} +Professor Robson spent a good deal of time on this algorithm in the parallel computing class and most of the literature online suggests using this, including the famous GDC talk on optimized particle systems\cite{gpuparticles}. The next step in implementing a good GPU-accelerated particle system is bitonic sorting, however as I got further into the algorithm it became clear that if I wanted to implement it myself, properly understanding the algorithm would take too much time. \subsection{Tiling} -\subsection{Occlusion Queries} +Tiling is a rendering technique that works by dividing the view frustum into small sections and then sorting / culling particles within. This way we can reduce the overall rendering load while staying on the GPU. This is an algorithm I've always wanted to implement but lack a solid understanding of. The GDC talk goes further into this and many online resources talk about light clustering\cite{gpuparticles}. Again, if I had more time I would've learned it for this assignment as I think that would have been cool. +\subsection{Hierarchical Depth Buffers} +The idea is that by generating mipmaps of the depth buffer we can do broad phase culling of particles, thereby reducing the number of fine-grained (per pixel) accesses to the depth buffer. This is a micro-optimization as stated by Mike Turitzin, but "every ms counts"\cite{depth}. +\subsection{Lighting} +Since tiling particles comes from Forward+ rendering, it would make sense to implement a forward+ renderer. \section{Figures} \begin{figure}[H] diff --git a/readme/template_Report.toc b/readme/template_Report.toc index e64afa7..691fdf9 100644 --- a/readme/template_Report.toc +++ b/readme/template_Report.toc @@ -20,7 +20,8 @@ \contentsline {subsection}{\numberline {2.4.2}Running}{6}{subsection.2.4.2}% \contentsline {section}{\numberline {2.5}Future Plans}{6}{section.2.5}% \contentsline {subsection}{\numberline {2.5.1}Lists}{6}{subsection.2.5.1}% -\contentsline {subsection}{\numberline {2.5.2}Bitonic Sort}{7}{subsection.2.5.2}% +\contentsline {subsection}{\numberline {2.5.2}Bitonic Sort}{6}{subsection.2.5.2}% \contentsline {subsection}{\numberline {2.5.3}Tiling}{7}{subsection.2.5.3}% -\contentsline {subsection}{\numberline {2.5.4}Occlusion Queries}{7}{subsection.2.5.4}% -\contentsline {section}{\numberline {2.6}Figures}{7}{section.2.6}% +\contentsline {subsection}{\numberline {2.5.4}Hierarchical Depth Buffers}{7}{subsection.2.5.4}% +\contentsline {subsection}{\numberline {2.5.5}Lighting}{7}{subsection.2.5.5}% +\contentsline {section}{\numberline {2.6}Figures}{8}{section.2.6}% diff --git a/src/high_perf/high_perf.cpp b/src/high_perf/high_perf.cpp index 534594d..954a7cd 100644 --- a/src/high_perf/high_perf.cpp +++ b/src/high_perf/high_perf.cpp @@ -52,7 +52,7 @@ const unsigned int TEXTURE_WIDTH = 512; const unsigned int TEXTURE_HEIGHT = 512; // -------{Particles}------- -const unsigned int particle_count = 128 * 5000; // must be a multiple of group size divisor! +const unsigned int particle_count = 128 * 500; // must be a multiple of group size divisor! const unsigned int offset_count = 8192; const float particle_lifetime = 25.0f; diff --git a/src/main.cpp b/src/main.cpp index 45676c7..a6cb355 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -140,8 +140,10 @@ int main(int argc, char** argv) { fountain->toggleSpray(); if (key == 't') fountain->toggleTexRandomizer(); +#ifdef EXTRAS if (key == 'p') beginExecution(); +#endif }); glutSpecialFunc([](int k, int x, int y) -> void { cam.specialPress(k); @@ -191,7 +193,7 @@ int main(int argc, char** argv) { init(); - fountain = new particle_system({0, 1, 0}, {0, 1, 0}, 4.5, 5000); + fountain = new particle_system({0, 1, 0}, {0, 1, 0}, 4.5, 500); BLT_DEBUG("Resource initialization complete!");