Minor cleanup before moving on
parent
c111d5c1b7
commit
8be1958fb6
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@ -45,7 +45,7 @@ int main() {
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chunk_shader = new fp::shader(shader_chunk_vert, shader_chunk_frag);
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world = new fp::world();
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world->setBlock({0,0,0}, 1);
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//world->setBlock({0,0,0}, 1);
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for (int i = 1; i < CHUNK_SIZE; i++)
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for (int j = 0; j < 2; j++)
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@ -111,8 +111,9 @@ void fp::world::render(fp::shader& shader) {
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auto& indices = chunk->mesh->getIndices();
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// 11436 vert, 137,232 bytes
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// 1908 vert, 11436 indices, 22896 + 45744 = 68,640 bytes
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BLT_INFO("Chunk [%d, %d, %d] mesh updated with %d vertices and %d indices taking (%d, %d) bytes!",
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BLT_DEBUG("Chunk [%d, %d, %d] mesh updated with %d vertices and %d indices taking (%d, %d) bytes!",
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chunk->pos.x, chunk->pos.y, chunk->pos.z,
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vertices.size(), indices.size(), vertices.size() * sizeof(vertex), indices.size() * sizeof(unsigned int));
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@ -133,7 +134,6 @@ void fp::world::render(fp::shader& shader) {
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shader.setMatrix("translation", translation);
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chunk->chunk_vao->bind();
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glEnableVertexAttribArray(0);
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//glDrawArrays(GL_TRIANGLES, 0, (int) chunk->render_size);
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glDrawElements(GL_TRIANGLES, (int)chunk->render_size, GL_UNSIGNED_INT, nullptr);
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glDisableVertexAttribArray(0);
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}
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