world gen

main
Brett 2023-03-06 23:39:25 -05:00
parent 770e3bfce9
commit 3087683698
37 changed files with 165 additions and 239 deletions

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@ -52,10 +52,10 @@ file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_
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set_target_properties(FinalProject PROPERTIES LINK_FLAGS "-sMAX_WEBGL_VERSION=2 -sASSERTIONS=1 -pthread -sPTHREAD_POOL_SIZE=8 -s INITIAL_MEMORY=134217728 -sUSE_GLFW=3 --preload-file 'assets'")
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@ -8,3 +8,4 @@ emmake make -j 16
cp FinalProject.js /var/www/html/emscript/
cp FinalProject.data /var/www/html/emscript/
cp FinalProject.wasm /var/www/html/emscript/
cp FinalProject.worker.js /var/www/html/emscript/

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@ -8,3 +8,4 @@ emmake make -j 16
cp FinalProject.js /var/www/html/emscript/
cp FinalProject.data /var/www/html/emscript/
cp FinalProject.wasm /var/www/html/emscript/
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@ -1 +1 @@
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View File

@ -1,3 +1,3 @@
Start testing: Mar 06 10:15 EST
Start testing: Mar 06 23:26 EST
----------------------------------------------------------
End testing: Mar 06 10:15 EST
End testing: Mar 06 23:26 EST

View File

@ -14,8 +14,11 @@
#include <world/chunk/typedefs.h>
#include <world/registry.h>
#include <unordered_map>
#ifdef __EMSCRIPTEN__
#include <phmap.h>
#else
#include <spp.h>
#endif
// contains storage classes for block IDs inside chunks plus eventual lookup of block states
@ -44,7 +47,7 @@ namespace fp {
if (pos.x < 0 || pos.x >= CHUNK_SIZE || pos.y < 0 || pos.y >= CHUNK_SIZE || pos.z < 0 || pos.z >= CHUNK_SIZE) {
return false;
}
return fp::registry::get(get(pos)).visibility >= fp::registry::TRANSPARENT_TEXTURE;
return fp::registry::get(get(pos)).visibility > fp::registry::OPAQUE;
}
inline void set(const block_pos& pos, block_type blockID) {
@ -54,7 +57,13 @@ namespace fp {
class mesh_storage {
private:
// spp doesn't support emscripten, but phmap does work
// slightly more memory consumption but still much lower than std::unordered_map (plus much faster access)
#ifdef __EMSCRIPTEN__
phmap::flat_hash_map<vertex, unsigned int, _static::vertex_hash, _static::vertex_equality> created_vertices_index;
#else
spp::sparse_hash_map<vertex, unsigned int, _static::vertex_hash, _static::vertex_equality> created_vertices_index;
#endif
std::vector<vertex> vertices;
std::vector<unsigned int> indices;
public:

View File

@ -105,7 +105,7 @@ namespace fp {
dirtiness = REFRESH;
}
[[nodiscard]] inline block_storage*& getBlockStorage() {
[[nodiscard]] inline block_storage* getBlockStorage() {
return storage;
}

@ -1 +1 @@
Subproject commit d50e13dcb6b026b34ee7f902d6eb94fa35a32176
Subproject commit b62d4bfe78930132ce649852f9fef5df72f17de6

View File

@ -7,6 +7,7 @@
#include <render/ui/text.h>
#include <render/window.h>
#include <blt/math/averages.h>
#include "render/camera.h"
namespace fp::debug {
const float spacing = 5;
@ -54,5 +55,15 @@ namespace fp::debug {
fps += std::to_string((double) fp::window::getFrameDeltaRaw() / 1000000.0);
fps += "ms)";
drawAndIncrement(fps, x_offset * 2, left_y_pos);
auto& camera_pos = fp::camera::getPosition();
std::string pos = "Position: ";
pos += std::to_string(camera_pos.x());
pos += " ";
pos += std::to_string(camera_pos.y());
pos += " ";
pos += std::to_string(camera_pos.z());
drawAndIncrement(pos, x_offset * 2, left_y_pos);
}
}

View File

@ -20,6 +20,10 @@ void write_default_values(){
void fp::settings::load(const std::string& file) {
write_default_values();
#ifdef __EMSCRIPTEN__
return;
#endif
BLT_INFO("Loading settings file %s!", file.c_str());
@ -48,6 +52,9 @@ void fp::settings::load(const std::string& file) {
}
void fp::settings::save(const std::string& file) {
#ifdef __EMSCRIPTEN__
return;
#endif
std::ofstream output {file};
output.exceptions(std::ios::failbit | std::ios::badbit);
for (const auto& property : properties){

View File

@ -15,12 +15,12 @@ inline void checkEdgeFaces(
fp::mesh_storage* mesh, fp::chunk* chunk, fp::chunk* neighbour, fp::face face,
const fp::block_pos& pos, const fp::block_pos& neighbour_pos
) {
auto*& storage = chunk->getBlockStorage();
auto* storage = chunk->getBlockStorage();
auto& block = fp::registry::get(storage->get(pos));
auto texture_index = fp::registry::getTextureIndex(block.textureName);
if (block.visibility <= fp::registry::TRANSPARENT_TEXTURE) {
if (fp::registry::get(storage->get(neighbour_pos)).visibility)
if (block.visibility == fp::registry::OPAQUE) {
if (fp::registry::get(storage->get(neighbour_pos)).visibility > fp::registry::OPAQUE)
mesh->addFace(face, pos, texture_index);
}
}
@ -46,7 +46,7 @@ void fp::world::generateChunkMesh(chunk* chunk) {
BLT_START_INTERVAL("Chunk", "Mesh");
auto*& block_storage = chunk->getBlockStorage();
auto* block_storage = chunk->getBlockStorage();
for (int i = 0; i < CHUNK_SIZE; i++) {
for (int j = 0; j < CHUNK_SIZE; j++) {
@ -55,8 +55,8 @@ void fp::world::generateChunkMesh(chunk* chunk) {
auto texture_index = fp::registry::getTextureIndex(block.textureName);
// The main chunk mesh can handle opaque and transparent textures. (Transparency will be discarded)
if (block.visibility <= registry::TRANSPARENT_TEXTURE) {
// The main chunk mesh can handle opaque textures.
if (block.visibility == registry::OPAQUE) {
if (block_storage->checkBlockVisibility({i - 1, j, k}))
mesh->addFace(X_NEG, {i, j, k}, texture_index);
if (block_storage->checkBlockVisibility({i + 1, j, k}))
@ -172,19 +172,21 @@ fp::chunk* fp::world::generateChunk(const fp::chunk_pos& pos) {
return nullptr;
BLT_START_INTERVAL("Chunk Generate", "Instantiate");
auto* c = new chunk(pos);
block_storage*& storage = c->getBlockStorage();
block_storage* storage = c->getBlockStorage();
for (int i = 0; i < CHUNK_SIZE; i++) {
for (int j = 0; j < CHUNK_SIZE; j++) {
for (int k = 0; k < CHUNK_SIZE; k++) {
auto block_x = pos.x + i;
auto block_y = pos.y + j;
auto block_z = pos.z + k;
storage->set(
{i, j, k},
(int) (stb_perlin_fbm_noise3(block_x / 8.0, block_y / 8.0,
block_z / 8.0, 2.0, 0.5, 6
) > 0.5 ? fp::registry::STONE : fp::registry::AIR));
auto block_x = float(pos.x * CHUNK_SIZE + i);
for (int k = 0; k < CHUNK_SIZE; k++) {
auto block_z = float(pos.z * CHUNK_SIZE + k);
auto world_height = stb_perlin_ridge_noise3(block_x / 128.0f,
8.1539123f,
block_z / 128.0f, 2.0f, 0.5f, 1.0, 12.0f) * 128 + 64;
for (int j = 0; j < CHUNK_SIZE; j++) {
auto block_y = float(pos.y * CHUNK_SIZE + j);
if (block_y < world_height)
storage->set({i, j, k}, fp::registry::STONE);
}
}
}