2023-02-15 00:49:27 -05:00
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#ifdef __cplusplus
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#include <string>
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std::string shader_text_frag = R"("
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#version 300 es
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precision mediump float;
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in vec2 texture_coords;
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out vec4 FragColor;
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uniform sampler2D character;
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2023-02-17 10:55:21 -05:00
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uniform vec4 text_color;
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uniform vec4 background_color;
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2023-02-15 00:49:27 -05:00
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void main() {
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2023-02-17 10:55:21 -05:00
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FragColor = text_color * vec4(1.0, 1.0, 1.0, texture(character, texture_coords).r);
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//FragColor = vec4(0.0, 1.0, 0.0, 1.0) * vec4(1.0, 1.0, 1.0, texture(character, texture_coords).r);
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2023-02-15 00:49:27 -05:00
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}
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")";
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#endif
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