COSC-3P98-Assigment-3/include/shaders/vertex.vert

21 lines
361 B
GLSL

#ifdef __cplusplus
#include <string>
std::string shader_vert = R"("
#version 460
//layout (location = 0) in vec3 vertex;
//layout (location = 1) in vec2 uv;
layout (location = 0) in vec4 pos;
layout (location = 1) in vec4 dir;
out vec4 pos_;
uniform mat4 pvm;
void main() {
// passthrough point position to geometry shader
pos_ = pos;
}
")";
#endif