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@ -0,0 +1,125 @@
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|
/*
|
||||||
|
* Created by Brett on 08/03/23.
|
||||||
|
* Licensed under GNU General Public License V3.0
|
||||||
|
* See LICENSE file for license detail
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef FINALPROJECT_FRUSTUM_H
|
||||||
|
#define FINALPROJECT_FRUSTUM_H
|
||||||
|
|
||||||
|
#include <blt/math/math.h>
|
||||||
|
#include <render/gl.h>
|
||||||
|
|
||||||
|
// based on
|
||||||
|
// http://www.lighthouse3d.com/tutorials/view-frustum-culling/clip-space-approach-extracting-the-planes/
|
||||||
|
|
||||||
|
class frustum {
|
||||||
|
private:
|
||||||
|
class plane {
|
||||||
|
private:
|
||||||
|
float m_A = 0, m_B = 0, m_C = 0, m_D = 0;
|
||||||
|
public:
|
||||||
|
plane() = default;
|
||||||
|
plane(float A, float B, float C, float D): m_A(A), m_B(B), m_C(C), m_D(D) {
|
||||||
|
normalize();
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void normalize(){
|
||||||
|
blt::vec3 normal{m_A, m_B, m_C};
|
||||||
|
auto mag = normal.magnitude();
|
||||||
|
m_A = m_A / mag;
|
||||||
|
m_B = m_B / mag;
|
||||||
|
m_C = m_C / mag;
|
||||||
|
m_D = m_D / mag;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline float distance(const blt::vec3& point) const {
|
||||||
|
return m_A * point.x() + m_B * point.y() + m_C * point.z() + m_D;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline float A() const { return m_A; }
|
||||||
|
|
||||||
|
[[nodiscard]] inline float B() const { return m_B; }
|
||||||
|
|
||||||
|
[[nodiscard]] inline float C() const { return m_C; }
|
||||||
|
|
||||||
|
[[nodiscard]] inline float D() const { return m_D; }
|
||||||
|
};
|
||||||
|
|
||||||
|
enum SIDE {
|
||||||
|
LEFT = 0,
|
||||||
|
RIGHT = 1,
|
||||||
|
TOP = 2,
|
||||||
|
BOTTOM = 3,
|
||||||
|
NEAR = 4,
|
||||||
|
FAR = 5,
|
||||||
|
};
|
||||||
|
|
||||||
|
blt::mat4x4 PM;
|
||||||
|
plane planes[6];
|
||||||
|
public:
|
||||||
|
frustum() = default;
|
||||||
|
|
||||||
|
void update() {
|
||||||
|
PM = fp::getProjectionMatrix() * fp::getViewMatrix();
|
||||||
|
|
||||||
|
planes[LEFT] = plane{
|
||||||
|
PM.m(0, 0) + PM.m(3, 0),
|
||||||
|
PM.m(0, 1) + PM.m(3, 1),
|
||||||
|
PM.m(0, 2) + PM.m(3, 2),
|
||||||
|
PM.m(0, 3) + PM.m(3, 3)
|
||||||
|
};
|
||||||
|
|
||||||
|
planes[RIGHT] = plane{
|
||||||
|
-PM.m(0, 0) + PM.m(3, 0),
|
||||||
|
-PM.m(0, 1) + PM.m(3, 1),
|
||||||
|
-PM.m(0, 2) + PM.m(3, 2),
|
||||||
|
-PM.m(0, 3) + PM.m(3, 3)
|
||||||
|
};
|
||||||
|
|
||||||
|
planes[BOTTOM] = plane{
|
||||||
|
PM.m(1, 0) + PM.m(3, 0),
|
||||||
|
PM.m(1, 1) + PM.m(3, 1),
|
||||||
|
PM.m(1, 2) + PM.m(3, 2),
|
||||||
|
PM.m(1, 3) + PM.m(3, 3)
|
||||||
|
};
|
||||||
|
|
||||||
|
planes[TOP] = plane{
|
||||||
|
-PM.m(1, 0) + PM.m(3, 0),
|
||||||
|
-PM.m(1, 1) + PM.m(3, 1),
|
||||||
|
-PM.m(1, 2) + PM.m(3, 2),
|
||||||
|
-PM.m(1, 3) + PM.m(3, 3)
|
||||||
|
};
|
||||||
|
|
||||||
|
planes[NEAR] = plane{
|
||||||
|
PM.m(2, 0) + PM.m(3, 0),
|
||||||
|
PM.m(2, 1) + PM.m(3, 1),
|
||||||
|
PM.m(2, 2) + PM.m(3, 2),
|
||||||
|
PM.m(2, 3) + PM.m(3, 3)
|
||||||
|
};
|
||||||
|
|
||||||
|
planes[FAR] = plane{
|
||||||
|
-PM.m(2, 0) + PM.m(3, 0),
|
||||||
|
-PM.m(2, 1) + PM.m(3, 1),
|
||||||
|
-PM.m(2, 2) + PM.m(3, 2),
|
||||||
|
-PM.m(2, 3) + PM.m(3, 3)
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool pointInside(const blt::vec3& point){
|
||||||
|
// std::all_of ??
|
||||||
|
for (auto plane : planes){
|
||||||
|
// point is outside plane
|
||||||
|
if (plane.distance(point) < 0)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool cubeInside(const blt::vec3& start, const blt::vec3& end) {
|
||||||
|
return pointInside(start) || pointInside(end);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif //FINALPROJECT_FRUSTUM_H
|
|
@ -227,6 +227,10 @@ namespace fp {
|
||||||
|
|
||||||
~shader();
|
~shader();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const blt::mat4x4& getViewMatrix();
|
||||||
|
const blt::mat4x4& getProjectionMatrix();
|
||||||
|
const blt::mat4x4& getOrthographicMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
/*
|
||||||
|
* Created by Brett on 08/03/23.
|
||||||
|
* Licensed under GNU General Public License V3.0
|
||||||
|
* See LICENSE file for license detail
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef FINALPROJECT_DEFERRED_RENDERER_H
|
||||||
|
#define FINALPROJECT_DEFERRED_RENDERER_H
|
||||||
|
|
||||||
|
#include <render/textures.h>
|
||||||
|
|
||||||
|
|
||||||
|
#endif //FINALPROJECT_DEFERRED_RENDERER_H
|
|
@ -119,11 +119,11 @@ namespace fp::texture {
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
void bind() const {
|
inline void bind() const {
|
||||||
glBindTexture(textureBindType, textureID);
|
glBindTexture(textureBindType, textureID);
|
||||||
}
|
}
|
||||||
|
|
||||||
void unbind() const {
|
inline void unbind() const {
|
||||||
glBindTexture(textureBindType, 0);
|
glBindTexture(textureBindType, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -141,14 +141,14 @@ namespace fp::texture {
|
||||||
unbind();
|
unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateMipmaps() const {
|
inline void generateMipmaps() const {
|
||||||
// it's a little inefficient binding and unbinding for these small calls, they really should be done in the constructor or data upload
|
// it's a little inefficient binding and unbinding for these small calls, they really should be done in the constructor or data upload
|
||||||
bind();
|
bind();
|
||||||
glGenerateMipmap(textureBindType);
|
glGenerateMipmap(textureBindType);
|
||||||
unbind();
|
unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] unsigned int getTextureID() const {
|
[[nodiscard]] inline unsigned int getTextureID() const {
|
||||||
return textureID;
|
return textureID;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -188,6 +188,17 @@ namespace fp::texture {
|
||||||
void upload(file_texture* texture) const {
|
void upload(file_texture* texture) const {
|
||||||
upload(texture->data(), texture->getChannels() == 4 ? GL_RGBA : GL_RGB);
|
upload(texture->data(), texture->getChannels() == 4 ? GL_RGBA : GL_RGB);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Resizes the internal memory for the texture but does NOT resize the texture image stored
|
||||||
|
*/
|
||||||
|
inline void resize(int width, int height) {
|
||||||
|
m_width = width;
|
||||||
|
m_height = height;
|
||||||
|
bind();
|
||||||
|
glTexStorage2D(textureBindType, 0, textureColorMode, m_width, m_height);
|
||||||
|
unbind();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct gl_texture2D_array : public gl_texture {
|
struct gl_texture2D_array : public gl_texture {
|
||||||
|
@ -220,6 +231,29 @@ namespace fp::texture {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class gl_buffer_texture : public gl_texture2D {
|
||||||
|
private:
|
||||||
|
|
||||||
|
public:
|
||||||
|
// make sure a framebuffer is bound before constructing!
|
||||||
|
gl_buffer_texture(
|
||||||
|
int width, int height, GLint format = GL_RGB32F,
|
||||||
|
GLint colorAttachment = GL_COLOR_ATTACHMENT0
|
||||||
|
): gl_texture2D(width, height, format) {
|
||||||
|
bind();
|
||||||
|
// no mipmaping and no interpolation to position textures!
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
//
|
||||||
|
glFramebufferTexture2D(
|
||||||
|
GL_FRAMEBUFFER, colorAttachment, GL_TEXTURE_2D, this->textureID, 0
|
||||||
|
);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
typedef int texture_index;
|
typedef int texture_index;
|
||||||
|
|
||||||
class palette {
|
class palette {
|
||||||
|
@ -231,7 +265,7 @@ namespace fp::texture {
|
||||||
static constexpr int MAX_ARRAY_LAYERS = 256;
|
static constexpr int MAX_ARRAY_LAYERS = 256;
|
||||||
|
|
||||||
gl_texture2D_array* texture_array = nullptr;
|
gl_texture2D_array* texture_array = nullptr;
|
||||||
|
|
||||||
phmap::flat_hash_map<std::string, negDInt> textureIndices;
|
phmap::flat_hash_map<std::string, negDInt> textureIndices;
|
||||||
std::vector<file_texture*> textures;
|
std::vector<file_texture*> textures;
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include <render/gl.h>
|
#include <render/gl.h>
|
||||||
#include <phmap.h>
|
#include <phmap.h>
|
||||||
#include "blt/profiling/profiler.h"
|
#include "blt/profiling/profiler.h"
|
||||||
|
#include <render/frustum.h>
|
||||||
|
|
||||||
namespace fp {
|
namespace fp {
|
||||||
|
|
||||||
|
@ -151,6 +152,7 @@ namespace fp {
|
||||||
class world {
|
class world {
|
||||||
private:
|
private:
|
||||||
phmap::flat_hash_map<chunk_pos, chunk*, _static::chunk_pos_hash, _static::chunk_pos_equality> chunk_storage;
|
phmap::flat_hash_map<chunk_pos, chunk*, _static::chunk_pos_hash, _static::chunk_pos_equality> chunk_storage;
|
||||||
|
frustum view_frustum;
|
||||||
protected:
|
protected:
|
||||||
void generateChunkMesh(chunk* chunk);
|
void generateChunkMesh(chunk* chunk);
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit 409e814815131708aedb1bc705e31914cfe2fb82
|
Subproject commit e0cee0d34485a7945735c354d1d5d088cd2c3187
|
|
@ -9,7 +9,7 @@
|
||||||
#include <shaders/chunk.frag>
|
#include <shaders/chunk.frag>
|
||||||
#include <shaders/chunk.vert>
|
#include <shaders/chunk.vert>
|
||||||
#include "render/camera.h"
|
#include "render/camera.h"
|
||||||
#include "world/chunk/world.h"
|
#include "world/world.h"
|
||||||
#include "util/settings.h"
|
#include "util/settings.h"
|
||||||
#include <util/math.h>
|
#include <util/math.h>
|
||||||
|
|
||||||
|
|
|
@ -61,6 +61,18 @@ namespace fp::_static {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const blt::mat4x4& fp::getViewMatrix() {
|
||||||
|
return _static::projectionMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
const blt::mat4x4& fp::getProjectionMatrix() {
|
||||||
|
return _static::orthographicMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
const blt::mat4x4& fp::getOrthographicMatrix() {
|
||||||
|
return _static::viewMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
namespace fp {
|
namespace fp {
|
||||||
VAO::VAO() {
|
VAO::VAO() {
|
||||||
glGenVertexArrays(1, &vaoID);
|
glGenVertexArrays(1, &vaoID);
|
||||||
|
|
|
@ -0,0 +1,7 @@
|
||||||
|
/*
|
||||||
|
* Created by Brett on 08/03/23.
|
||||||
|
* Licensed under GNU General Public License V3.0
|
||||||
|
* See LICENSE file for license detail
|
||||||
|
*/
|
||||||
|
#include <render/lighting/deferred_renderer.h>
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
* Licensed under GNU General Public License V3.0
|
* Licensed under GNU General Public License V3.0
|
||||||
* See LICENSE file for license detail
|
* See LICENSE file for license detail
|
||||||
*/
|
*/
|
||||||
#include <world/chunk/world.h>
|
#include <world/world.h>
|
||||||
#include <blt/profiling/profiler.h>
|
#include <blt/profiling/profiler.h>
|
||||||
#include <blt/std/queue.h>
|
#include <blt/std/queue.h>
|
||||||
#include <queue>
|
#include <queue>
|
||||||
|
@ -11,8 +11,6 @@
|
||||||
#include "stb/stb_perlin.h"
|
#include "stb/stb_perlin.h"
|
||||||
#include <blt/std/format.h>
|
#include <blt/std/format.h>
|
||||||
#include <blt/math/math.h>
|
#include <blt/math/math.h>
|
||||||
#include <fstream>
|
|
||||||
#include <ios>
|
|
||||||
|
|
||||||
inline void checkEdgeFace(
|
inline void checkEdgeFace(
|
||||||
fp::block_storage* local, fp::block_storage* neighbour,
|
fp::block_storage* local, fp::block_storage* neighbour,
|
||||||
|
@ -135,7 +133,6 @@ void fp::world::update() {
|
||||||
|
|
||||||
chunks_to_generate.pop();
|
chunks_to_generate.pop();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void fp::world::render(fp::shader& shader) {
|
void fp::world::render(fp::shader& shader) {
|
||||||
|
@ -146,6 +143,8 @@ void fp::world::render(fp::shader& shader) {
|
||||||
|
|
||||||
auto view_distance = std::stoi(fp::settings::get("VIEW_DISTANCE")) / 2;
|
auto view_distance = std::stoi(fp::settings::get("VIEW_DISTANCE")) / 2;
|
||||||
|
|
||||||
|
view_frustum.update();
|
||||||
|
|
||||||
for (int i = -view_distance; i <= view_distance; i++) {
|
for (int i = -view_distance; i <= view_distance; i++) {
|
||||||
for (int j = -view_distance; j <= view_distance; j++) {
|
for (int j = -view_distance; j <= view_distance; j++) {
|
||||||
for (int k = -view_distance; k <= view_distance; k++) {
|
for (int k = -view_distance; k <= view_distance; k++) {
|
||||||
|
@ -174,7 +173,10 @@ void fp::world::render(fp::shader& shader) {
|
||||||
chunk->updateChunkMesh();
|
chunk->updateChunkMesh();
|
||||||
}
|
}
|
||||||
|
|
||||||
chunk->render(shader);
|
auto cp = blt::vec3{(float)adjusted_chunk_pos.x, (float)adjusted_chunk_pos.y, (float)adjusted_chunk_pos.z};
|
||||||
|
auto cp2 = cp + blt::vec3{CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE};
|
||||||
|
if (view_frustum.cubeInside(cp, cp2))
|
||||||
|
chunk->render(shader);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue