COSC-3P98-Final-Project/include/shaders/text.frag

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#ifdef __cplusplus
#include <string>
std::string shader_text_frag = R"("
#version 300 es
precision mediump float;
in vec2 texture_coords;
out vec4 FragColor;
uniform sampler2D character;
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uniform vec4 text_color;
uniform vec4 background_color;
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void main() {
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FragColor = text_color * vec4(1.0, 1.0, 1.0, texture(character, texture_coords).r);
//FragColor = vec4(0.0, 1.0, 0.0, 1.0) * vec4(1.0, 1.0, 1.0, texture(character, texture_coords).r);
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}
")";
#endif