22 lines
398 B
GLSL
22 lines
398 B
GLSL
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#ifdef __cplusplus
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#include <string>
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std::string shader_chunk_vert = R"("
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#version 300 es
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precision mediump float;
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layout (location = 0) in vec3 vertex;
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layout (std140) uniform StandardMatrices
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{
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mat4 projection;
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mat4 view;
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// projection view matrix
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mat4 pvm;
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};
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void main() {
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gl_Position = projection * view * vec4(vertex.x, vertex.y, vertex.z, 1.0);
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}
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")";
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#endif
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