COSC-3P98-Final-Project/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.0)
# emscriptem
cmake_policy(SET CMP0015 NEW)
project(FinalProject)
option(USE_EXTRAS "Use the extra stuff I've added to this project! (Basically emscriptem)" OFF)
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set(CMAKE_CXX_STANDARD 17)
if (USE_EXTRAS)
message("Using emscriptem linker and compile flags!")
add_definitions("-std=c++17")
set(CMAKE_VERBOSE_MAKEFILE on)
else()
# used to debug memory related issues
if ((CMAKE_BUILD_TYPE MATCHES Debug))
if (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -g")
add_compile_options(-fsanitize=address)
add_link_options(-fsanitize=address)
endif ()
message("Building for Debug")
else ()
message("Building for Release")
endif ()
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set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(libraries/glfw-3.3.8)
endif()
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# My Stuff
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file(GLOB_RECURSE CPP_FILES "src/*.cpp")
include_directories(include/)
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add_subdirectory(libraries/BLT)
add_executable(FinalProject ${CPP_FILES})
target_link_libraries(FinalProject PRIVATE BLT)
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if (USE_EXTRAS)
#set_target_properties(FinalProject PROPERTIES LINK_FLAGS "-s DEMANGLE_SUPPORT=1 --preload-file ${CMAKE_SOURCE_DIR}/assets --bind")
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/)
#set_target_properties(FinalProject PROPERTIES LINK_FLAGS "-s DEMANGLE_SUPPORT=1 --preload-file 'assets' --bind")
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set_target_properties(FinalProject PROPERTIES LINK_FLAGS "-sMAX_WEBGL_VERSION=2 -s ASSERTIONS=1 -sUSE_GLFW=3 --preload-file 'assets'")
# these flags will be set by cmake automatically based on build type
#set_target_properties(FinalProject PROPERTIES COMPILE_FLAGS "-O3")
#set_target_properties(FinalProject PROPERTIES COMPILE_FLAGS "-g")
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else()
target_link_libraries(FinalProject PRIVATE glfw)
endif()