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Binary file not shown.
|
@ -1,3 +1,3 @@
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|||
Start testing: Mar 08 00:31 EST
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||||
Start testing: Mar 09 00:21 EST
|
||||
----------------------------------------------------------
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||||
End testing: Mar 08 00:31 EST
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End testing: Mar 09 00:21 EST
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@ -70,6 +70,13 @@ build CMakeFiles/FinalProject.dir/src/render/gl.cpp.o: CXX_COMPILER__FinalProjec
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build CMakeFiles/FinalProject.dir/src/render/textures.cpp.o: CXX_COMPILER__FinalProject_RelWithDebInfo /home/brett/Documents/Brock/CS$ 3P98/Final$ Project/src/render/textures.cpp || cmake_object_order_depends_target_FinalProject
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FLAGS = -O2 -g -DNDEBUG -fdiagnostics-color=always -std=gnu++17
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@ -119,15 +126,15 @@ build CMakeFiles/FinalProject.dir/src/world/chunk/storage.cpp.o: CXX_COMPILER__F
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OBJECT_DIR = CMakeFiles/FinalProject.dir
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build CMakeFiles/FinalProject.dir/src/world/chunk/world.cpp.o: CXX_COMPILER__FinalProject_RelWithDebInfo /home/brett/Documents/Brock/CS$ 3P98/Final$ Project/src/world/chunk/world.cpp || cmake_object_order_depends_target_FinalProject
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build CMakeFiles/FinalProject.dir/src/world/registry.cpp.o: CXX_COMPILER__FinalProject_RelWithDebInfo /home/brett/Documents/Brock/CS$ 3P98/Final$ Project/src/world/registry.cpp || cmake_object_order_depends_target_FinalProject
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INCLUDES = -I"/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/sparsepp/sparsepp" -I"/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/parallel-hashmap/parallel_hashmap" -I"/home/brett/Documents/Brock/CS 3P98/Final Project/include" -I"/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/BLT/include" -I"/home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/libraries/BLT/config" -I"/home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/libraries/freetype-2.13.0/include" -I"/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/freetype-2.13.0/include" -I"/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/glfw-3.3.8/include"
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OBJECT_DIR = CMakeFiles/FinalProject.dir
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@ -141,7 +148,7 @@ build CMakeFiles/FinalProject.dir/src/world/registry.cpp.o: CXX_COMPILER__FinalP
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#############################################
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||||
# Link the executable FinalProject
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||||
|
||||
build FinalProject: CXX_EXECUTABLE_LINKER__FinalProject_RelWithDebInfo CMakeFiles/FinalProject.dir/src/main.cpp.o CMakeFiles/FinalProject.dir/src/render/camera.cpp.o CMakeFiles/FinalProject.dir/src/render/gl.cpp.o CMakeFiles/FinalProject.dir/src/render/textures.cpp.o CMakeFiles/FinalProject.dir/src/render/ui/debug.cpp.o CMakeFiles/FinalProject.dir/src/render/ui/text.cpp.o CMakeFiles/FinalProject.dir/src/render/window.cpp.o CMakeFiles/FinalProject.dir/src/util/math.cpp.o CMakeFiles/FinalProject.dir/src/util/settings.cpp.o CMakeFiles/FinalProject.dir/src/world/chunk/storage.cpp.o CMakeFiles/FinalProject.dir/src/world/chunk/world.cpp.o CMakeFiles/FinalProject.dir/src/world/registry.cpp.o | libraries/BLT/libBLT.a libraries/freetype-2.13.0/libfreetype.a libraries/glfw-3.3.8/src/libglfw3.a /usr/lib/x86_64-linux-gnu/libz.so /usr/lib/x86_64-linux-gnu/libz.so /usr/lib/x86_64-linux-gnu/libpng.so /usr/lib/x86_64-linux-gnu/libz.so /usr/lib/x86_64-linux-gnu/libpng.so /usr/lib/x86_64-linux-gnu/libharfbuzz.so /usr/lib/x86_64-linux-gnu/libbrotlidec.so /usr/lib/x86_64-linux-gnu/librt.a /usr/lib/x86_64-linux-gnu/libm.so /usr/lib/x86_64-linux-gnu/libX11.so || libraries/BLT/libBLT.a libraries/freetype-2.13.0/libfreetype.a libraries/glfw-3.3.8/src/libglfw3.a
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build FinalProject: CXX_EXECUTABLE_LINKER__FinalProject_RelWithDebInfo CMakeFiles/FinalProject.dir/src/main.cpp.o CMakeFiles/FinalProject.dir/src/render/camera.cpp.o CMakeFiles/FinalProject.dir/src/render/gl.cpp.o CMakeFiles/FinalProject.dir/src/render/lighting/deferred_renderer.cpp.o CMakeFiles/FinalProject.dir/src/render/textures.cpp.o CMakeFiles/FinalProject.dir/src/render/ui/debug.cpp.o CMakeFiles/FinalProject.dir/src/render/ui/text.cpp.o CMakeFiles/FinalProject.dir/src/render/window.cpp.o CMakeFiles/FinalProject.dir/src/util/math.cpp.o CMakeFiles/FinalProject.dir/src/util/settings.cpp.o CMakeFiles/FinalProject.dir/src/world/chunk/storage.cpp.o CMakeFiles/FinalProject.dir/src/world/registry.cpp.o CMakeFiles/FinalProject.dir/src/world/world.cpp.o | libraries/BLT/libBLT.a libraries/freetype-2.13.0/libfreetype.a libraries/glfw-3.3.8/src/libglfw3.a /usr/lib/x86_64-linux-gnu/libz.so /usr/lib/x86_64-linux-gnu/libz.so /usr/lib/x86_64-linux-gnu/libpng.so /usr/lib/x86_64-linux-gnu/libz.so /usr/lib/x86_64-linux-gnu/libpng.so /usr/lib/x86_64-linux-gnu/libharfbuzz.so /usr/lib/x86_64-linux-gnu/libbrotlidec.so /usr/lib/x86_64-linux-gnu/librt.a /usr/lib/x86_64-linux-gnu/libm.so /usr/lib/x86_64-linux-gnu/libX11.so || libraries/BLT/libBLT.a libraries/freetype-2.13.0/libfreetype.a libraries/glfw-3.3.8/src/libglfw3.a
|
||||
FLAGS = -O2 -g -DNDEBUG
|
||||
LINK_FLAGS = -rdynamic
|
||||
LINK_LIBRARIES = libraries/BLT/libBLT.a libraries/freetype-2.13.0/libfreetype.a libraries/glfw-3.3.8/src/libglfw3.a /usr/lib/x86_64-linux-gnu/libz.so -lz -lpng -lz -lpng -lharfbuzz -lbrotlidec -Wl,-Bstatic -lrt -Wl,-Bdynamic -lm -ldl -lX11
|
||||
|
|
|
@ -0,0 +1,125 @@
|
|||
/*
|
||||
* Created by Brett on 08/03/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
#ifndef FINALPROJECT_FRUSTUM_H
|
||||
#define FINALPROJECT_FRUSTUM_H
|
||||
|
||||
#include <blt/math/math.h>
|
||||
#include <render/gl.h>
|
||||
|
||||
// based on
|
||||
// http://www.lighthouse3d.com/tutorials/view-frustum-culling/clip-space-approach-extracting-the-planes/
|
||||
|
||||
class frustum {
|
||||
private:
|
||||
class plane {
|
||||
private:
|
||||
float m_A = 0, m_B = 0, m_C = 0, m_D = 0;
|
||||
public:
|
||||
plane() = default;
|
||||
plane(float A, float B, float C, float D): m_A(A), m_B(B), m_C(C), m_D(D) {
|
||||
normalize();
|
||||
}
|
||||
|
||||
inline void normalize(){
|
||||
blt::vec3 normal{m_A, m_B, m_C};
|
||||
auto mag = normal.magnitude();
|
||||
m_A = m_A / mag;
|
||||
m_B = m_B / mag;
|
||||
m_C = m_C / mag;
|
||||
m_D = m_D / mag;
|
||||
}
|
||||
|
||||
[[nodiscard]] inline float distance(const blt::vec3& point) const {
|
||||
return m_A * point.x() + m_B * point.y() + m_C * point.z() + m_D;
|
||||
}
|
||||
|
||||
[[nodiscard]] inline float A() const { return m_A; }
|
||||
|
||||
[[nodiscard]] inline float B() const { return m_B; }
|
||||
|
||||
[[nodiscard]] inline float C() const { return m_C; }
|
||||
|
||||
[[nodiscard]] inline float D() const { return m_D; }
|
||||
};
|
||||
|
||||
enum SIDE {
|
||||
LEFT = 0,
|
||||
RIGHT = 1,
|
||||
TOP = 2,
|
||||
BOTTOM = 3,
|
||||
NEAR = 4,
|
||||
FAR = 5,
|
||||
};
|
||||
|
||||
blt::mat4x4 PM;
|
||||
plane planes[6];
|
||||
public:
|
||||
frustum() = default;
|
||||
|
||||
void update() {
|
||||
PM = fp::getProjectionMatrix() * fp::getViewMatrix();
|
||||
|
||||
planes[LEFT] = plane{
|
||||
PM.m(0, 0) + PM.m(3, 0),
|
||||
PM.m(0, 1) + PM.m(3, 1),
|
||||
PM.m(0, 2) + PM.m(3, 2),
|
||||
PM.m(0, 3) + PM.m(3, 3)
|
||||
};
|
||||
|
||||
planes[RIGHT] = plane{
|
||||
-PM.m(0, 0) + PM.m(3, 0),
|
||||
-PM.m(0, 1) + PM.m(3, 1),
|
||||
-PM.m(0, 2) + PM.m(3, 2),
|
||||
-PM.m(0, 3) + PM.m(3, 3)
|
||||
};
|
||||
|
||||
planes[BOTTOM] = plane{
|
||||
PM.m(1, 0) + PM.m(3, 0),
|
||||
PM.m(1, 1) + PM.m(3, 1),
|
||||
PM.m(1, 2) + PM.m(3, 2),
|
||||
PM.m(1, 3) + PM.m(3, 3)
|
||||
};
|
||||
|
||||
planes[TOP] = plane{
|
||||
-PM.m(1, 0) + PM.m(3, 0),
|
||||
-PM.m(1, 1) + PM.m(3, 1),
|
||||
-PM.m(1, 2) + PM.m(3, 2),
|
||||
-PM.m(1, 3) + PM.m(3, 3)
|
||||
};
|
||||
|
||||
planes[NEAR] = plane{
|
||||
PM.m(2, 0) + PM.m(3, 0),
|
||||
PM.m(2, 1) + PM.m(3, 1),
|
||||
PM.m(2, 2) + PM.m(3, 2),
|
||||
PM.m(2, 3) + PM.m(3, 3)
|
||||
};
|
||||
|
||||
planes[FAR] = plane{
|
||||
-PM.m(2, 0) + PM.m(3, 0),
|
||||
-PM.m(2, 1) + PM.m(3, 1),
|
||||
-PM.m(2, 2) + PM.m(3, 2),
|
||||
-PM.m(2, 3) + PM.m(3, 3)
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
bool pointInside(const blt::vec3& point){
|
||||
// std::all_of ??
|
||||
for (auto plane : planes){
|
||||
// point is outside plane
|
||||
if (plane.distance(point) < 0)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cubeInside(const blt::vec3& start, const blt::vec3& end) {
|
||||
return pointInside(start) || pointInside(end);
|
||||
}
|
||||
};
|
||||
|
||||
#endif //FINALPROJECT_FRUSTUM_H
|
|
@ -227,6 +227,10 @@ namespace fp {
|
|||
|
||||
~shader();
|
||||
};
|
||||
|
||||
const blt::mat4x4& getViewMatrix();
|
||||
const blt::mat4x4& getProjectionMatrix();
|
||||
const blt::mat4x4& getOrthographicMatrix();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,13 @@
|
|||
/*
|
||||
* Created by Brett on 08/03/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
#ifndef FINALPROJECT_DEFERRED_RENDERER_H
|
||||
#define FINALPROJECT_DEFERRED_RENDERER_H
|
||||
|
||||
#include <render/textures.h>
|
||||
|
||||
|
||||
#endif //FINALPROJECT_DEFERRED_RENDERER_H
|
|
@ -119,11 +119,11 @@ namespace fp::texture {
|
|||
}
|
||||
|
||||
public:
|
||||
void bind() const {
|
||||
inline void bind() const {
|
||||
glBindTexture(textureBindType, textureID);
|
||||
}
|
||||
|
||||
void unbind() const {
|
||||
inline void unbind() const {
|
||||
glBindTexture(textureBindType, 0);
|
||||
}
|
||||
|
||||
|
@ -141,14 +141,14 @@ namespace fp::texture {
|
|||
unbind();
|
||||
}
|
||||
|
||||
void generateMipmaps() const {
|
||||
inline void generateMipmaps() const {
|
||||
// it's a little inefficient binding and unbinding for these small calls, they really should be done in the constructor or data upload
|
||||
bind();
|
||||
glGenerateMipmap(textureBindType);
|
||||
unbind();
|
||||
}
|
||||
|
||||
[[nodiscard]] unsigned int getTextureID() const {
|
||||
[[nodiscard]] inline unsigned int getTextureID() const {
|
||||
return textureID;
|
||||
}
|
||||
|
||||
|
@ -188,6 +188,17 @@ namespace fp::texture {
|
|||
void upload(file_texture* texture) const {
|
||||
upload(texture->data(), texture->getChannels() == 4 ? GL_RGBA : GL_RGB);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resizes the internal memory for the texture but does NOT resize the texture image stored
|
||||
*/
|
||||
inline void resize(int width, int height) {
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
bind();
|
||||
glTexStorage2D(textureBindType, 0, textureColorMode, m_width, m_height);
|
||||
unbind();
|
||||
}
|
||||
};
|
||||
|
||||
struct gl_texture2D_array : public gl_texture {
|
||||
|
@ -220,6 +231,29 @@ namespace fp::texture {
|
|||
}
|
||||
};
|
||||
|
||||
class gl_buffer_texture : public gl_texture2D {
|
||||
private:
|
||||
|
||||
public:
|
||||
// make sure a framebuffer is bound before constructing!
|
||||
gl_buffer_texture(
|
||||
int width, int height, GLint format = GL_RGB32F,
|
||||
GLint colorAttachment = GL_COLOR_ATTACHMENT0
|
||||
): gl_texture2D(width, height, format) {
|
||||
bind();
|
||||
// no mipmaping and no interpolation to position textures!
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
//
|
||||
glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER, colorAttachment, GL_TEXTURE_2D, this->textureID, 0
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
typedef int texture_index;
|
||||
|
||||
class palette {
|
||||
|
@ -231,7 +265,7 @@ namespace fp::texture {
|
|||
static constexpr int MAX_ARRAY_LAYERS = 256;
|
||||
|
||||
gl_texture2D_array* texture_array = nullptr;
|
||||
|
||||
|
||||
phmap::flat_hash_map<std::string, negDInt> textureIndices;
|
||||
std::vector<file_texture*> textures;
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <render/gl.h>
|
||||
#include <phmap.h>
|
||||
#include "blt/profiling/profiler.h"
|
||||
#include <render/frustum.h>
|
||||
|
||||
namespace fp {
|
||||
|
||||
|
@ -151,6 +152,7 @@ namespace fp {
|
|||
class world {
|
||||
private:
|
||||
phmap::flat_hash_map<chunk_pos, chunk*, _static::chunk_pos_hash, _static::chunk_pos_equality> chunk_storage;
|
||||
frustum view_frustum;
|
||||
protected:
|
||||
void generateChunkMesh(chunk* chunk);
|
||||
|
|
@ -1 +1 @@
|
|||
Subproject commit 409e814815131708aedb1bc705e31914cfe2fb82
|
||||
Subproject commit e0cee0d34485a7945735c354d1d5d088cd2c3187
|
|
@ -9,7 +9,7 @@
|
|||
#include <shaders/chunk.frag>
|
||||
#include <shaders/chunk.vert>
|
||||
#include "render/camera.h"
|
||||
#include "world/chunk/world.h"
|
||||
#include "world/world.h"
|
||||
#include "util/settings.h"
|
||||
#include <util/math.h>
|
||||
|
||||
|
|
|
@ -61,6 +61,18 @@ namespace fp::_static {
|
|||
}
|
||||
}
|
||||
|
||||
const blt::mat4x4& fp::getViewMatrix() {
|
||||
return _static::projectionMatrix;
|
||||
}
|
||||
|
||||
const blt::mat4x4& fp::getProjectionMatrix() {
|
||||
return _static::orthographicMatrix;
|
||||
}
|
||||
|
||||
const blt::mat4x4& fp::getOrthographicMatrix() {
|
||||
return _static::viewMatrix;
|
||||
}
|
||||
|
||||
namespace fp {
|
||||
VAO::VAO() {
|
||||
glGenVertexArrays(1, &vaoID);
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
/*
|
||||
* Created by Brett on 08/03/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
#include <render/lighting/deferred_renderer.h>
|
||||
|
|
@ -3,7 +3,7 @@
|
|||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
#include <world/chunk/world.h>
|
||||
#include <world/world.h>
|
||||
#include <blt/profiling/profiler.h>
|
||||
#include <blt/std/queue.h>
|
||||
#include <queue>
|
||||
|
@ -11,8 +11,6 @@
|
|||
#include "stb/stb_perlin.h"
|
||||
#include <blt/std/format.h>
|
||||
#include <blt/math/math.h>
|
||||
#include <fstream>
|
||||
#include <ios>
|
||||
|
||||
inline void checkEdgeFace(
|
||||
fp::block_storage* local, fp::block_storage* neighbour,
|
||||
|
@ -135,7 +133,6 @@ void fp::world::update() {
|
|||
|
||||
chunks_to_generate.pop();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void fp::world::render(fp::shader& shader) {
|
||||
|
@ -146,6 +143,8 @@ void fp::world::render(fp::shader& shader) {
|
|||
|
||||
auto view_distance = std::stoi(fp::settings::get("VIEW_DISTANCE")) / 2;
|
||||
|
||||
view_frustum.update();
|
||||
|
||||
for (int i = -view_distance; i <= view_distance; i++) {
|
||||
for (int j = -view_distance; j <= view_distance; j++) {
|
||||
for (int k = -view_distance; k <= view_distance; k++) {
|
||||
|
@ -174,7 +173,10 @@ void fp::world::render(fp::shader& shader) {
|
|||
chunk->updateChunkMesh();
|
||||
}
|
||||
|
||||
chunk->render(shader);
|
||||
auto cp = blt::vec3{(float)adjusted_chunk_pos.x, (float)adjusted_chunk_pos.y, (float)adjusted_chunk_pos.z};
|
||||
auto cp2 = cp + blt::vec3{CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE};
|
||||
if (view_frustum.cubeInside(cp, cp2))
|
||||
chunk->render(shader);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue