COSC-3P98-Final-Project/include/world/chunk/world.h

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/*
* Created by Brett on 11/02/23.
* Licensed under GNU General Public License V3.0
* See LICENSE file for license detail
*/
#ifndef FINALPROJECT_WORLD_H
#define FINALPROJECT_WORLD_H
#include <world/chunk/storage.h>
#include <render/gl.h>
#include <unordered_map>
namespace fp {
namespace _static {
/**
* Converts from world coord to chunk-internal coords
* @param coord world space coordinate
* @return chunk internal coord
*/
static inline int world_to_internal(int coord) {
auto val = coord % CHUNK_SIZE;
return val < 0 ? CHUNK_SIZE + val : val;
}
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static inline block_pos world_to_internal(const block_pos& coord) {
return {world_to_internal(coord.x), world_to_internal(coord.y), world_to_internal(coord.z)};
}
/**
* Converts from world coord to chunk pos coords
*
* consider: (int) (-31 / 32) which equals 0
* but a negative chunk would be stored at -1, not 0 (since that is taken by the positive coord chunk)
* an arithmetic right shift would produce the desired -1 (see Java, which performs a signed right bit shift)
* however in C++ shifting on a signed type is undefined behaviour. So we must emulate an arithmetic right shift.
*
* @param coord x,y, or z coordinate to convert
* @return a right arithmetic bit shift resulting in a signed division of the coordinate by CHUNK_SIZE
*/
static inline int world_to_chunk(int coord) {
auto ucoord = (unsigned int) coord;
ucoord >>= CHUNK_SHIFT;
if (coord < 0) {
// the mask only has to be generated once since it is never modified at runtime beyond assignment
static unsigned int mask = 0;
if (mask == 0) {
for (int i = 0; i < CHUNK_SHIFT; i++)
mask |= (1 << ((sizeof(int) * 8 - 1) - i));
}
ucoord |= mask;
}
return (int) (ucoord);
}
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static inline chunk_pos world_to_chunk(const block_pos& pos) {
return {world_to_chunk(pos.x), world_to_chunk(pos.y), world_to_chunk(pos.z)};
}
}
struct chunk {
public:
block_storage* storage;
mesh_storage* mesh = nullptr;
VAO* chunk_vao;
chunk_pos pos;
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chunk_mesh_status dirtiness = OKAY;
chunk_update_status status = NONE;
unsigned long render_size = 0;
public:
explicit chunk(chunk_pos pos): pos(pos) {
storage = new block_storage();
chunk_vao = new VAO();
// using indices uses:
// 12 faces * 4 vertex * 3 float * 4 bytes + 12 faces * 6 indices * 4 bytes = 864 bytes for vertex + index
// using only vertices:
// 12 faces * 6 vertex * 3 floats * 4 bytes = 864 bytes.
// since they both use the same amount of memory we will only store the vertices and draw with drawArrays, since it is less complex.
// set up the VBOs which will be later updated when the mesh is generated.
chunk_vao->bindVBO(new VBO(ARRAY_BUFFER, nullptr, 0), 0, 3, GL_FLOAT, 3 * sizeof(float), 0);
chunk_vao->bindElementVBO(new VBO(ELEMENT_BUFFER, nullptr, 0));
}
~chunk() {
delete storage;
delete chunk_vao;
delete mesh;
}
};
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struct chunk_neighbours {
fp::chunk* neighbours[6];
inline chunk*& operator[](int i) {
return neighbours[i];
}
};
class world {
private:
std::unordered_map<chunk_pos, chunk*, _static::chunk_pos_hash, _static::chunk_pos_equality> chunk_storage;
protected:
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static void generateFullMesh(mesh_storage* mesh, chunk* chunk);
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void generateEdgeMesh(mesh_storage* mesh, chunk* chunk);
void generateChunkMesh(chunk* chunk);
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inline void getNeighbours(const chunk_pos& pos, chunk_neighbours& neighbours) {
neighbours[X_POS] = getChunk(chunk_pos{pos.x + 1, pos.y, pos.z});
neighbours[X_NEG] = getChunk(chunk_pos{pos.x - 1, pos.y, pos.z});
neighbours[Y_POS] = getChunk(chunk_pos{pos.x, pos.y + 1, pos.z});
neighbours[Y_NEG] = getChunk(chunk_pos{pos.x, pos.y - 1, pos.z});
neighbours[Z_POS] = getChunk(chunk_pos{pos.x, pos.y, pos.z + 1});
neighbours[Z_NEG] = getChunk(chunk_pos{pos.x, pos.y, pos.z - 1});
}
inline void insertChunk(chunk* chunk) {
chunk_storage.insert({chunk->pos, chunk});
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chunk_neighbours chunkNeighbours{};
getNeighbours(chunk->pos, chunkNeighbours);
for (auto* p : chunkNeighbours.neighbours){
if (p)
p->status = NEIGHBOUR_CREATE;
}
}
inline chunk* getChunk(const chunk_pos& pos){
const auto map_pos = chunk_storage.find(pos);
if (map_pos == chunk_storage.end())
return nullptr;
return map_pos->second;
}
inline chunk* getChunk(const block_pos& pos) {
return chunk_storage.at(_static::world_to_chunk(pos));
}
public:
world() {
insertChunk(new chunk({0, 0, 0}));
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insertChunk(new chunk({0, 1, 0}));
insertChunk(new chunk({0, -1, 0}));
insertChunk(new chunk({1, 0, 0}));
insertChunk(new chunk({0, 0, 1}));
insertChunk(new chunk({-1, 0, 0}));
insertChunk(new chunk({0, 0, -1}));
insertChunk(new chunk({-1, 0, -1}));
}
void update();
void render(fp::shader& shader);
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inline bool setBlock(const block_pos& pos, block_type blockID) {
auto c = getChunk(pos);
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if (!c)
return false;
// mark the chunk for a mesh update
c->dirtiness = FULL_MESH;
c->storage->set(_static::world_to_internal(pos), blockID);
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return true;
}
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inline block_type getBlock(const block_pos& pos) {
auto c = getChunk(pos);
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if (!c)
return fp::registry::AIR;
return c->storage->get(_static::world_to_internal(pos));
}
~world() {
for (auto& chunk : chunk_storage)
delete (chunk.second);
}
};
}
#endif //FINALPROJECT_WORLD_H