COSC-3P98-Final-Project/include/shaders/test.vert

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#ifdef __cplusplus
#include <string>
std::string shader_test_vert = R"("
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#version 300 es
precision mediump float;
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layout (location = 0) in vec3 vertex;
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layout (std140) uniform StandardMatrices
{
mat4 projection;
mat4 view;
// projection view matrix
mat4 pvm;
};
void main() {
gl_Position = projection * view * vec4(vertex.x, vertex.y, vertex.z, 1.0);
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}
")";
#endif