COSC-3P98-Final-Project/include/render/window.h

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/*
* Created by Brett Terpstra 6920201 on 16/01/23.
* Copyright (c) Brett Terpstra 2023 All Rights Reserved
*/
#ifndef FINAL_PROJECT_WINDOW_H
#define FINAL_PROJECT_WINDOW_H
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// emscripten provides its own gl bindings.
#ifndef __EMSCRIPTEN__
#include <glad/gles2.h>
#endif
#include <GLFW/glfw3.h>
#include <blt/std/math.h>
namespace fp::window {
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void init(int width = 1440, int height = 720);
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void update();
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void close();
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bool isCloseRequested();
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GLFWwindow* getWindow();
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bool isKeyPressed(int key);
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bool isMousePressed(int button);
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bool mouseState();
bool keyState();
const blt::mat4x4& getPerspectiveMatrix();
}
#endif //FINAL_PROJECT_WINDOW_H