windows + update readme

main
Brett 2023-04-09 23:05:47 -04:00
parent 819549b8c8
commit a2b702b93e
958 changed files with 26745 additions and 77 deletions

0
2023-4-1_15-19-50.log Normal file → Executable file
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36
CMakeLists.txt Normal file → Executable file
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@ -30,16 +30,34 @@ else ()
endif () endif ()
# Include my utility library # Include my utility library
add_subdirectory(libs/BLT) #if(WIN32)
#include_directories(libs/BLT/include)
#else()
add_subdirectory(libs/BLT)
#endif()
#set(OpenGL_GL_PREFERENCE LEGACY) #set(OpenGL_GL_PREFERENCE LEGACY)
if(UNIX) if(UNIX)
find_package(GLUT) find_package(GLUT)
else() else()
set(GLUT_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/libs/freeglut/include/") if(NOT CMAKE_CL_64)
set(GLUT_LIBRARIES "${CMAKE_SOURCE_DIR}/libs/freeglut/include/GL/freeglut.lib") message("Using 32bit")
file(COPY "${CMAKE_SOURCE_DIR}/freeglut.dll" DESTINATION "${CMAKE_BINARY_DIR}/") set(GLUT_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/libs/freeglut/include/")
set(GLUT_LIBRARIES "${CMAKE_SOURCE_DIR}/libs/freeglut/libs/win32/freeglut.lib")
file(COPY "${CMAKE_SOURCE_DIR}/freeglut.dll" DESTINATION "${CMAKE_BINARY_DIR}/")
#set(GLUT_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/libs/freeglut_old/include/")
#set(GLUT_LIBRARIES "${CMAKE_SOURCE_DIR}/libs/freeglut_old/include/GL/freeglut.lib")
#file(COPY "${CMAKE_SOURCE_DIR}/freeglut_ross_old.dll" DESTINATION "${CMAKE_BINARY_DIR}/")
#file(RENAME "${CMAKE_BINARY_DIR}/freeglut_ross_old.dll" "${CMAKE_BINARY_DIR}/freeglut_ross_old.dll")
else()
message("Using 64bit")
set(GLUT_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/libs/freeglut/include/")
set(GLUT_LIBRARIES "${CMAKE_SOURCE_DIR}/libs/freeglut/libs/win64/freeglut.lib")
file(COPY "${CMAKE_SOURCE_DIR}/freeglut64.dll" DESTINATION "${CMAKE_BINARY_DIR}/")
file(COPY "${CMAKE_SOURCE_DIR}/freeglut64.dll" DESTINATION "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/")
file(RENAME "${CMAKE_BINARY_DIR}/freeglut64.dll" "${CMAKE_BINARY_DIR}/freeglut.dll")
endif()
endif() endif()
file(COPY ${CMAKE_SOURCE_DIR}/resources DESTINATION ${CMAKE_BINARY_DIR}/) file(COPY ${CMAKE_SOURCE_DIR}/resources DESTINATION ${CMAKE_BINARY_DIR}/)
@ -54,11 +72,19 @@ message("${GLUT_INCLUDE_DIR} && ${GLUT_INCLUDE_DIRS} && ${GLUT_LIBRARIES}")
add_executable(assign3 ${SRC_FILES}) add_executable(assign3 ${SRC_FILES})
#target_link_libraries(assign1 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/glut/lib/freeglut.dll) #target_link_libraries(assign1 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/glut/lib/freeglut.dll)
#target_link_libraries(assign1 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/libraries/glut/lib/freeglut.lib) #target_link_libraries(assign3 PRIVATE ${CMAKE_SOURCE_DIR}/libs/freeglut/libs/win32/freeglut.lib)
target_link_libraries(assign3 PRIVATE ${GLUT_LIBRARIES}) target_link_libraries(assign3 PRIVATE ${GLUT_LIBRARIES})
target_link_libraries(assign3 PRIVATE OpenGL::GL) target_link_libraries(assign3 PRIVATE OpenGL::GL)
target_link_libraries(assign3 PRIVATE OpenGL::GLU) target_link_libraries(assign3 PRIVATE OpenGL::GLU)
target_link_libraries(assign3 PRIVATE BLT) target_link_libraries(assign3 PRIVATE BLT)
if(UNIX) if(UNIX)
target_link_libraries(assign3 PRIVATE OpenGL::GLX) target_link_libraries(assign3 PRIVATE OpenGL::GLX)
else()
#target_link_libraries(assign3 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/libs/BLT.lib)
endif()
if(MSVC)
#target_compile_options(assign3 PRIVATE /W4)
else()
target_compile_options(assign3 PRIVATE -Wall -Wextra -Wpedantic)
endif() endif()

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CMakeSettings.json Executable file
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@ -0,0 +1,23 @@
{
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"name": "x64-Release",
"generator": "Ninja",
"configurationType": "Release",
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "msvc_x64_x64" ],
"intelliSenseMode": "windows-msvc-x64",
"variables": [
{
"name": "EXTRAS",
"value": "False",
"type": "BOOL"
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]
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]
}

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README.md
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@ -1,6 +1,5 @@
# Readme # Introduction
- Jacob wanted to see it. - Jacob wanted to see it.
- the readme is a WIP
- freeglut is required. - freeglut is required.
- install with `sudo apt install freeglut3-dev` - install with `sudo apt install freeglut3-dev`
- build with: - build with:
@ -10,4 +9,224 @@
- `cmake -DCMAKE_BUILD_TYPE=Release ../` - `cmake -DCMAKE_BUILD_TYPE=Release ../`
- `make -j 16` - `make -j 16`
- `./assign3` - `./assign3`
- stay tuned for the high performance mode - Windows supported (MSVC only), Linux is preferred.
## Description
On my hardware, the simple particle fountain can reach 30k
particles and features sorted transparency.
### Extra Features
- Ordered Alpha Blending
- \"Spray\" Mode (12)
- Textured Particles/Plane/Cube (16)
- Particles with Different Textures (18)
- Extra Feature - \"Performance Mode\" (23)
### Missing Features
The random spin mode was left out intentionally for two reasons. One, I
specifically designed the particle structure to fit in 32 bytes, half
the width of a cache line. Two, the potential marks were not worth
disturbing the particle data structure and further altering the particle
system. There is likely little benefit to ensuring the particles fit
nicely inside a cache line as most of the CPU time is spent on OpenGL
API calls. See \"Performance Mode\" for more information.
## Building
### Caveats
The assignment makes use of a non-standard OpenGL extension during
texture loading. \"GL_TEXTURE_MAX_ANISOTROPY_EXT\" should work on all
modern Intel/AMD/Nvidia hardware, if it doesn't work on your hardware
consider removing the line from texture.h and high_perf.cpp
### Build Commands
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ../
make -j 16
./assign3
## Usage
Keybindings and usage instructions are printed at program startup.
---
---
# Performance Mode
## Design
The high-performance mode is the result of a weekend hack-a-ton where I
wanted to see how easy it would be to implement a million particle+
renderer. If I had more time I would encapsulate the high_perf.cpp file
into the particle system class, allowing for multiple \*and
customizable\* particle systems. If you wish to change settings, most
are constants in shaders/physics.comp or high_perf/high_perf.cpp. The
rendering engine itself can handle around 20 million particles at about
60fps. With physics enabled, the engine can handle about 6 million particles but the renderer is fillrate limited. Solutions to increase the number of rendered particles are
discussed in the future plans section. The new renderer makes use of \"GL_POINTS\" with a geometry shader to generate the vertices and features billboarding/texturing. A
compute shader is used before rendering to update the particle positions
and directions on the GPU. This way there is no need to copy the data to
and from the graphics card.
## Renderer
The legacy OpenGL renderer uses display lists to speed up the rendering
of particles. Although this method is faster than using the same draw
commands inline, it is highly limited by driver overhead. Modern GPUs
are designed to process massive amounts of data all at once and benefit
from reducing the amount of synchronization between the GPU and CPU. As
mentioned earlier the current renderer uses a vertex buffer object to
store all particle positions and directions in one giant array. It then
uses those points to render all particles in a single draw call, thereby
reducing driver overhead.
### Rendering Pipeline
#### Vertex Shader
The vertex shader is purely used to pass through the particle position
to the geometry shader. Since the vertex shader cannot output multiple
vertices (not easily at least), we have to use a geometry shader.
#### Geometry Shader
The geometry shader uses the up and right vectors from the inverse view
matrix to generate a quad facing the camera. It takes in the particle
position and outputs a triangle strip. This is a highly efficient
operation as there is dedicated hardware to handle this particular
geometry shader case (1:4)[@amdprogram p. 9].
#### Fragment Shader
The fragment shader is run once per pixel and is responsible for
texturing the particles. I use a texture array as it can be bound once
before rendering, therefore particles do not need to be separated by
texture. Using an array has the downside of every texture needing to be
the same size, to solve this I resize the texture as it is loaded.
Unfortunately, this will lead to some textures being distorted but the
performance gain is worth it. The modern renderer is constrained by the
lack of 'advanced' programming techniques, some of which are discussed
in the future plans section.
## Compute Shader
Compute shaders are very useful for embarrassingly parallel tasks like
updating particles. The compute shader is a very simple (nearly 1:1)
translation of the CPU version of the particle system's update function.
It handles 'dead' particles by resetting them to the initial
position/direction. As a result, particles are initialized with a random
lifetime between 0 and the max lifetime to ensure even distribution. If
you change the particle lifetime, please modify both constants!
#### Direction Offseting
Because generating random numbers on the GPU is hard (there is no
dedicated hardware random number generator), I generate a random set of
offsets at startup and upload these randoms to the GPU. The particle
index is then used to access this buffer when the particle is reset; the
result is a convincing distribution of particles. The large the number
of particles the larger the offset buffer should be. Up to 6 million
8192 should be fine. If things look off consider increasing the value to
some larger power of two. Make sure you update both constants here as
well!
## Usage
### Building
Add \"-DEXTRAS=ON\" to the CMake command.
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release -DEXTRAS=ON ../
make -j 16
./assign3
### Running
All particles exist from the beginning, which means all particles start
at the initial position and slowly spread out. After starting the
program but before moving around, you should press 'p' to allow the
compute shader to run, once the particles spread out it is safe to move.
The slow performance of all the particles in the same spot has to do
with overdraw accessing and writing the same location of the depth
texture (hard to do in parallel). Fillrate is a common issue with this
particle renderer. See the future plans section for possible
resolutions.
## Future Plans
Unfortunately, because this is exam season, I do not have time to do
anything more with this assignment. I plan to return to this project in the
future, and below is a list of features I began looking into.
### Lists
I would like to make it so all particles are not rendered all the time.
add a dead/alive particle list. This would prevent the issue of all
particles starting in the same place, the low performance that causes,
and would be helpful in sorting.
### Bitonic Sort
Professor Robson spent a good deal of time on this algorithm in the
parallel computing class and most of the literature online suggests
using this, including the famous GDC talk on optimized particle
systems. The next step in implementing a good
GPU-accelerated particle system is bitonic sorting, however as I got
further into the algorithm it became clear that if I wanted to implement
it myself, properly understanding the algorithm would take too much
time.
### Tiling
Tiling is a rendering technique that works by dividing the view frustum
into small sections and then sorting / culling particles within. This
way we can reduce the overall rendering load while staying on the GPU.
This is an algorithm I've always wanted to implement but lack a solid
understanding of. The GDC talk goes further into this and many online
resources talk about light clustering. Again, if I had
more time I would've learned it for this assignment as I think that
would have been cool.
### Hierarchical Depth Buffers
The idea is that by generating mipmaps of the depth buffer we can do
broad phase culling of particles, thereby reducing the number of
fine-grained (per pixel) accesses to the depth buffer. This is a
micro-optimization as stated by Mike Turitzin, but \"every ms
counts\".
### Lighting
Since tiling particles comes from Forward+ rendering, it would make
sense to implement a forward+ renderer.
## Figures
![20 million particles distributed in a 50x25x50 cube with load
monitors](screenshot002.png)
![20 million particles on the new
renderer](screenshot003.png)
![6.4 million particles, fillrate (not compute)
limited.](screenshot004.png)
![6.4 million particles, zoomed out, showing fillrate as the limiting
factor in speed.](screenshot005.png)
# References
- [OpenGL Compute Shaders](https://web.engr.oregonstate.edu/~mjb/cs519/Handouts/compute.shader.2pp.pdf)
- [OpenGL Reference Manual](https://registry.khronos.org/OpenGL-Refpages/gl4/)
- [Compute-Based GPU Particle Systems](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/GDC2014/Presentations/Gareth_Thomas_Compute-based_GPU_Particle.pdf)
- [Particle Billboarding with the Geometry Shader](https://www.geeks3d.com/20140815/particle-billboarding-with-the-geometry-shader-glsl/)
- [ATI Radeon HD 2000 programming guide](https://web.archive.org/web/20160722164341/http://amd-dev.wpengine.netdna-cdn.com/wordpress/media/2012/10/ATI_Radeon_HD_2000_programming_guide.pdf)
- [Hierarchical Depth Buffers](https://miketuritzin.com/post/hierarchical-depth-buffers/)

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a3_marking.pdf Normal file → Executable file
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asgn_3.pdf Normal file → Executable file
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build.sh Normal file → Executable file
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build/CMakeCache.txt Executable file
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# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
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# if defined(__VER__) && defined(__ICCARM__)
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# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
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# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
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#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
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char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
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#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
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# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
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# define PLATFORM_ID "Windows"
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# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
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# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
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# define PLATFORM_ID
#endif
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the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
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# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
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# define ARCHITECTURE_ID ""
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# else /* unknown architecture */
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# define ARCHITECTURE_ID "ARM"
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# define ARCHITECTURE_ID "RX"
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# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
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# define ARCHITECTURE_ID "x64"
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# define ARCHITECTURE_ID ""
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# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
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# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__) && !defined(__clang__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif __STDC_VERSION__ > 201710L
# define C_VERSION "23"
#elif __STDC_VERSION__ >= 201710L
# define C_VERSION "17"
#elif __STDC_VERSION__ >= 201000L
# define C_VERSION "11"
#elif __STDC_VERSION__ >= 199901L
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif

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C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Clang-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Clang-DetermineCompilerInternal.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Comeau-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Compaq-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Compaq-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Cray-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Embarcadero-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Fujitsu-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/FujitsuClang-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/GHS-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/GNU-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/GNU-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/HP-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/HP-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/IAR-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/IBMCPP-C-DetermineVersionInternal.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/IBMCPP-CXX-DetermineVersionInternal.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/IBMClang-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/IBMClang-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Intel-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/IntelLLVM-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/LCC-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/LCC-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/MSVC-C.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/MSVC-CXX.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/MSVC-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/MSVC.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/NVHPC-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/NVIDIA-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/OpenWatcom-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/PGI-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/PathScale-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/SCO-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/SDCC-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/SunPro-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/SunPro-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/TI-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/TinyCC-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/VisualAge-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/VisualAge-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/Watcom-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/XL-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/XL-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/XLClang-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/XLClang-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/zOS-C-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Compiler/zOS-CXX-DetermineCompiler.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/CompilerId/VS-10.vcxproj.in
C:/Program Files/CMake/share/cmake-3.24/Modules/FindOpenGL.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/FindPackageHandleStandardArgs.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/FindPackageMessage.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Internal/FeatureTesting.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Platform/Windows-Determine-CXX.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Platform/Windows-MSVC-C.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Platform/Windows-MSVC-CXX.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Platform/Windows-MSVC.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Platform/Windows.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/Platform/WindowsPaths.cmake
C:/Users/uwu/Documents/Assignment 3/CMakeLists.txt
C:/Users/uwu/Documents/Assignment 3/build/CMakeFiles/3.24.1/CMakeCCompiler.cmake
C:/Users/uwu/Documents/Assignment 3/build/CMakeFiles/3.24.1/CMakeCXXCompiler.cmake
C:/Users/uwu/Documents/Assignment 3/build/CMakeFiles/3.24.1/CMakeRCCompiler.cmake
C:/Users/uwu/Documents/Assignment 3/build/CMakeFiles/3.24.1/CMakeSystem.cmake
C:/Users/uwu/Documents/Assignment 3/include/config.h.in

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@ -0,0 +1,2 @@
C:/Users/uwu/Documents/Assignment 3/build/CMakeFiles/generate.stamp
C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp

174
build/ZERO_CHECK.vcxproj Executable file

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<?xml version="1.0" encoding="utf-8"?>
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<CustomBuild Include="C:\Users\uwu\Documents\Assignment 3\build\CMakeFiles\707d11279dcacd0b51b57ce443fec790\generate.stamp.rule">
<Filter>CMake Rules</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CMake Rules">
<UniqueIdentifier>{936C13F1-847B-332B-8D17-434A377C4937}</UniqueIdentifier>
</Filter>
</ItemGroup>
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68
build/assign3.sln Executable file
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Microsoft Visual Studio Solution File, Format Version 12.00
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ProjectSection(ProjectDependencies) = postProject
{2FC5B213-B87B-33B7-988A-608E984BD6DC} = {2FC5B213-B87B-33B7-988A-608E984BD6DC}
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2} = {42A6C8BF-C858-336E-AA4A-FAD46F794FA2}
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7} = {163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BLT", "libs\BLT\BLT.vcxproj", "{2FC5B213-B87B-33B7-988A-608E984BD6DC}"
ProjectSection(ProjectDependencies) = postProject
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2} = {42A6C8BF-C858-336E-AA4A-FAD46F794FA2}
EndProjectSection
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZERO_CHECK", "ZERO_CHECK.vcxproj", "{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "assign3", "assign3.vcxproj", "{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}"
ProjectSection(ProjectDependencies) = postProject
{2FC5B213-B87B-33B7-988A-608E984BD6DC} = {2FC5B213-B87B-33B7-988A-608E984BD6DC}
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2} = {42A6C8BF-C858-336E-AA4A-FAD46F794FA2}
EndProjectSection
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
MinSizeRel|x64 = MinSizeRel|x64
RelWithDebInfo|x64 = RelWithDebInfo|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3E10DDAC-7592-3F0A-91D8-FBDACC3F3AEE}.Release|x64.ActiveCfg = Release|x64
{3E10DDAC-7592-3F0A-91D8-FBDACC3F3AEE}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
{3E10DDAC-7592-3F0A-91D8-FBDACC3F3AEE}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
{2FC5B213-B87B-33B7-988A-608E984BD6DC}.Debug|x64.ActiveCfg = Debug|x64
{2FC5B213-B87B-33B7-988A-608E984BD6DC}.Debug|x64.Build.0 = Debug|x64
{2FC5B213-B87B-33B7-988A-608E984BD6DC}.Release|x64.ActiveCfg = Release|x64
{2FC5B213-B87B-33B7-988A-608E984BD6DC}.Release|x64.Build.0 = Release|x64
{2FC5B213-B87B-33B7-988A-608E984BD6DC}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
{2FC5B213-B87B-33B7-988A-608E984BD6DC}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
{2FC5B213-B87B-33B7-988A-608E984BD6DC}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
{2FC5B213-B87B-33B7-988A-608E984BD6DC}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.Debug|x64.ActiveCfg = Debug|x64
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.Debug|x64.Build.0 = Debug|x64
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.Release|x64.ActiveCfg = Release|x64
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.Release|x64.Build.0 = Release|x64
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}.Debug|x64.ActiveCfg = Debug|x64
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}.Debug|x64.Build.0 = Debug|x64
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}.Release|x64.ActiveCfg = Release|x64
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}.Release|x64.Build.0 = Release|x64
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
{163A8B51-3E2B-346F-8C0A-8DE0EE3C78C7}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0A5CE9C6-41F6-3CAF-ABA0-97D2694A77C3}
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\src\basic\basic.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\src\texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="C:\Users\uwu\Documents\Assignment 3\CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{5E399B5C-5629-3783-9A77-D17CE284EB20}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

49
build/cmake_install.cmake Executable file
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# Install script for directory: C:/Users/uwu/Documents/Assignment 3
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/assign3")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Release")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
# Include the install script for the subdirectory.
include("C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/cmake_install.cmake")
endif()
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
endif()
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
"${CMAKE_INSTALL_MANIFEST_FILES}")
file(WRITE "C:/Users/uwu/Documents/Assignment 3/build/${CMAKE_INSTALL_MANIFEST}"
"${CMAKE_INSTALL_MANIFEST_CONTENT}")

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build/include/config.h Executable file
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/*
* Created by Brett on 30/03/23.
* Licensed under GNU General Public License V3.0
* See LICENSE file for license detail
*/
#ifndef ASSIGN3_CONFIG_IN_H
#define ASSIGN3_CONFIG_IN_H
/* #undef EXTRAS */
#endif //ASSIGN3_CONFIG_IN_H

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build/libs/BLT/ALL_BUILD.vcxproj Executable file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<PropertyGroup>
<ResolveNugetPackages>false</ResolveNugetPackages>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="MinSizeRel|x64">
<Configuration>MinSizeRel</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|x64">
<Configuration>RelWithDebInfo</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3E10DDAC-7592-3F0A-91D8-FBDACC3F3AEE}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.22000.0</WindowsTargetPlatformVersion>
<Platform>x64</Platform>
<ProjectName>ALL_BUILD</ProjectName>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'" Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<AdditionalIncludeDirectories>C:\Users\uwu\Documents\Assignment 3\include;C:\Users\uwu\Documents\Assignment 3\build\include;C:\msys64\mingw64\include;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include;C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<AdditionalIncludeDirectories>C:\Users\uwu\Documents\Assignment 3\include;C:\Users\uwu\Documents\Assignment 3\build\include;C:\msys64\mingw64\include;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include;C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">
<Midl>
<AdditionalIncludeDirectories>C:\Users\uwu\Documents\Assignment 3\include;C:\Users\uwu\Documents\Assignment 3\build\include;C:\msys64\mingw64\include;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include;C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">
<Midl>
<AdditionalIncludeDirectories>C:\Users\uwu\Documents\Assignment 3\include;C:\Users\uwu\Documents\Assignment 3\build\include;C:\msys64\mingw64\include;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include;C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindZLIB.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\SelectLibraryConfigurations.cmake;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include\blt\config.h.in;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindZLIB.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\SelectLibraryConfigurations.cmake;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include\blt\config.h.in;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindZLIB.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\SelectLibraryConfigurations.cmake;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include\blt\config.h.in;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindZLIB.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\SelectLibraryConfigurations.cmake;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include\blt\config.h.in;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
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<ItemGroup>
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<Name>BLT</Name>
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</Project>

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
</ItemGroup>
</Project>

View File

@ -0,0 +1,2 @@
PlatformToolSet=v143:VCToolArchitecture=Native64Bit:VCToolsVersion=14.35.32215:TargetPlatformVersion=10.0.22000.0:
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Binary file not shown.

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@ -0,0 +1,10 @@
^C:\USERS\UWU\DOCUMENTS\ASSIGNMENT 3\LIBS\BLT\CMAKELISTS.TXT
setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd

View File

@ -0,0 +1,6 @@
^C:\USERS\UWU\DOCUMENTS\ASSIGNMENT 3\LIBS\BLT\CMAKELISTS.TXT
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C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-3.24\MODULES\FINDZLIB.CMAKE
C:\PROGRAM FILES\CMAKE\SHARE\CMAKE-3.24\MODULES\SELECTLIBRARYCONFIGURATIONS.CMAKE
C:\USERS\UWU\DOCUMENTS\ASSIGNMENT 3\LIBS\BLT\INCLUDE\BLT\CONFIG.H.IN

View File

@ -0,0 +1,2 @@
^C:\USERS\UWU\DOCUMENTS\ASSIGNMENT 3\LIBS\BLT\CMAKELISTS.TXT
C:\USERS\UWU\DOCUMENTS\ASSIGNMENT 3\BUILD\LIBS\BLT\CMAKEFILES\GENERATE.STAMP

53
build/libs/BLT/BLT.sln Executable file
View File

@ -0,0 +1,53 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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ProjectSection(ProjectDependencies) = postProject
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EndProject
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ProjectSection(ProjectDependencies) = postProject
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Release|x64 = Release|x64
MinSizeRel|x64 = MinSizeRel|x64
RelWithDebInfo|x64 = RelWithDebInfo|x64
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}.Release|x64.ActiveCfg = Release|x64
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GlobalSection(ExtensibilityGlobals) = postSolution
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292
build/libs/BLT/BLT.vcxproj Executable file
View File

@ -0,0 +1,292 @@
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<AdditionalIncludeDirectories>C:\Users\uwu\Documents\Assignment 3\include;C:\Users\uwu\Documents\Assignment 3\build\include;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include;C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\config;C:\msys64\mingw64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(ProjectDir)/$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Lib>
<AdditionalOptions>%(AdditionalOptions) /machine:x64</AdditionalOptions>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\CMakeLists.txt">
<UseUtf8Encoding>Always</UseUtf8Encoding>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Building Custom Rule C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindZLIB.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\SelectLibraryConfigurations.cmake;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include\blt\config.h.in;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Building Custom Rule C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindZLIB.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\SelectLibraryConfigurations.cmake;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include\blt\config.h.in;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">Building Custom Rule C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindZLIB.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\SelectLibraryConfigurations.cmake;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include\blt\config.h.in;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='MinSizeRel|x64'">false</LinkObjects>
<Message Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">Building Custom Rule C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">setlocal
"C:\Program Files\CMake\bin\cmake.exe" "-SC:/Users/uwu/Documents/Assignment 3" "-BC:/Users/uwu/Documents/Assignment 3/build" --check-stamp-file "C:/Users/uwu/Documents/Assignment 3/build/libs/BLT/CMakeFiles/generate.stamp"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal &amp; call :cmErrorLevel %errorlevel% &amp; goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageHandleStandardArgs.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindPackageMessage.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\FindZLIB.cmake;C:\Program Files\CMake\share\cmake-3.24\Modules\SelectLibraryConfigurations.cmake;C:\Users\uwu\Documents\Assignment 3\libs\BLT\include\blt\config.h.in;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">C:\Users\uwu\Documents\Assignment 3\build\libs\BLT\CMakeFiles\generate.stamp</Outputs>
<LinkObjects Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|x64'">false</LinkObjects>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\filesystem.cpp" />
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\format.cpp" />
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\loader.cpp" />
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\logging.cpp" />
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\system.cpp" />
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\profiling\profiler.cpp" />
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\nbt\nbt.cpp" />
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\nbt\nbt_block.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="C:\Users\uwu\Documents\Assignment 3\build\ZERO_CHECK.vcxproj">
<Project>{42A6C8BF-C858-336E-AA4A-FAD46F794FA2}</Project>
<Name>ZERO_CHECK</Name>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\filesystem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\format.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\logging.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\std\system.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\profiling\profiler.cpp">
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<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\nbt\nbt.cpp">
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<ClCompile Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\src\blt\nbt\nbt_block.cpp">
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<ItemGroup>
<CustomBuild Include="C:\Users\uwu\Documents\Assignment 3\libs\BLT\CMakeLists.txt" />
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<ItemGroup>
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View File

@ -0,0 +1 @@
# CMake generation timestamp file for this directory.

View File

@ -0,0 +1,7 @@
# CMake generation dependency list for this directory.
C:/Program Files/CMake/share/cmake-3.24/Modules/FindPackageHandleStandardArgs.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/FindPackageMessage.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/FindZLIB.cmake
C:/Program Files/CMake/share/cmake-3.24/Modules/SelectLibraryConfigurations.cmake
C:/Users/uwu/Documents/Assignment 3/libs/BLT/CMakeLists.txt
C:/Users/uwu/Documents/Assignment 3/libs/BLT/include/blt/config.h.in

BIN
build/libs/BLT/Debug/BLT.pdb Executable file

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# Install script for directory: C:/Users/uwu/Documents/Assignment 3/libs/BLT
# Set the install prefix
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/assign3")
endif()
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
# Set the install configuration name.
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
if(BUILD_TYPE)
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
else()
set(CMAKE_INSTALL_CONFIG_NAME "Release")
endif()
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
endif()
# Set the component getting installed.
if(NOT CMAKE_INSTALL_COMPONENT)
if(COMPONENT)
message(STATUS "Install component: \"${COMPONENT}\"")
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
else()
set(CMAKE_INSTALL_COMPONENT)
endif()
endif()
# Is this installation the result of a crosscompile?
if(NOT DEFINED CMAKE_CROSSCOMPILING)
set(CMAKE_CROSSCOMPILING "FALSE")
endif()

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@ -0,0 +1,7 @@
#ifndef BLT_CONFIG_H
#define BLT_CONFIG_H
#define ZLIB_FOUND
#define BLT_ENABLE_LOGGING
#endif // BLT_CONFIG_H

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