Working on block storage. temp commit to save progress
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|
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Binary file not shown.
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|
|
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|
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|
||||
Start testing: Feb 12 15:01 EST
|
||||
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|
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ignore line: [COLLECT_GCC_OPTIONS='-v' '-rdynamic' '-o' 'cmTC_d7bf5' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_d7bf5.']
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|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/collect2] ==> ignore
|
||||
arg [-plugin] ==> ignore
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so] ==> ignore
|
||||
arg [-plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper] ==> ignore
|
||||
arg [-plugin-opt=-fresolution=/tmp/ccBwVSw6.res] ==> ignore
|
||||
arg [-plugin-opt=-fresolution=/tmp/cckhJwcy.res] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc_s] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lc] ==> ignore
|
||||
|
@ -392,7 +392,7 @@ Parsed CXX implicit link information from above output:
|
|||
arg [/lib64/ld-linux-x86-64.so.2] ==> ignore
|
||||
arg [-pie] ==> ignore
|
||||
arg [-o] ==> ignore
|
||||
arg [cmTC_23cc1] ==> ignore
|
||||
arg [cmTC_d7bf5] ==> ignore
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o]
|
||||
|
@ -404,7 +404,7 @@ Parsed CXX implicit link information from above output:
|
|||
arg [-L/usr/lib/x86_64-linux-gnu] ==> dir [/usr/lib/x86_64-linux-gnu]
|
||||
arg [-L/usr/lib/../lib] ==> dir [/usr/lib/../lib]
|
||||
arg [-L/usr/lib/gcc/x86_64-linux-gnu/12/../../..] ==> dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../..]
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||||
arg [CMakeFiles/cmTC_23cc1.dir/CMakeCXXCompilerABI.cpp.o] ==> ignore
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arg [-lstdc++] ==> lib [stdc++]
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||||
arg [-lm] ==> lib [m]
|
||||
arg [-lgcc_s] ==> lib [gcc_s]
|
||||
|
@ -434,8 +434,8 @@ Parsed CXX implicit link information from above output:
|
|||
Performing C SOURCE FILE Test CMAKE_HAVE_LIBC_PTHREAD succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_e9330 && [1/2] Building C object CMakeFiles/cmTC_e9330.dir/src.c.o
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||||
[2/2] Linking C executable cmTC_e9330
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_abef9 && [1/2] Building C object CMakeFiles/cmTC_abef9.dir/src.c.o
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||||
[2/2] Linking C executable cmTC_abef9
|
||||
|
||||
|
||||
Source file was:
|
||||
|
@ -462,48 +462,48 @@ int main(void)
|
|||
Determining if the function XOpenDisplay exists in the /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_dcb32 && [1/2] Building C object CMakeFiles/cmTC_dcb32.dir/CheckFunctionExists.c.o
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||||
[2/2] Linking C executable cmTC_dcb32
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_1cf64 && [1/2] Building C object CMakeFiles/cmTC_1cf64.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_1cf64
|
||||
|
||||
|
||||
|
||||
Determining if the function gethostbyname exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_59a3f && [1/2] Building C object CMakeFiles/cmTC_59a3f.dir/CheckFunctionExists.c.o
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||||
[2/2] Linking C executable cmTC_59a3f
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_976f4 && [1/2] Building C object CMakeFiles/cmTC_976f4.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_976f4
|
||||
|
||||
|
||||
|
||||
Determining if the function connect exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_c815a && [1/2] Building C object CMakeFiles/cmTC_c815a.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_c815a
|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_44c1a && [1/2] Building C object CMakeFiles/cmTC_44c1a.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_44c1a
|
||||
|
||||
|
||||
|
||||
Determining if the function remove exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_291ee && [1/2] Building C object CMakeFiles/cmTC_291ee.dir/CheckFunctionExists.c.o
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||||
[2/2] Linking C executable cmTC_291ee
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_29569 && [1/2] Building C object CMakeFiles/cmTC_29569.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_29569
|
||||
|
||||
|
||||
|
||||
Determining if the function shmat exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_23b0c && [1/2] Building C object CMakeFiles/cmTC_23b0c.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_23b0c
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_147ea && [1/2] Building C object CMakeFiles/cmTC_147ea.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_147ea
|
||||
|
||||
|
||||
|
||||
Determining if the function IceConnectionNumber exists in the ICE passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_6261a && [1/2] Building C object CMakeFiles/cmTC_6261a.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_6261a
|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_1c654 && [1/2] Building C object CMakeFiles/cmTC_1c654.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_1c654
|
||||
|
||||
|
||||
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,11 +1,39 @@
|
|||
/opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/bin/cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_MAKE_PROGRAM=/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja -G Ninja -S "/home/brett/Documents/Brock/CS 3P98/Final Project" -B "/home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo"
|
||||
-- The C compiler identification is GNU 12.2.0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
Building for Release
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so - found
|
||||
-- Looking for gethostbyname
|
||||
-- Looking for gethostbyname - found
|
||||
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|
||||
-- Looking for connect - found
|
||||
-- Looking for remove
|
||||
-- Looking for remove - found
|
||||
-- Looking for shmat
|
||||
-- Looking for shmat - found
|
||||
-- Looking for IceConnectionNumber in ICE
|
||||
-- Looking for IceConnectionNumber in ICE - found
|
||||
Standard Files /home/brett/Documents/Brock/CS 3P98/Final Project/libraries/BLT/src/blt/std/filesystem.cpp;/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/BLT/src/blt/std/format.cpp;/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/BLT/src/blt/std/loader.cpp;/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/BLT/src/blt/std/logging.cpp;/home/brett/Documents/Brock/CS 3P98/Final Project/libraries/BLT/src/blt/std/system.cpp
|
||||
Profiler Files /home/brett/Documents/Brock/CS 3P98/Final Project/libraries/BLT/src/blt/profiling/profiler.cpp
|
||||
Source: /home/brett/Documents/Brock/CS 3P98/Final Project
|
||||
Current Source: /home/brett/Documents/Brock/CS 3P98/Final Project/libraries/BLT
|
||||
BLT Successfully included!
|
||||
BLT 3.3.8 Successfully included!
|
||||
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|
||||
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|
||||
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|
||||
|
|
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Start testing: Feb 11 00:46 EST
|
||||
Start testing: Feb 12 15:07 EST
|
||||
----------------------------------------------------------
|
||||
End testing: Feb 11 00:46 EST
|
||||
End testing: Feb 12 15:07 EST
|
||||
|
|
File diff suppressed because one or more lines are too long
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|
@ -44,10 +44,31 @@ namespace fp {
|
|||
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|
||||
|
||||
template<typename T>
|
||||
VBO(vbo_type type, std::vector<T> data, vbo_mem_type mem_type = STATIC): type(type), mem_type(mem_type) {
|
||||
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|
||||
glGenBuffers(1, &vboID);
|
||||
bind();
|
||||
glBufferData(type, data.size(), data.data(), mem_type);
|
||||
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|
||||
glBufferData(type, size, data.data(), mem_type);
|
||||
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|
||||
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|
||||
|
||||
inline void update(void* new_data, int data_size) {
|
||||
bind();
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
glBufferData(type, data_size, new_data, mem_type);
|
||||
data = new_data;
|
||||
size = data_size;
|
||||
glBindBuffer(type, 0);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline void update(std::vector<T>& new_data) {
|
||||
update(new_data.data(), new_data.size() * sizeof(T));
|
||||
}
|
||||
|
||||
inline void bind() const {
|
||||
|
@ -62,7 +83,8 @@ namespace fp {
|
|||
class VAO {
|
||||
private:
|
||||
GLuint vaoID = 0;
|
||||
std::vector<VBO*> VBOs;
|
||||
// -1 will contain indices VBO
|
||||
std::unordered_map<int, VBO*> VBOs;
|
||||
public:
|
||||
VAO();
|
||||
|
||||
|
@ -80,7 +102,7 @@ namespace fp {
|
|||
* @param stride stride will automatically be calculated using coordinate size (4 bytes is assumed!)
|
||||
* @param offset offset into the data that this attribute is stored. Allows for weaving of data
|
||||
*/
|
||||
void bindVBO(VBO* vbo, int attribute_number, int coordinate_size, GLenum type = GL_FLOAT, int stride = -1, long offset = 0);
|
||||
void bindVBO(VBO* vbo, int attribute_number, int coordinate_size, GLenum type = GL_FLOAT, int stride = 0, long offset = 0);
|
||||
|
||||
/**
|
||||
* Binds the VBO as if it was the element buffer (indices). Note: calling this more than once is not supported.
|
||||
|
@ -88,6 +110,10 @@ namespace fp {
|
|||
*/
|
||||
void bindElementVBO(VBO* vbo);
|
||||
|
||||
inline VBO* getVBO(int attribute_number) {
|
||||
return VBOs[attribute_number];
|
||||
}
|
||||
|
||||
inline void bind() const {
|
||||
glBindVertexArray(vaoID);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
#ifdef __cplusplus
|
||||
#include <string>
|
||||
std::string shader_chunk_frag = R"("
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
/** if (gl_fragcoord * gl_fragcoord < vec2(5, 5))
|
||||
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
|
||||
else
|
||||
discard;*/
|
||||
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
|
||||
}
|
||||
|
||||
")";
|
||||
#endif
|
|
@ -0,0 +1,22 @@
|
|||
#ifdef __cplusplus
|
||||
#include <string>
|
||||
std::string shader_chunk_vert = R"("
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
layout (location = 0) in vec3 vertex;
|
||||
|
||||
layout (std140) uniform StandardMatrices
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
// projection view matrix
|
||||
mat4 pvm;
|
||||
};
|
||||
|
||||
void main() {
|
||||
gl_Position = projection * view * vec4(vertex.x, vertex.y, vertex.z, 1.0);
|
||||
}
|
||||
|
||||
")";
|
||||
#endif
|
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
* Created by Brett on 11/02/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
#ifndef FINALPROJECT_CHUNK_H
|
||||
#define FINALPROJECT_CHUNK_H
|
||||
|
||||
#include <world/chunk/storage.h>
|
||||
#include <render/gl.h>
|
||||
|
||||
namespace fp {
|
||||
|
||||
class chunk {
|
||||
private:
|
||||
block_storage* storage;
|
||||
VAO* chunk_vao;
|
||||
|
||||
bool isDirty = false;
|
||||
unsigned long render_size = 0;
|
||||
protected:
|
||||
mesh_storage* generateMesh();
|
||||
|
||||
/**
|
||||
* Converts from world coord to chunk coords
|
||||
* @param coord world space coordinate
|
||||
* @return chunk internal coord
|
||||
*/
|
||||
static inline int cc(int coord) {
|
||||
auto val = coord % CHUNK_SIZE;
|
||||
return val < 0 ? CHUNK_SIZE + val : val;
|
||||
}
|
||||
|
||||
public:
|
||||
chunk() {
|
||||
storage = new block_storage();
|
||||
chunk_vao = new VAO();
|
||||
// set up the VBOs which will be later updated when the mesh is generated.
|
||||
chunk_vao->bindVBO(new VBO(ARRAY_BUFFER, nullptr, 0), 0, 3);
|
||||
chunk_vao->bindElementVBO(new VBO(ELEMENT_BUFFER, nullptr, 0));
|
||||
}
|
||||
|
||||
void update();
|
||||
void render(fp::shader& chunk_shader);
|
||||
|
||||
inline void setBlock(int x, int y, int z, char blockID){
|
||||
// mark the chunk for a mesh update
|
||||
isDirty = true;
|
||||
storage->set(cc(x), cc(y), cc(z), blockID);
|
||||
}
|
||||
|
||||
inline void setBlock(float x, float y, float z, char blockID){setBlock((int)x,(int)y,(int)z, blockID);}
|
||||
|
||||
inline char getBlock(int x, int y, int z){
|
||||
return storage->get(x, y, z);
|
||||
}
|
||||
|
||||
inline char getBlock(float x, float y, float z){
|
||||
return getBlock((int)x,(int)y,(int)z);
|
||||
}
|
||||
|
||||
~chunk() {
|
||||
delete storage;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif //FINALPROJECT_CHUNK_H
|
|
@ -0,0 +1,96 @@
|
|||
/*
|
||||
* Created by Brett on 11/02/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
#ifndef FINALPROJECT_STORAGE_H
|
||||
#define FINALPROJECT_STORAGE_H
|
||||
|
||||
#include <blt/std/math.h>
|
||||
#include <vector>
|
||||
#include "blt/std/logging.h"
|
||||
|
||||
// contains storage classes for block IDs inside chunks plus eventual lookup of block states
|
||||
|
||||
// size of the chunk in number of blocks
|
||||
constexpr int CHUNK_SIZE = 32;
|
||||
const int CHUNK_SHIFT = (int)(log(CHUNK_SIZE) / log(2));
|
||||
// size that the base vertex arrays are assumed to be (per face)
|
||||
constexpr int VTX_ARR_SIZE = 12;
|
||||
|
||||
namespace fp {
|
||||
|
||||
enum face {
|
||||
X_POS = 0,
|
||||
X_NEG = 1,
|
||||
Y_POS = 2,
|
||||
Y_NEG = 3,
|
||||
Z_POS = 4,
|
||||
Z_NEG = 5,
|
||||
};
|
||||
|
||||
class block_storage {
|
||||
private:
|
||||
char* blocks;
|
||||
public:
|
||||
block_storage() {
|
||||
blocks = new char[CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE];
|
||||
for (int i = 0; i < CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE; i++)
|
||||
blocks[i] = 0;
|
||||
}
|
||||
|
||||
~block_storage() {
|
||||
delete[] blocks;
|
||||
}
|
||||
|
||||
inline char get(const blt::vec3& pos) { return get(pos.x(), pos.y(), pos.z()); }
|
||||
|
||||
inline char get(float x, float y, float z) { return get(int(x), int(y), int(z)); }
|
||||
|
||||
inline char get(int x, int y, int z) {
|
||||
return blocks[z * CHUNK_SIZE * CHUNK_SIZE + y * CHUNK_SIZE + x];
|
||||
}
|
||||
|
||||
inline void set(const blt::vec3& pos, char blockID) { return set(pos.x(), pos.y(), pos.z(), blockID); }
|
||||
|
||||
inline void set(float x, float y, float z, char blockID) { return set(int(x), int(y), int(z), blockID); }
|
||||
|
||||
inline void set(int x, int y, int z, char blockID) {
|
||||
blocks[z * CHUNK_SIZE * CHUNK_SIZE + y * CHUNK_SIZE + x] = blockID;
|
||||
}
|
||||
};
|
||||
|
||||
class mesh_storage {
|
||||
private:
|
||||
std::vector<float> vertices;
|
||||
inline void add_and_translate(const float* array, float x, float y, float z) {
|
||||
// since a chunk mesh contains all the faces for all the blocks inside the chunk
|
||||
// we can add the translated values of predefined "unit" faces. This is for the simple "fast" chunk mesh generator.
|
||||
for (int i = 0; i < VTX_ARR_SIZE; i+=3){
|
||||
auto new_x = array[i] + x;
|
||||
auto new_y = array[i + 1] + y;
|
||||
auto new_z = array[i + 2] + z;
|
||||
BLT_TRACE("Creating translated vertex {%f, %f, %f} from array position [%d, %d, %d]", new_x, new_y, new_z, i, i + 1, i + 2);
|
||||
vertices.push_back(new_x);
|
||||
vertices.push_back(new_y);
|
||||
vertices.push_back(new_z);
|
||||
}
|
||||
}
|
||||
public:
|
||||
void addFace(face face, float x, float y, float z);
|
||||
inline void addFace(face face, int x, int y, int z) {
|
||||
addFace(face, (float)x, (float)y, (float)z);
|
||||
}
|
||||
|
||||
inline std::vector<float>& getVertices() {
|
||||
return vertices;
|
||||
}
|
||||
};
|
||||
|
||||
namespace mesh {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
#endif //FINALPROJECT_STORAGE_H
|
|
@ -0,0 +1,10 @@
|
|||
/*
|
||||
* Created by Brett on 11/02/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
#ifndef FINALPROJECT_REGISTRY_H
|
||||
#define FINALPROJECT_REGISTRY_H
|
||||
|
||||
#endif //FINALPROJECT_REGISTRY_H
|
54
src/main.cpp
54
src/main.cpp
|
@ -3,9 +3,10 @@
|
|||
#include <render/gl.h>
|
||||
#include <memory>
|
||||
|
||||
#include <shaders/test.frag>
|
||||
#include <shaders/test.vert>
|
||||
#include <shaders/chunk.frag>
|
||||
#include <shaders/chunk.vert>
|
||||
#include "render/camera.h"
|
||||
#include "world/chunk/chunk.h"
|
||||
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
|
@ -14,31 +15,17 @@
|
|||
#define EGL_EGLEXT_PROTOTYPES
|
||||
#endif
|
||||
|
||||
const float scale = 1;
|
||||
|
||||
float vertices[] = {
|
||||
0.5f * scale, 0.5f * scale, -2.0f, // top right
|
||||
0.5f * scale, -0.5f * scale, -2.0f, // bottom right
|
||||
-0.5f * scale, -0.5f * scale, -2.0f, // bottom left
|
||||
-0.5f * scale, 0.5f * scale, -2.0f // top left
|
||||
};
|
||||
unsigned int indices[] = { // note that we start from 0!
|
||||
0, 1, 3, // first triangle
|
||||
1, 2, 3 // second triangle
|
||||
};
|
||||
|
||||
fp::shader* activeShader;
|
||||
fp::VAO* activeVAO;
|
||||
fp::shader* chunk_shader;
|
||||
fp::chunk* chunk;
|
||||
|
||||
void loop(){
|
||||
glClearColor(1.0, 1.0, 1.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
activeShader->use();
|
||||
activeVAO->bind();
|
||||
glEnableVertexAttribArray(0);
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
|
||||
glDisableVertexAttribArray(0);
|
||||
chunk_shader->use();
|
||||
chunk->update();
|
||||
chunk->render(*chunk_shader);
|
||||
|
||||
if (fp::window::isKeyPressed(GLFW_KEY_R)){
|
||||
BLT_DEBUG("R Key is pressed!");
|
||||
if (fp::window::keyState())
|
||||
|
@ -49,16 +36,25 @@ void loop(){
|
|||
}
|
||||
|
||||
int main() {
|
||||
auto logging_properties = blt::logging::LOG_PROPERTIES{true, true, true, "./"};
|
||||
logging_properties.m_logFullPath = true;
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
blt::logging::init(blt::logging::LOG_PROPERTIES{false, true, false, "./"});
|
||||
logging_properties = blt::logging::LOG_PROPERTIES{false, true, false, "./"};
|
||||
#endif
|
||||
|
||||
blt::logging::init(logging_properties);
|
||||
|
||||
fp::window::init();
|
||||
|
||||
activeShader = new fp::shader(shader_test_vert, shader_test_frag);
|
||||
activeVAO = new fp::VAO();
|
||||
activeVAO->bindVBO(new fp::VBO{fp::ARRAY_BUFFER, vertices, sizeof(vertices)}, 0, 3);
|
||||
activeVAO->bindElementVBO(new fp::VBO{fp::ELEMENT_BUFFER, indices, sizeof(indices)});
|
||||
chunk_shader = new fp::shader(shader_chunk_vert, shader_chunk_frag);
|
||||
chunk = new fp::chunk();
|
||||
|
||||
chunk->setBlock(0, 0, 0, 1);
|
||||
chunk->setBlock(2, 2, 2, 1);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
/*
|
||||
|
@ -73,8 +69,8 @@ int main() {
|
|||
loop();
|
||||
#endif
|
||||
|
||||
delete(activeShader);
|
||||
delete(activeVAO);
|
||||
delete(chunk_shader);
|
||||
delete(chunk);
|
||||
|
||||
fp::window::close();
|
||||
|
||||
|
|
|
@ -20,8 +20,12 @@ float speed = 0;
|
|||
float rotation_speed = 3;
|
||||
|
||||
void updateCursorGrabbedState(){
|
||||
#ifndef __EMSCRIPTEN__
|
||||
if (fp::window::isKeyPressed(GLFW_KEY_ESCAPE) && fp::window::keyState())
|
||||
fp::window::mouseGrabbed(!fp::window::mouseGrabbed());
|
||||
#else
|
||||
//fp::window::mouseGrabbed(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void updateCameraRotation(){
|
||||
|
|
|
@ -57,8 +57,8 @@ namespace fp {
|
|||
}
|
||||
|
||||
VAO::~VAO() {
|
||||
for (VBO* vbo : VBOs)
|
||||
delete (vbo);
|
||||
for (auto& vbo : VBOs)
|
||||
delete (vbo.second);
|
||||
glDeleteVertexArrays(1, &vaoID);
|
||||
}
|
||||
|
||||
|
@ -67,17 +67,19 @@ namespace fp {
|
|||
vbo->bind();
|
||||
|
||||
glVertexAttribPointer(
|
||||
attribute_number, coordinate_size, type, GL_FALSE, stride < 0 ? int(coordinate_size * sizeof(float)) : stride, (void*) offset
|
||||
attribute_number, coordinate_size, type, GL_FALSE, stride <= 0 ? 0 : stride, (void*) offset
|
||||
);
|
||||
glEnableVertexAttribArray(attribute_number);
|
||||
|
||||
VBOs.push_back(vbo);
|
||||
// since attribute number must be unique we can use it to reference the VBO if we need to update it.
|
||||
VBOs.insert({attribute_number, vbo});
|
||||
}
|
||||
|
||||
void VAO::bindElementVBO(VBO* vbo) {
|
||||
bind();
|
||||
vbo->bind();
|
||||
VBOs.push_back(vbo);
|
||||
// since each VBO will only have one element buffer we can use -1 to as a constant location
|
||||
VBOs.insert({-1, vbo});
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
* Created by Brett on 11/02/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
#include <world/chunk/chunk.h>
|
||||
|
||||
fp::mesh_storage* fp::chunk::generateMesh() {
|
||||
auto* meshStorage = new mesh_storage;
|
||||
|
||||
for (int i = 0; i < CHUNK_SIZE; i++){
|
||||
for (int j = 0; j < CHUNK_SIZE; j++){
|
||||
for (int k = 0; k < CHUNK_SIZE; k++){
|
||||
auto block = storage->get(i,j,k);
|
||||
if (block != 0) {
|
||||
meshStorage->addFace(X_NEG, i, j, k);
|
||||
meshStorage->addFace(X_POS, i, j, k);
|
||||
meshStorage->addFace(Y_NEG, i, j, k);
|
||||
meshStorage->addFace(Y_POS, i, j, k);
|
||||
meshStorage->addFace(Z_NEG, i, j, k);
|
||||
meshStorage->addFace(Z_POS, i, j, k);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return meshStorage;
|
||||
}
|
||||
|
||||
void fp::chunk::update() {
|
||||
|
||||
}
|
||||
|
||||
void fp::chunk::render(fp::shader& chunk_shader) {
|
||||
// process mesh updates
|
||||
if (isDirty){
|
||||
auto* new_mesh = generateMesh();
|
||||
|
||||
auto& vertices = new_mesh->getVertices();
|
||||
auto& indices = new_mesh->getIndices();
|
||||
|
||||
BLT_INFO("Chunk mesh updated with %d vertices and %d indices taking (%d, %d) bytes!", vertices.size(), indices.size(), vertices.size() * sizeof(float), indices.size() * sizeof(unsigned int));
|
||||
|
||||
chunk_vao->getVBO(0)->update(vertices);
|
||||
chunk_vao->getVBO(-1)->update(indices);
|
||||
|
||||
render_size = indices.size();
|
||||
|
||||
delete(new_mesh);
|
||||
isDirty = false;
|
||||
}
|
||||
|
||||
if (render_size > 0){
|
||||
chunk_vao->bind();
|
||||
glEnableVertexAttribArray(0);
|
||||
glDrawElements(GL_TRIANGLES, render_size, GL_UNSIGNED_INT, nullptr);
|
||||
glDisableVertexAttribArray(0);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
/*
|
||||
* Created by Brett on 11/02/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
#include <world/chunk/storage.h>
|
||||
#include <unordered_map>
|
||||
|
||||
constexpr float scale = 0.5f;
|
||||
|
||||
const float x_positive_vertices[VTX_ARR_SIZE] = {
|
||||
scale, scale, scale, // +x top right
|
||||
scale, scale, -scale, // +x bottom right
|
||||
scale, -scale, -scale, // +x bottom left
|
||||
scale, -scale, scale // +x top left
|
||||
};
|
||||
const float x_negative_vertices[VTX_ARR_SIZE] = {
|
||||
-scale, scale, scale, // -x top right
|
||||
-scale, scale, -scale, // -x bottom right
|
||||
-scale, -scale, -scale, // -x bottom left
|
||||
-scale, -scale, scale // -x top left
|
||||
};
|
||||
const float y_positive_vertices[VTX_ARR_SIZE] = {
|
||||
scale, scale, scale, // +y top right
|
||||
-scale, scale, scale, // +y bottom right
|
||||
-scale, scale, -scale, // +y bottom left
|
||||
scale, scale, -scale, // +y top left
|
||||
};
|
||||
const float y_negative_vertices[VTX_ARR_SIZE] = {
|
||||
scale, -scale, scale, // -y top right
|
||||
-scale, -scale, scale, // -y bottom right
|
||||
-scale, -scale, -scale, // -y bottom left
|
||||
scale, -scale, -scale, // -y top left
|
||||
};
|
||||
const float z_positive_vertices[VTX_ARR_SIZE] = {
|
||||
scale, scale, scale, // +z top right
|
||||
scale, -scale, scale, // +z bottom right
|
||||
-scale, -scale, scale, // +z bottom left
|
||||
-scale, scale, scale // +z top left
|
||||
};
|
||||
const float z_negative_vertices[VTX_ARR_SIZE] = {
|
||||
scale, scale, -scale, // -z top right
|
||||
scale, -scale, -scale, // -z bottom right
|
||||
-scale, -scale, -scale, // -z bottom left
|
||||
-scale, scale, -scale // -z top left
|
||||
};
|
||||
|
||||
// always ordered the same as the enum!
|
||||
const float* face_decode[] = {
|
||||
x_positive_vertices,
|
||||
x_negative_vertices,
|
||||
y_positive_vertices,
|
||||
y_negative_vertices,
|
||||
z_positive_vertices,
|
||||
z_negative_vertices
|
||||
};
|
||||
|
||||
// indices are the same on all axis but are flipped between negative / positive as a result of back-face culling.
|
||||
const std::vector<unsigned int> negative_indices = {
|
||||
0, 1, 3,
|
||||
1, 2, 3
|
||||
};
|
||||
const std::vector<unsigned int> positive_indices = {
|
||||
3, 1, 0,
|
||||
3, 2, 1
|
||||
};
|
||||
|
||||
void fp::mesh_storage::addFace(fp::face face, float x, float y, float z) {
|
||||
BLT_DEBUG("Creating face %d ", face);
|
||||
add_and_translate(face_decode[face], x, y, z);
|
||||
|
||||
// 3 floats per vertex, 4 vertices per face
|
||||
|
||||
// 576 + 288 = 864 bytes for vertex + index
|
||||
// 12 faces * 6 vertex * 3 floats * 4 bytes = 864 bytes.
|
||||
|
||||
// no savings but extra complexity
|
||||
// auto indice_offset = (vertices.size()/3 - 4);
|
||||
// auto& face_indices = face % 2 == 0 ? positive_indices : negative_indices;
|
||||
//
|
||||
// for (unsigned int indice : face_indices)
|
||||
// indices.push_back(indice_offset + indice);
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
/*
|
||||
* Created by Brett on 11/02/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
#include <world/registry.h>
|
Loading…
Reference in New Issue