Texture platte finished with gl textures but untested

main
Brett 2023-02-28 00:48:50 -05:00
parent 785c487151
commit 8f57ab7567
4 changed files with 144 additions and 11 deletions

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@ -11,24 +11,34 @@
#include <utility>
#include <stb/stb_image.h>
#include "stb/stb_image_resize.h"
#include <util/settings.h>
#include <unordered_map>
#include <vector>
#include <render/gl.h>
namespace fp::texture {
class texture {
class file_texture {
private:
std::string m_Name;
std::string m_Path;
int width = 0, height = 0, channels = 0;
unsigned char* m_Data = nullptr;
public:
texture(std::string name, std::string path): m_Name(std::move(name)), m_Path(std::move(path)) {}
/**
* @param path path to the texture file
* @param name reference name for this texture. If empty the texture will use path as its identifier
*/
explicit file_texture(const std::string& path, const std::string& name = ""): m_Name(name.empty() ? path : name), m_Path(path) {}
static texture* load(texture* texture) {
static file_texture* load(file_texture* texture) {
stbi_load(texture->m_Path.c_str(), &texture->width, &texture->height, &texture->channels, 4);
return texture;
}
static texture* resize(texture* texture, int target_width, int target_height) {
static file_texture* resize(file_texture* texture, int target_width, int target_height) {
if (target_width == texture->width && target_height == texture->height)
return texture;
// since stb is a c lib we must use malloc, otherwise we'd have to deal with using the right free on destruction
auto* output_Data = (unsigned char*) malloc(target_width * target_height * texture->channels);
@ -47,23 +57,145 @@ namespace fp::texture {
return m_Data;
}
~texture() {
[[nodiscard]] const std::string& getName() {
return m_Name;
}
~file_texture() {
stbi_image_free(m_Data);
}
};
struct gl_texture {
protected:
unsigned int textureID = 0;
GLint textureBindType;
GLint textureColorMode;
int m_width, m_height;
gl_texture(int width, int height, GLint bind_type = GL_TEXTURE_2D, GLint color_mode = GL_RGBA):
m_width(width), m_height(height), textureBindType(bind_type), textureColorMode(color_mode) {
glGenTextures(1, &textureID);
}
public:
void bind() const {
glBindTexture(textureBindType, textureID);
}
void unbind() const {
glBindTexture(textureBindType, 0);
}
void setDefaults() const {
bind();
glTexParameteri(textureBindType, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(textureBindType, GL_TEXTURE_WRAP_T, GL_REPEAT);
// nearest preserves the pixely look
glTexParameteri(textureBindType, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(textureBindType, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
unbind();
}
void generateMipmaps() const {
// it's a little inefficient binding and unbinding for these small calls, they really should be done in the constructor or data upload
bind();
glGenerateMipmap(textureBindType);
unbind();
}
[[nodiscard]] unsigned int getTextureID() const {
return textureID;
}
~gl_texture() {
glDeleteTextures(1, &textureID);
}
};
struct gl_texture2D : public gl_texture {
public:
gl_texture2D(int width, int height, GLint colorMode = GL_RGBA): gl_texture(width, height, GL_TEXTURE_2D, colorMode) {
bind();
glTexStorage2D(textureBindType, std::stoi(fp::settings::get("MIPMAP_LEVELS")), colorMode, width, height);
}
void upload(void* data, int level = 0, int x_offset = 0, int y_offset = 0, int sub_width = -1, int sub_height = -1) const {
if (sub_width < 0)
sub_width = m_width;
if (sub_height < 0)
sub_height = m_height;
glTexSubImage2D(textureBindType, level, x_offset, y_offset, sub_width, sub_height, textureColorMode, GL_UNSIGNED_BYTE, data);
}
};
struct gl_texture2D_array : public gl_texture {
protected:
int m_layers;
public:
gl_texture2D_array(int width, int height, int layers, GLint colorMode = GL_RGBA):
gl_texture(width, height, GL_TEXTURE_2D_ARRAY, colorMode), m_layers(layers) {
bind();
glTexStorage3D(textureBindType, std::stoi(fp::settings::get("MIPMAP_LEVELS")), colorMode, width, height, layers);
}
void upload(void* data, int index, int level = 0, int x_offset = 0, int y_offset = 0, int sub_width = -1, int sub_height = -1) const {
if (sub_width < 0)
sub_width = m_width;
if (sub_height < 0)
sub_height = m_height;
glTexSubImage3D(textureBindType, level, x_offset, y_offset, index, sub_width, sub_height, 1, textureColorMode, GL_UNSIGNED_BYTE, data);
}
};
class palette {
private:
union negDInt {
int i = -1;
};
// as of GL3.0 this limit is 256. (4.5 extends it to 2048.)
static constexpr int MAX_ARRAY_LAYERS = 256;
int m_CurrentTextureCount = 0;
unsigned int textureID = 0;
gl_texture2D_array* texture_array = nullptr;
std::unordered_map<std::string, negDInt> textureIndices;
std::vector<file_texture*> textures;
public:
palette() {
palette() = default;
void generateGLTexture() {
delete texture_array;
auto texture_size = std::stoi(fp::settings::get("TEXTURE_SIZE"));
texture_array = new gl_texture2D_array(texture_size, texture_size, (int)textures.size());
for (const auto t : textures)
texture_array->upload(t->data(), textureIndices[t->getName()].i);
texture_array->setDefaults();
texture_array->generateMipmaps();
}
void registerTexture(file_texture* texture) {
auto texture_size = std::stoi(fp::settings::get("TEXTURE_SIZE"));
texture = file_texture::resize(texture, texture_size, texture_size);
textureIndices[texture->getName()].i = (int) textures.size();
textures.push_back(texture);
}
bool hasTexture(const std::string& name) {
return textureIndices[name].i >= 0;
}
int getTexture(const std::string& name) {
return textureIndices[name].i;
}
unsigned int getTextureID() {
return texture_array->getTextureID();
}
~palette() {
delete texture_array;
};
};

@ -1 +1 @@
Subproject commit b95359a3111eb332fd5f651ec4ae13fead1b6f59
Subproject commit d72441f1703fa44d397b960e4e9e761f07786505

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@ -14,6 +14,7 @@ std::unordered_map<std::string, std::string> properties;
// will be overwritten if the file has something different.
void write_default_values(){
properties["TEXTURE_SIZE"] = std::to_string(32);
properties["MIPMAP_LEVELS"] = std::to_string(3);
}
void fp::settings::load(const std::string& file) {