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ignore line: [COMPILER_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/]
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ignore line: [LIBRARY_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib/:/lib/x86_64-linux-gnu/:/lib/../lib/:/usr/lib/x86_64-linux-gnu/:/usr/lib/../lib/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../:/lib/:/usr/lib/]
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ignore line: [[2/2] Linking CXX executable cmTC_c9519]
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ignore line: [COLLECT_GCC_OPTIONS='-fdiagnostics-color=always' '-v' '-o' 'CMakeFiles/cmTC_e4291.dir/CMakeCXXCompilerABI.cpp.o' '-c' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_e4291.dir/CMakeCXXCompilerABI.cpp.']
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ignore line: [LIBRARY_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib/:/lib/x86_64-linux-gnu/:/lib/../lib/:/usr/lib/x86_64-linux-gnu/:/usr/lib/../lib/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../:/lib/:/usr/lib/]
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ignore line: [COLLECT_GCC_OPTIONS='-v' '-rdynamic' '-o' 'cmTC_c9519' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_c9519.']
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ignore line: [COLLECT_GCC_OPTIONS='-v' '-rdynamic' '-o' 'cmTC_e4291' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_e4291.']
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|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/collect2] ==> ignore
|
||||
arg [-plugin] ==> ignore
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||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so] ==> ignore
|
||||
arg [-plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper] ==> ignore
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||||
arg [-plugin-opt=-fresolution=/tmp/ccCX35Is.res] ==> ignore
|
||||
arg [-plugin-opt=-fresolution=/tmp/ccCG2oGI.res] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc_s] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lc] ==> ignore
|
||||
|
@ -392,7 +392,7 @@ Parsed CXX implicit link information from above output:
|
|||
arg [/lib64/ld-linux-x86-64.so.2] ==> ignore
|
||||
arg [-pie] ==> ignore
|
||||
arg [-o] ==> ignore
|
||||
arg [cmTC_c9519] ==> ignore
|
||||
arg [cmTC_e4291] ==> ignore
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o]
|
||||
|
@ -404,7 +404,7 @@ Parsed CXX implicit link information from above output:
|
|||
arg [-L/usr/lib/x86_64-linux-gnu] ==> dir [/usr/lib/x86_64-linux-gnu]
|
||||
arg [-L/usr/lib/../lib] ==> dir [/usr/lib/../lib]
|
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arg [-L/usr/lib/gcc/x86_64-linux-gnu/12/../../..] ==> dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../..]
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arg [CMakeFiles/cmTC_c9519.dir/CMakeCXXCompilerABI.cpp.o] ==> ignore
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arg [-lstdc++] ==> lib [stdc++]
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arg [-lm] ==> lib [m]
|
||||
arg [-lgcc_s] ==> lib [gcc_s]
|
||||
|
@ -434,8 +434,8 @@ Parsed CXX implicit link information from above output:
|
|||
Performing C SOURCE FILE Test CMAKE_HAVE_LIBC_PTHREAD succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_c0443 && [1/2] Building C object CMakeFiles/cmTC_c0443.dir/src.c.o
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[2/2] Linking C executable cmTC_c0443
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_18a70 && [1/2] Building C object CMakeFiles/cmTC_18a70.dir/src.c.o
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[2/2] Linking C executable cmTC_18a70
|
||||
|
||||
|
||||
Source file was:
|
||||
|
@ -462,323 +462,64 @@ int main(void)
|
|||
Determining if the function XOpenDisplay exists in the /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
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||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_077ea && [1/2] Building C object CMakeFiles/cmTC_077ea.dir/CheckFunctionExists.c.o
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[2/2] Linking C executable cmTC_077ea
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_008b4 && [1/2] Building C object CMakeFiles/cmTC_008b4.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_008b4
|
||||
|
||||
|
||||
|
||||
Determining if the function gethostbyname exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_9f2ed && [1/2] Building C object CMakeFiles/cmTC_9f2ed.dir/CheckFunctionExists.c.o
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||||
[2/2] Linking C executable cmTC_9f2ed
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_a981f && [1/2] Building C object CMakeFiles/cmTC_a981f.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_a981f
|
||||
|
||||
|
||||
|
||||
Determining if the function connect exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_8a599 && [1/2] Building C object CMakeFiles/cmTC_8a599.dir/CheckFunctionExists.c.o
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||||
[2/2] Linking C executable cmTC_8a599
|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_4bd5a && [1/2] Building C object CMakeFiles/cmTC_4bd5a.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_4bd5a
|
||||
|
||||
|
||||
|
||||
Determining if the function remove exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_922b6 && [1/2] Building C object CMakeFiles/cmTC_922b6.dir/CheckFunctionExists.c.o
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[2/2] Linking C executable cmTC_922b6
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_01562 && [1/2] Building C object CMakeFiles/cmTC_01562.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_01562
|
||||
|
||||
|
||||
|
||||
Determining if the function shmat exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_aaca6 && [1/2] Building C object CMakeFiles/cmTC_aaca6.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_aaca6
|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_72030 && [1/2] Building C object CMakeFiles/cmTC_72030.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_72030
|
||||
|
||||
|
||||
|
||||
Determining if the function IceConnectionNumber exists in the ICE passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_aa04f && [1/2] Building C object CMakeFiles/cmTC_aa04f.dir/CheckFunctionExists.c.o
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||||
[2/2] Linking C executable cmTC_aa04f
|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_9ad13 && [1/2] Building C object CMakeFiles/cmTC_9ad13.dir/CheckFunctionExists.c.o
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||||
[2/2] Linking C executable cmTC_9ad13
|
||||
|
||||
|
||||
|
||||
Determining if the include file unistd.h exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_380f8 && [1/2] Building C object CMakeFiles/cmTC_380f8.dir/CheckIncludeFile.c.o
|
||||
[2/2] Linking C executable cmTC_380f8
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_19cec && [1/2] Building C object CMakeFiles/cmTC_19cec.dir/CheckIncludeFile.c.o
|
||||
[2/2] Linking C executable cmTC_19cec
|
||||
|
||||
|
||||
|
||||
Determining if the include file fcntl.h exists passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_1e649 && [1/2] Building C object CMakeFiles/cmTC_1e649.dir/CheckIncludeFile.c.o
|
||||
[2/2] Linking C executable cmTC_1e649
|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_6c0f9 && [1/2] Building C object CMakeFiles/cmTC_6c0f9.dir/CheckIncludeFile.c.o
|
||||
[2/2] Linking C executable cmTC_6c0f9
|
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|
||||
|
||||
|
||||
Determining if the function shm_open exists in the rt passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_fef76 && [1/2] Building C object CMakeFiles/cmTC_fef76.dir/CheckFunctionExists.c.o
|
||||
[2/2] Linking C executable cmTC_fef76
|
||||
|
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|
||||
|
||||
Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_WALL succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_66e53 && [1/2] Building CXX object CMakeFiles/cmTC_66e53.dir/src.cxx.o
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[2/2] Linking CXX executable cmTC_66e53
|
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|
||||
|
||||
Source file was:
|
||||
int main() { return 0; }
|
||||
Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_WEXTRA succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_b6ce5 && [1/2] Building CXX object CMakeFiles/cmTC_b6ce5.dir/src.cxx.o
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[2/2] Linking CXX executable cmTC_b6ce5
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|
||||
|
||||
Source file was:
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||||
int main() { return 0; }
|
||||
Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_WSHADOW succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_4e0c2 && [1/2] Building CXX object CMakeFiles/cmTC_4e0c2.dir/src.cxx.o
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[2/2] Linking CXX executable cmTC_4e0c2
|
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|
||||
|
||||
Source file was:
|
||||
int main() { return 0; }
|
||||
Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_WFLOAT_EQUAL succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_c43d3 && [1/2] Building CXX object CMakeFiles/cmTC_c43d3.dir/src.cxx.o
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||||
[2/2] Linking CXX executable cmTC_c43d3
|
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|
||||
|
||||
Source file was:
|
||||
int main() { return 0; }
|
||||
Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_WERROR succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_608cb && [1/2] Building CXX object CMakeFiles/cmTC_608cb.dir/src.cxx.o
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||||
[2/2] Linking CXX executable cmTC_608cb
|
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|
||||
|
||||
Source file was:
|
||||
int main() { return 0; }
|
||||
Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_PEDANTIC succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_1f95c && [1/2] Building CXX object CMakeFiles/cmTC_1f95c.dir/src.cxx.o
|
||||
[2/2] Linking CXX executable cmTC_1f95c
|
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|
||||
|
||||
Source file was:
|
||||
int main() { return 0; }
|
||||
Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_PEDANTIC_ERRORS succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_d45e2 && [1/2] Building CXX object CMakeFiles/cmTC_d45e2.dir/src.cxx.o
|
||||
[2/2] Linking CXX executable cmTC_d45e2
|
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|
||||
|
||||
Source file was:
|
||||
int main() { return 0; }
|
||||
Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_FSTRICT_ALIASING succeeded with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_2ff4f && [1/2] Building CXX object CMakeFiles/cmTC_2ff4f.dir/src.cxx.o
|
||||
[2/2] Linking CXX executable cmTC_2ff4f
|
||||
|
||||
|
||||
Source file was:
|
||||
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-debug/CMakeFiles/CMakeTmp
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Performing C++ SOURCE FILE Test BENCHMARK_HAS_O3_FLAG succeeded with the following output:
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_f4906 && [1/2] Building CXX object CMakeFiles/cmTC_f4906.dir/src.cxx.o
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_262b6 && [1/2] Building CXX object CMakeFiles/cmTC_262b6.dir/src.cxx.o
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_929c5 && [1/2] Building CXX object CMakeFiles/cmTC_929c5.dir/src.cxx.o
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|
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|
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|
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
|
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Determining if the function IceConnectionNumber exists in the ICE passed with the following output:
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
|
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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|
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_PEDANTIC succeeded with the following output:
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-release/CMakeFiles/CMakeTmp
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Performing C++ SOURCE FILE Test HAVE_CXX_FLAG_FSTRICT_ALIASING succeeded with the following output:
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build CMakeFiles/FinalProject.dir/src/render/textures.cpp.o: CXX_COMPILER__FinalProject_Release /home/brett/Documents/Brock/CS$ 3P98/Final$ Project/src/render/textures.cpp || cmake_object_order_depends_target_FinalProject
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|
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arg [cmTC_22546] ==> ignore
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arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o]
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arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o]
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@ -434,8 +434,8 @@ Parsed CXX implicit link information from above output:
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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|
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Determining if the function gethostbyname exists passed with the following output:
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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[2/2] Linking C executable cmTC_9a2e0
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|
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|
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Determining if the function connect exists passed with the following output:
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_02f7b && [1/2] Building C object CMakeFiles/cmTC_02f7b.dir/CheckFunctionExists.c.o
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[2/2] Linking C executable cmTC_cae25
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|
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|
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|
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Determining if the function remove exists passed with the following output:
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||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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|
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Determining if the function shmat exists passed with the following output:
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_f97aa && [1/2] Building C object CMakeFiles/cmTC_f97aa.dir/CheckFunctionExists.c.o
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[2/2] Linking C executable cmTC_d385f
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|
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Determining if the function IceConnectionNumber exists in the ICE passed with the following output:
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_40199 && [1/2] Building C object CMakeFiles/cmTC_40199.dir/CheckFunctionExists.c.o
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[2/2] Linking C executable cmTC_01e4d
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|
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Determining if the include file unistd.h exists passed with the following output:
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_f58a6 && [1/2] Building C object CMakeFiles/cmTC_f58a6.dir/CheckIncludeFile.c.o
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Determining if the include file fcntl.h exists passed with the following output:
|
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Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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|
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_5ae01 && [1/2] Building C object CMakeFiles/cmTC_5ae01.dir/CheckIncludeFile.c.o
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Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/x64/ninja cmTC_30990 && [1/2] Building C object CMakeFiles/cmTC_30990.dir/CheckIncludeFile.c.o
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[2/2] Linking C executable cmTC_30990
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|
||||
|
||||
|
||||
Determining if the function shm_open exists in the rt passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
|
||||
|
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||||
Change Dir: /home/brett/Documents/Brock/CS 3P98/Final Project/cmake-build-relwithdebinfo/CMakeFiles/CMakeTmp
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||||
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|
||||
void update();
|
||||
|
||||
const blt::vec3& getPosition();
|
||||
|
||||
const blt::vec3& getRotation();
|
||||
|
||||
/**
|
||||
* Locks the current CPU sided view matrix, while allowing the camera to move
|
||||
* Mostly useful for testing frustum culling implementations as the view matrix will remain the same as the
|
||||
* last matrix before this function is called while allowing you to move around the scene
|
||||
*/
|
||||
void freeze();
|
||||
|
||||
void unfreeze();
|
||||
|
||||
bool isFrozen();
|
||||
|
||||
/**
|
||||
* @return the last non-frozen view matrix
|
||||
*/
|
||||
const blt::mat4x4& getViewMatrix();
|
||||
/**
|
||||
* @return the last non-frozen projection * view matrix
|
||||
*/
|
||||
const blt::mat4x4& getPVM();
|
||||
}
|
||||
|
||||
#endif //FINALPROJECT_CAMERA_H
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
|
||||
#include <blt/math/math.h>
|
||||
#include <render/gl.h>
|
||||
#include <render/camera.h>
|
||||
#include <render/ui/graphics.h>
|
||||
|
||||
// based on
|
||||
// http://www.lighthouse3d.com/tutorials/view-frustum-culling/clip-space-approach-extracting-the-planes/
|
||||
|
@ -62,7 +64,7 @@ class frustum {
|
|||
frustum() = default;
|
||||
|
||||
void update() {
|
||||
PM = fp::getProjectionMatrix() * fp::getViewMatrix();
|
||||
PM = fp::window::getPerspectiveMatrix() * fp::camera::getViewMatrix();
|
||||
|
||||
planes[LEFT] = plane{
|
||||
PM.m(0, 0) + PM.m(3, 0),
|
||||
|
@ -106,6 +108,10 @@ class frustum {
|
|||
-PM.m(2, 3) + PM.m(3, 3)
|
||||
};
|
||||
|
||||
fp::graphics::drawPlane(blt::vec4{planes[TOP].A(), planes[TOP].B(), planes[TOP].C(), planes[TOP].D()}, blt::vec3{1.0, 0.0, 0.0});
|
||||
fp::graphics::drawPlane(blt::vec4{planes[BOTTOM].A(), planes[BOTTOM].B(), planes[BOTTOM].C(), planes[BOTTOM].D()}, blt::vec3{1.0, 0.0, 0.0});
|
||||
//fp::graphics::drawPlane(blt::vec4{1.0, 1.0, 1.0, 0}, blt::vec3{1.0, 0.0, 0.0});
|
||||
|
||||
}
|
||||
|
||||
bool pointInside(const blt::vec3& point){
|
||||
|
@ -122,6 +128,16 @@ class frustum {
|
|||
bool cubeInside(const blt::vec3& start, const blt::vec3& end) {
|
||||
return pointInside(start) || pointInside(end);
|
||||
}
|
||||
|
||||
static bool isInsideFrustum(const blt::mat4x4& pvm, const blt::vec3& point) {
|
||||
auto v = pvm * point;
|
||||
v = v / v.w();
|
||||
//blt::logging::trace << v.x() << " " << v.y() << " " << v.z() << "\n";
|
||||
//return v.x() <= 1 && v.x() >= -1 && v.y() <= 1 && v.y() >= -1 && v.z() <= 1 && v.z() >= -1;
|
||||
//return (v.x() < -1 || v.x() > 1) && (v.y() < -1 || v.y() > 1) && (v.z() < -1 || v.z() > 1);
|
||||
// TODO
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif //FINALPROJECT_FRUSTUM_H
|
||||
|
|
|
@ -54,11 +54,11 @@ namespace fp {
|
|||
inline void update(void* new_data, int data_size) {
|
||||
bind();
|
||||
// optimization technique is to not reallocate the memory on the GPU if the new buffer size is not larger than our current buffer
|
||||
//if (data_size <= size){
|
||||
// we can do this as long as we overwrite from the beginning. Since the new draw call will only use of to size of the allocated buffer
|
||||
// to do all its drawing, the extra space unused can be ignored and saved for future use.
|
||||
// glBufferSubData(type, 0, data_size, new_data);
|
||||
//} else
|
||||
if (data_size <= size){
|
||||
// we can do this as long as we overwrite from the beginning. Since the new draw call will only use of to size of the allocated buffer
|
||||
// to do all its drawing, the extra space unused can be ignored and saved for future use.
|
||||
glBufferSubData(type, 0, data_size, new_data);
|
||||
} else
|
||||
glBufferData(type, data_size, new_data, mem_type);
|
||||
size = data_size;
|
||||
glBindBuffer(type, 0);
|
||||
|
@ -69,6 +69,11 @@ namespace fp {
|
|||
update(new_data.data(), new_data.size() * sizeof(T));
|
||||
}
|
||||
|
||||
template<typename T, size_t size>
|
||||
inline void update(std::array<T, size>& new_data){
|
||||
update(new_data.data(), size * sizeof(T));
|
||||
}
|
||||
|
||||
inline void bind() const {
|
||||
glBindBuffer(type, vboID);
|
||||
}
|
||||
|
@ -173,6 +178,8 @@ namespace fp {
|
|||
*/
|
||||
shader(const std::string &vertex, const std::string &fragment, const std::string &geometry = "", bool load_as_string = true);
|
||||
|
||||
shader(shader&& move) noexcept;
|
||||
|
||||
// used to set the location of VAOs to the in variables in opengl shaders.
|
||||
void bindAttribute(int attribute, const std::string &name) const;
|
||||
|
||||
|
@ -196,7 +203,7 @@ namespace fp {
|
|||
glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, matrix.ptr());
|
||||
}
|
||||
|
||||
inline void setVec3(const std::string &name, const blt::vec4 &vec) {
|
||||
inline void setVec3(const std::string &name, const blt::vec3 &vec) {
|
||||
glUniform3f(getUniformLocation(name), vec.x(), vec.y(), vec.z());
|
||||
}
|
||||
|
||||
|
@ -224,13 +231,11 @@ namespace fp {
|
|||
static void updateProjectionMatrix(const blt::mat4x4& projectionMatrix);
|
||||
static void updateOrthographicMatrix(const blt::mat4x4& orthoMatrix);
|
||||
static void updateViewMatrix(const blt::mat4x4& viewMatrix);
|
||||
// returns the perspective view matrix which is calculated per frame. (This is for optimization)
|
||||
static const blt::mat4x4& getPVM();
|
||||
|
||||
~shader();
|
||||
};
|
||||
|
||||
const blt::mat4x4& getViewMatrix();
|
||||
const blt::mat4x4& getProjectionMatrix();
|
||||
const blt::mat4x4& getOrthographicMatrix();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
* Created by Brett on 16/03/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
#ifndef FINALPROJECT_RENDERER_H
|
||||
#define FINALPROJECT_RENDERER_H
|
||||
|
||||
#include <render/gl.h>
|
||||
#include <vector>
|
||||
|
||||
namespace fp {
|
||||
|
||||
/**
|
||||
* Shaders stored within are guaranteed to exist as long as this instance exists
|
||||
*/
|
||||
class renderer {
|
||||
private:
|
||||
std::vector<shader*> shaders;
|
||||
public:
|
||||
renderer() = default;
|
||||
|
||||
shader* createShader(shader&& shader);
|
||||
|
||||
~renderer(){
|
||||
for (shader* shader : shaders)
|
||||
delete shader;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif //FINALPROJECT_RENDERER_H
|
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
* Created by Brett on 10/03/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
#ifndef FINALPROJECT_GRAPHICS_H
|
||||
#define FINALPROJECT_GRAPHICS_H
|
||||
|
||||
#include <render/ui/text.h>
|
||||
#include <render/renderer.h>
|
||||
|
||||
/**
|
||||
* fp::graphics will likely become the basis for blt::graphics in the future
|
||||
*
|
||||
* So let's go over some design decisions:
|
||||
* - Immediate mode, similar in style of ImGUI
|
||||
* - Functions can be called from anywhere,
|
||||
* - One function to render all graphics currently requested
|
||||
* - 2D support (UI: Rects, Lines, Points, Triangles, etc)
|
||||
* - 3D support (3D text? Plane rendering, Lines, Points, etc)
|
||||
*/
|
||||
namespace fp::graphics {
|
||||
|
||||
void drawPlane(const blt::vec4& plane, const blt::vec3& color);
|
||||
|
||||
void init(renderer& renderer);
|
||||
|
||||
void render();
|
||||
|
||||
void cleanup();
|
||||
|
||||
}
|
||||
|
||||
#endif //FINALPROJECT_GRAPHICS_H
|
|
@ -0,0 +1,86 @@
|
|||
/*
|
||||
* Created by Brett on 10/03/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
// internal types used by graphics to prevent cluttering of the main graphics.cpp file. Do not include elsewhere.
|
||||
#ifndef FINALPROJECT_PLANES_H
|
||||
#define FINALPROJECT_PLANES_H
|
||||
|
||||
#include <blt/math/vectors.h>
|
||||
#include <blt/math/matrix.h>
|
||||
#include <blt/std/logging.h>
|
||||
#include <blt/math/log_util.h>
|
||||
#include <memory>
|
||||
#include <array>
|
||||
|
||||
namespace fp::graphics {
|
||||
|
||||
typedef struct {
|
||||
float x,y,z;
|
||||
} plane_vertex;
|
||||
|
||||
inline plane_vertex blt_toVertex(const blt::vec3& v){
|
||||
return plane_vertex{v.x(), v.y(), v.z()};
|
||||
}
|
||||
|
||||
struct plane_model {
|
||||
std::array<plane_vertex, 4> vertices;
|
||||
std::array<unsigned int, 6> indices;
|
||||
|
||||
plane_model(
|
||||
const std::array<plane_vertex, 4>& vertices, const std::array<unsigned int, 6>& indices
|
||||
): vertices(vertices), indices(indices) {}
|
||||
};
|
||||
|
||||
struct plane {
|
||||
blt::vec4 plane;
|
||||
blt::vec3 color;
|
||||
};
|
||||
|
||||
static std::unique_ptr<plane_model> createFlatPlane(const blt::vec4& plane, float scale) {
|
||||
// x + y + z + d = 0
|
||||
// 0 + n * y + 0 + d = 0
|
||||
// y = -d / n
|
||||
//blt::vec3 pointOnPlane{0, -plane.w() / plane.y(), 0};
|
||||
// x + y + z + d = 0
|
||||
// 0 + 0 + n * z + d = 0
|
||||
// z = -d / n
|
||||
//blt::vec3 other_pointOnPlane{0, 0, -plane.w() / plane.z()};
|
||||
|
||||
//blt::vec3 vecOnPlane = (pointOnPlane - other_pointOnPlane).normalize();
|
||||
blt::vec3 normal {plane.x(), plane.y(), plane.z()};
|
||||
blt::vec3 tangent {};
|
||||
blt::vec3 bitangent {};
|
||||
|
||||
blt::vec_algorithm::findOrthogonalBasis(normal, normal, tangent, bitangent);
|
||||
|
||||
// project the tangent
|
||||
//blt::vec3 tangent = (vecOnPlane - normal * blt::vec3::dot(normal, vecOnPlane)).normalize();
|
||||
|
||||
// construct the bitangnet
|
||||
//blt::vec3 bitangent = blt::vec3::cross(normal, tangent).normalize();
|
||||
|
||||
// the tangent and the bitangent can be used to construct the plane vertices
|
||||
std::array<plane_vertex, 4> vertices = {
|
||||
blt_toVertex(-tangent * scale - bitangent * scale),
|
||||
blt_toVertex(tangent * scale - bitangent * scale),
|
||||
blt_toVertex(tangent * scale + bitangent * scale),
|
||||
blt_toVertex(-tangent * scale + bitangent * scale)
|
||||
};
|
||||
// x, y, z,
|
||||
// blt::vec3{scale, 0, scale}, // top vecOnPlane
|
||||
// blt::vec3{-scale, 0, scale}, // bottom vecOnPlane
|
||||
// blt::vec3{-scale, 0, -scale}, // bottom left
|
||||
// blt::vec3{scale, 0, -scale}, // top left
|
||||
|
||||
std::array<unsigned int, 6> indices = {
|
||||
3, 1, 0,
|
||||
3, 2, 1
|
||||
};
|
||||
return std::make_unique<plane_model>(vertices, indices);
|
||||
}
|
||||
}
|
||||
|
||||
#endif //FINALPROJECT_PLANES_H
|
|
@ -10,7 +10,7 @@
|
|||
#include <blt/math/math.h>
|
||||
#include <string>
|
||||
|
||||
namespace fp::text {
|
||||
namespace fp::graphics {
|
||||
|
||||
struct text_size {
|
||||
int w,h;
|
||||
|
@ -27,18 +27,12 @@ namespace fp::text {
|
|||
FONT_72 = 72
|
||||
};
|
||||
|
||||
void init();
|
||||
|
||||
void render();
|
||||
|
||||
void drawText(
|
||||
const std::string& text, float x, float y, font_size size, const blt::vec4& color = {1.0, 1.0, 1.0, 1.0},
|
||||
const blt::vec4& backgroundColor = {0.0, 0.0, 0.0, 0.0}, float scale = 1
|
||||
);
|
||||
|
||||
text_size getTextSize(const std::string& text, font_size size, float scale = 1.0);
|
||||
|
||||
void destroy();
|
||||
}
|
||||
|
||||
#endif //FINALPROJECT_TEXT_H
|
||||
|
|
|
@ -0,0 +1,20 @@
|
|||
#ifdef __cplusplus
|
||||
#include <string>
|
||||
std::string shader_plane_frag = R"("
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
uniform vec3 color;
|
||||
|
||||
void main() {
|
||||
/** if (gl_fragcoord * gl_fragcoord < vec2(5, 5))
|
||||
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
|
||||
else
|
||||
discard;*/
|
||||
FragColor = vec4(color, 1.0);
|
||||
}
|
||||
|
||||
")";
|
||||
#endif
|
|
@ -0,0 +1,27 @@
|
|||
#ifdef __cplusplus
|
||||
#include <string>
|
||||
std::string shader_plane_vert = R"("
|
||||
#version 300 es
|
||||
precision mediump float;
|
||||
|
||||
layout (location = 0) in vec3 vertex;
|
||||
|
||||
uniform mat4 translation;
|
||||
|
||||
layout (std140) uniform StandardMatrices
|
||||
{
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
// projection view matrix
|
||||
mat4 pvm;
|
||||
// orthographic projection matrix
|
||||
mat4 orthographic;
|
||||
};
|
||||
|
||||
void main() {
|
||||
gl_Position = pvm * vec4(vertex, 1.0);
|
||||
}
|
||||
|
||||
|
||||
")";
|
||||
#endif
|
|
@ -13,8 +13,6 @@ const int CHUNK_SHIFT = (int) (log(CHUNK_SIZE) / log(2));
|
|||
// size that the base vertex arrays are assumed to be (per face)
|
||||
constexpr int VTX_ARR_SIZE = 4;
|
||||
|
||||
constexpr float EPSILON = 0.0001f;
|
||||
|
||||
namespace fp {
|
||||
|
||||
enum face {
|
||||
|
@ -98,10 +96,6 @@ namespace fp {
|
|||
}
|
||||
};
|
||||
|
||||
static inline bool f_equal(float v1, float v2) {
|
||||
return v1 >= v2 - EPSILON && v1 <= v2 + EPSILON;
|
||||
}
|
||||
|
||||
struct vertex_equality {
|
||||
inline bool operator()(vertex p1, vertex p2) const {
|
||||
// return f_equal(p1.x, p2.x) && f_equal(p1.y, p2.y) && f_equal(p1.z, p2.z) &&
|
||||
|
|
|
@ -80,12 +80,12 @@ namespace fp {
|
|||
explicit chunk(chunk_pos pos): pos(pos) {
|
||||
storage = new block_storage();
|
||||
chunk_vao = new VAO();
|
||||
auto vbo = new VBO(ARRAY_BUFFER, nullptr, 0);
|
||||
auto vbo = new VBO(ARRAY_BUFFER, nullptr, 0, DYNAMIC);
|
||||
//auto data_size = 3 * sizeof(float) + 3 * sizeof(float);
|
||||
//chunk_vao->bindVBO(vbo, 0, 3, GL_FLOAT, (int) data_size, 0);
|
||||
//chunk_vao->bindVBO(vbo, 1, 3, GL_FLOAT, (int) data_size, 3 * sizeof(float), true);
|
||||
chunk_vao->bindVBO(vbo, 0, 1, GL_FLOAT, sizeof(float), 0);
|
||||
chunk_vao->bindElementVBO(new VBO(ELEMENT_BUFFER, nullptr, 0));
|
||||
chunk_vao->bindElementVBO(new VBO(ELEMENT_BUFFER, nullptr, 0, DYNAMIC));
|
||||
}
|
||||
|
||||
void render(shader& shader);
|
||||
|
@ -152,7 +152,6 @@ namespace fp {
|
|||
class world {
|
||||
private:
|
||||
phmap::flat_hash_map<chunk_pos, chunk*, _static::chunk_pos_hash, _static::chunk_pos_equality> chunk_storage;
|
||||
frustum view_frustum;
|
||||
protected:
|
||||
void generateChunkMesh(chunk* chunk);
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit e0cee0d34485a7945735c354d1d5d088cd2c3187
|
||||
Subproject commit 8ec6cf10e55534db65579eb16a1dac3f73d880d6
|
15
src/main.cpp
15
src/main.cpp
|
@ -2,7 +2,7 @@
|
|||
#include <blt/profiling/profiler.h>
|
||||
#include <render/window.h>
|
||||
#include <render/gl.h>
|
||||
#include <render/ui/text.h>
|
||||
#include <render/ui/graphics.h>
|
||||
#include <render/ui/debug.h>
|
||||
#include <memory>
|
||||
|
||||
|
@ -22,6 +22,7 @@
|
|||
|
||||
fp::shader* chunk_shader;
|
||||
fp::world* world;
|
||||
fp::renderer* renderer;
|
||||
|
||||
void loop(){
|
||||
glClearColor(1.0, 1.0, 1.0, 1.0);
|
||||
|
@ -34,7 +35,7 @@ void loop(){
|
|||
|
||||
fp::camera::update();
|
||||
fp::debug::render();
|
||||
fp::text::render();
|
||||
fp::graphics::render();
|
||||
fp::window::update();
|
||||
}
|
||||
|
||||
|
@ -50,12 +51,14 @@ int main() {
|
|||
fp::settings::load("settings.txt");
|
||||
|
||||
fp::window::init();
|
||||
fp::text::init();
|
||||
|
||||
renderer = new fp::renderer();
|
||||
fp::graphics::init(*renderer);
|
||||
// textures must come first as blocks will require the IDs
|
||||
fp::registry::registerDefaultTextures();
|
||||
fp::registry::registerDefaultBlocks();
|
||||
|
||||
chunk_shader = new fp::shader(shader_chunk_vert, shader_chunk_frag);
|
||||
chunk_shader = renderer->createShader(fp::shader(shader_chunk_vert, shader_chunk_frag));
|
||||
world = new fp::world();
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
@ -75,12 +78,12 @@ int main() {
|
|||
loop();
|
||||
#endif
|
||||
|
||||
delete(chunk_shader);
|
||||
delete(world);
|
||||
delete(renderer);
|
||||
|
||||
/** !! MUST BE CALLED HERE OTHERWISE glDeleteTextures WILL BE CALLED AFTER THE GL CONTEXT IS DESTROYED! !! **/
|
||||
fp::registry::cleanup();
|
||||
fp::text::destroy();
|
||||
fp::graphics::cleanup();
|
||||
fp::window::close();
|
||||
fp::settings::save("settings.txt");
|
||||
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include <cmath>
|
||||
#include "util/math.h"
|
||||
|
||||
blt::mat4x4 frozenViewMatrix;
|
||||
blt::mat4x4 frozenPVMMatrix;
|
||||
blt::vec3 position;
|
||||
blt::vec3 rotation;
|
||||
|
||||
|
@ -18,6 +20,8 @@ float speed = 0;
|
|||
|
||||
float rotation_speed = 3;
|
||||
|
||||
bool frozen = false;
|
||||
|
||||
void updateCursorGrabbedState(){
|
||||
#ifndef __EMSCRIPTEN__
|
||||
if (fp::window::isKeyPressed(GLFW_KEY_ESCAPE) && fp::window::keyState())
|
||||
|
@ -78,6 +82,9 @@ void updateViewMatrix(){
|
|||
viewMatrix.m23(-float(blt::vec<float, 4>::dot(z, blt::vec<float, 4>{position.x(), position.y(), position.z(), 0})));
|
||||
viewMatrix.m33(1);
|
||||
|
||||
if (!frozen)
|
||||
frozenViewMatrix = viewMatrix;
|
||||
|
||||
fp::shader::updateViewMatrix(viewMatrix);
|
||||
}
|
||||
|
||||
|
@ -127,6 +134,8 @@ void fp::camera::update() {
|
|||
// BLT_TRACE("Pos: %f, %f, %f", position[0], position[1], position[2]);
|
||||
|
||||
updateViewMatrix();
|
||||
if (!frozen)
|
||||
frozenPVMMatrix = shader::getPVM();
|
||||
}
|
||||
|
||||
const blt::vec3& fp::camera::getPosition() {
|
||||
|
@ -136,3 +145,23 @@ const blt::vec3& fp::camera::getPosition() {
|
|||
const blt::vec3& fp::camera::getRotation() {
|
||||
return rotation;
|
||||
}
|
||||
|
||||
void fp::camera::freeze() {
|
||||
frozen = true;
|
||||
}
|
||||
|
||||
void fp::camera::unfreeze() {
|
||||
frozen = false;
|
||||
}
|
||||
|
||||
const blt::mat4x4& fp::camera::getViewMatrix() {
|
||||
return frozenViewMatrix;
|
||||
}
|
||||
|
||||
const blt::mat4x4& fp::camera::getPVM() {
|
||||
return frozenPVMMatrix;
|
||||
}
|
||||
|
||||
bool fp::camera::isFrozen() {
|
||||
return frozen;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace fp::_static {
|
|||
blt::mat4x4 projectionMatrix {};
|
||||
blt::mat4x4 orthographicMatrix {};
|
||||
blt::mat4x4 viewMatrix {};
|
||||
blt::mat4x4 pvm {};
|
||||
|
||||
inline void createMatricesUBO(){
|
||||
if (matricesUBOCreated)
|
||||
|
@ -25,7 +26,7 @@ namespace fp::_static {
|
|||
glGenBuffers(1, &matricesUBO);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, matricesUBO);
|
||||
// 3 matrices stored [Perspective (64), View (64), pvm (64), ortho(64)]
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(blt::mat4x4) * 4, nullptr, GL_STATIC_DRAW);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(blt::mat4x4) * 4, nullptr, GL_DYNAMIC_READ);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
// set the main matrices UBO to be in position 0. This will always be reserved for this purpose.
|
||||
|
@ -43,7 +44,7 @@ namespace fp::_static {
|
|||
inline void updateViewUBO(){
|
||||
// the UBO will have been created by now since the perspective matrix is updated on window creation.
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, matricesUBO);
|
||||
auto pvm = projectionMatrix * viewMatrix;
|
||||
pvm = projectionMatrix * viewMatrix;
|
||||
// by writing as offsets into one single buffer we can avoid overwriting the perspective matrix, and save us two more buffers
|
||||
// since writing both at the same time is faster than binding a whole separate buffer. (Remember this gets ran once per frame!)
|
||||
glBufferSubData(GL_UNIFORM_BUFFER, sizeof(blt::mat4x4), sizeof(blt::mat4x4), viewMatrix.ptr());
|
||||
|
@ -61,18 +62,6 @@ namespace fp::_static {
|
|||
}
|
||||
}
|
||||
|
||||
const blt::mat4x4& fp::getViewMatrix() {
|
||||
return _static::viewMatrix;
|
||||
}
|
||||
|
||||
const blt::mat4x4& fp::getProjectionMatrix() {
|
||||
return _static::projectionMatrix;
|
||||
}
|
||||
|
||||
const blt::mat4x4& fp::getOrthographicMatrix() {
|
||||
return _static::orthographicMatrix;
|
||||
}
|
||||
|
||||
namespace fp {
|
||||
VAO::VAO() {
|
||||
glGenVertexArrays(1, &vaoID);
|
||||
|
@ -213,6 +202,9 @@ namespace fp {
|
|||
|
||||
shader::~shader() {
|
||||
glUseProgram(0);
|
||||
// shader was moved
|
||||
if (programID <= 0)
|
||||
return;
|
||||
// remove all the shaders from the program
|
||||
glDetachShader(programID, vertexShaderID);
|
||||
if (geometryShaderID)
|
||||
|
@ -247,4 +239,21 @@ namespace fp {
|
|||
fp::_static::orthographicMatrix = orthoMatrix;
|
||||
fp::_static::updateOrthoUBO();
|
||||
}
|
||||
|
||||
const blt::mat4x4& shader::getPVM() {
|
||||
return _static::pvm;
|
||||
}
|
||||
|
||||
shader::shader(shader&& move) noexcept {
|
||||
// the move constructor doesn't need to construct a new shader but it does need to ensure all old variables are moved over
|
||||
programID = move.programID;
|
||||
vertexShaderID = move.vertexShaderID;
|
||||
fragmentShaderID = move.fragmentShaderID;
|
||||
geometryShaderID = move.geometryShaderID;
|
||||
tessellationShaderID = move.tessellationShaderID;
|
||||
for (const auto& pair : move.uniformVars)
|
||||
uniformVars.insert(pair);
|
||||
// by setting the program ID to -1 we tell the shader it has been moved.
|
||||
move.programID = -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
/*
|
||||
* Created by Brett on 16/03/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
#include <render/renderer.h>
|
||||
|
||||
namespace fp {
|
||||
|
||||
shader* renderer::createShader(shader&& shader) {
|
||||
auto s = new class shader(std::move(shader));
|
||||
shaders.push_back(s);
|
||||
return s;
|
||||
}
|
||||
}
|
|
@ -14,9 +14,9 @@ namespace fp::debug {
|
|||
|
||||
bool enabled = false;
|
||||
|
||||
void drawAndIncrement(const std::string& text, float x, float& pos, text::font_size size = fp::text::FONT_14) {
|
||||
auto text_size = fp::text::getTextSize(text, size);
|
||||
fp::text::drawText(text, x, pos, size, {0.0, 0.0, 0.0, 1.0});
|
||||
void drawAndIncrement(const std::string& text, float x, float& pos, graphics::font_size size = fp::graphics::FONT_14) {
|
||||
auto text_size = fp::graphics::getTextSize(text, size);
|
||||
fp::graphics::drawText(text, x, pos, size, {0.0, 0.0, 0.0, 1.0});
|
||||
pos += spacing + (float) text_size.h;
|
||||
}
|
||||
|
||||
|
@ -43,7 +43,7 @@ namespace fp::debug {
|
|||
|
||||
float x_offset = 10;
|
||||
|
||||
drawAndIncrement("Untitled Application", x_offset, left_y_pos, fp::text::FONT_22);
|
||||
drawAndIncrement("Untitled Application", x_offset, left_y_pos, fp::graphics::FONT_22);
|
||||
|
||||
std::string fps = "FPS: ";
|
||||
fps += std::to_string(1.0 / fp::window::getFrameDelta());
|
||||
|
|
|
@ -0,0 +1,290 @@
|
|||
/*
|
||||
* Created by Brett on 10/03/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
|
||||
#include <render/ui/graphics.h>
|
||||
#include <render/ui/planes.h>
|
||||
#include <blt/std/logging.h>
|
||||
#include <queue>
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#include <unordered_map>
|
||||
#include <shaders/text.vert>
|
||||
#include <shaders/plane.vert>
|
||||
#include <shaders/text.frag>
|
||||
#include <shaders/plane.frag>
|
||||
#include <cmath>
|
||||
|
||||
namespace fp::graphics {
|
||||
|
||||
/** ---------{ Types / Util }--------- **/
|
||||
|
||||
#define queue_t std::queue
|
||||
|
||||
struct int_vec2 {
|
||||
int x, y;
|
||||
};
|
||||
|
||||
// https://freetype.org/freetype2/docs/glyphs/glyph-metrics-3.svg
|
||||
struct gl_character {
|
||||
unsigned int textureID; // OpenGL texture ID that holds the character
|
||||
int_vec2 size; // size of the character glyph
|
||||
int_vec2 bearing; // offset to the top left of the glyph from the current cursor pos
|
||||
unsigned int advance; // distance to the next glyph
|
||||
};
|
||||
|
||||
struct text_render_object {
|
||||
std::string text;
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
font_size size = FONT_14;
|
||||
blt::vec4 color;
|
||||
// currently does nothing
|
||||
blt::vec4 backgroundColor;
|
||||
// DO NOT USE SCALE UNLESS NECESSARY. Will distort font!
|
||||
float scale = 0;
|
||||
|
||||
text_render_object() = default;
|
||||
|
||||
text_render_object(
|
||||
std::string text, float x, float y, font_size size, const blt::vec4& color,
|
||||
const blt::vec4& backgroundColor, float scale = 1.0
|
||||
):
|
||||
text(std::move(text)), x(x), y(y), color(color), backgroundColor(backgroundColor), scale(scale), size(size) {
|
||||
}
|
||||
};
|
||||
|
||||
/** ---------{ Variables }--------- **/
|
||||
|
||||
std::unordered_map<font_size, std::unordered_map<char, gl_character>> character_conversion_map;
|
||||
// every type of render-able should have its own queue.
|
||||
queue_t<text_render_object> text_render_queue;
|
||||
queue_t<plane> plane_render_queue;
|
||||
|
||||
FT_Library ft;
|
||||
FT_Face monospaced_face;
|
||||
|
||||
fp::shader* text_shader;
|
||||
fp::shader* plane_shader;
|
||||
fp::VAO* quad_vao;
|
||||
fp::VAO* plane_vao;
|
||||
|
||||
/** ---------{ Functions }--------- **/
|
||||
|
||||
void generateCharacters(font_size size) {
|
||||
|
||||
FT_Set_Pixel_Sizes(monospaced_face, 0, size);
|
||||
|
||||
// TODO: merge into a 2d texture array
|
||||
unsigned int textures[128];
|
||||
glGenTextures(128, textures);
|
||||
|
||||
// we only care about ascii characters [0, 128). I won't be rendering with anything other than them.
|
||||
for (int i = 0; i < 128; i++) {
|
||||
// tell freetype to render the character to a monochrome texture
|
||||
FT_Error error;
|
||||
if ((error = FT_Load_Char(monospaced_face, i, FT_LOAD_RENDER))) {
|
||||
BLT_WARN("Unable to load character '%c' using the default monospaced font! (Error: %d)", i, error);
|
||||
glDeleteTextures(1, &textures[i]);
|
||||
continue;
|
||||
}
|
||||
auto glyph = monospaced_face->glyph;
|
||||
auto bitmap = glyph->bitmap;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
// GL_RED isn't valid for webgl
|
||||
#ifdef __EMSCRIPTEN__
|
||||
constexpr GLint internal_format = GL_R8;
|
||||
#else
|
||||
constexpr GLint internal_format = GL_RED;
|
||||
#endif
|
||||
// since the rendered texture is monochrome, there is no reason to allocate memory for more than one channel.
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, (int) bitmap.width, (int) bitmap.rows, 0, GL_RED, GL_UNSIGNED_BYTE, bitmap.buffer);
|
||||
// set standard texture options. GL_CLAMP_TO_BORDER would be preferable but isn't in standard webgl
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
// linear because we want nice smoothing if our font is resized
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
character_conversion_map[size].insert(
|
||||
{(char) i, gl_character{
|
||||
textures[i],
|
||||
{(int) bitmap.width, (int) bitmap.rows},
|
||||
{glyph->bitmap_left, glyph->bitmap_top},
|
||||
(unsigned int) glyph->advance.x
|
||||
}}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void init(renderer& renderer) {
|
||||
if (FT_Init_FreeType(&ft)) {
|
||||
BLT_FATAL("Unable to init freetype library!");
|
||||
std::abort();
|
||||
}
|
||||
if (FT_New_Face(ft, "assets/fonts/JetBrains Mono.ttf", 0, &monospaced_face)) {
|
||||
BLT_ERROR("Unable to load default monospaced (JetBrains Mono) font!");
|
||||
std::abort();
|
||||
}
|
||||
|
||||
// disable alignment restrictions. This might cause issues with WebGL! FIXME: if it does
|
||||
// gl requires an alignment of 4. Since we are going to only use a single character of any width/height the alignment must be changed.
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
generateCharacters(FONT_11);
|
||||
generateCharacters(FONT_12);
|
||||
generateCharacters(FONT_14);
|
||||
generateCharacters(FONT_18);
|
||||
generateCharacters(FONT_22);
|
||||
generateCharacters(FONT_36);
|
||||
generateCharacters(FONT_48);
|
||||
generateCharacters(FONT_72);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
|
||||
FT_Done_Face(monospaced_face);
|
||||
FT_Done_FreeType(ft);
|
||||
|
||||
// create the GL objects required to render texts
|
||||
text_shader = renderer.createShader(shader(shader_text_vert, shader_text_frag));
|
||||
plane_shader = renderer.createShader(shader(shader_plane_vert, shader_plane_frag));
|
||||
quad_vao = new VAO();
|
||||
plane_vao = new VAO();
|
||||
|
||||
float vertices[6 * 4] = {
|
||||
// vertices uvs
|
||||
// triangle 1
|
||||
1.0, 0, 1.0f, 0.0f,
|
||||
0, 0, 0.0f, 0.0f,
|
||||
0, 1.0, 0.0f, 1.0f,
|
||||
// triangle 2
|
||||
1.0, 1.0, 1.0f, 1.0f,
|
||||
1.0, 0, 1.0f, 0.0f,
|
||||
0, 1.0, 0.0f, 1.0f,
|
||||
};
|
||||
|
||||
|
||||
quad_vao->bindVBO(new VBO(ARRAY_BUFFER, vertices, sizeof(float) * 6 * 4), 0, 4);
|
||||
// since we will be updating the plane VBO regularly, we should tell the driver of this fact
|
||||
plane_vao->bindVBO(new VBO(ARRAY_BUFFER, nullptr, 0, DYNAMIC), 0, 3, GL_FLOAT, sizeof(float) * 3);
|
||||
plane_vao->bindElementVBO(new VBO(ELEMENT_BUFFER, nullptr, 0, DYNAMIC));
|
||||
}
|
||||
|
||||
void cleanup() {
|
||||
for (const auto& c : character_conversion_map)
|
||||
for (const auto& t : c.second)
|
||||
glDeleteTextures(1, &t.second.textureID);
|
||||
delete (quad_vao);
|
||||
delete (plane_vao);
|
||||
}
|
||||
|
||||
void render() {
|
||||
// generate planes
|
||||
plane_shader->use();
|
||||
plane_vao->bind();
|
||||
glDisable(GL_CULL_FACE);
|
||||
while (!plane_render_queue.empty()) {
|
||||
auto& f = plane_render_queue.front();
|
||||
|
||||
auto p = createFlatPlane(f.plane, 10);
|
||||
plane_shader->setVec3("color", blt::vec3{1.0, 0.0, 0.0});
|
||||
plane_vao->getVBO(0)->update(p->vertices);
|
||||
plane_vao->getVBO(-1)->update(p->indices);
|
||||
|
||||
plane_vao->bind();
|
||||
plane_vao->getVBO(-1)->bind();
|
||||
glEnableVertexAttribArray(0);
|
||||
glDrawElements(GL_TRIANGLES, (int)p->indices.size(), GL_UNSIGNED_INT, nullptr);
|
||||
glDisableVertexAttribArray(0);
|
||||
|
||||
plane_render_queue.pop();
|
||||
}
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
// generate and render text
|
||||
glEnable(GL_BLEND);
|
||||
//glDisable(GL_CULL_FACE);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
text_shader->use();
|
||||
quad_vao->bind();
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
while (!text_render_queue.empty()) {
|
||||
const auto& text_object = text_render_queue.front();
|
||||
|
||||
text_shader->setVec4("text_color", text_object.color);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
// will be incremented by advance
|
||||
float cursor_x = text_object.x;
|
||||
// we need to offset the y coord freetype / opengl is expecting to draw from the bottom left, but because of how I have the ortho matrix
|
||||
// the renderer draws from the top left (which I think is a little more intuitive). The easiest way to fix this is the offset.
|
||||
int max_height = 0;
|
||||
|
||||
// but the offset must be the max height of the characters in the text otherwise the position of smaller chars like 'o' and 'e' will be off
|
||||
for (const char c : text_object.text) {
|
||||
const gl_character gl_char = character_conversion_map[text_object.size][c];
|
||||
max_height = std::max(gl_char.size.y, max_height);
|
||||
}
|
||||
|
||||
// TODO: use instancing to reduce number of draw calls (use signed distance fields when you make the switch)
|
||||
// valve paper on the subject (signed distance fields):
|
||||
// https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
|
||||
for (const char c : text_object.text) {
|
||||
const gl_character gl_char = character_conversion_map[text_object.size][c];
|
||||
|
||||
blt::mat4x4 translation_matrix{};
|
||||
|
||||
auto w = (float) gl_char.size.x * text_object.scale;
|
||||
auto h = (float) gl_char.size.y * text_object.scale;
|
||||
|
||||
// move the glyph based on https://freetype.org/freetype2/docs/glyphs/glyph-metrics-3.svg
|
||||
auto x = cursor_x + (float) gl_char.bearing.x * text_object.scale;
|
||||
auto y = (float) max_height + text_object.y + (float) (-gl_char.bearing.y) * text_object.scale;
|
||||
|
||||
translation_matrix.translate(x, y, 0);
|
||||
translation_matrix.scale(w, h, 0);
|
||||
|
||||
text_shader->setMatrix("translation", translation_matrix);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, gl_char.textureID);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
// advance is loaded in as 1/64th pixels
|
||||
cursor_x += (float) (gl_char.advance / 64.0) * text_object.scale;
|
||||
}
|
||||
|
||||
text_render_queue.pop();
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void drawPlane(const blt::vec4& plane, const blt::vec3& color) {
|
||||
plane_render_queue.push({plane, color});
|
||||
}
|
||||
|
||||
void drawText(const std::string& text, float x, float y, font_size size, const blt::vec4& color, const blt::vec4& backgroundColor, float scale) {
|
||||
text_render_queue.emplace(text, x, y, size, color, backgroundColor, scale);
|
||||
}
|
||||
|
||||
text_size getTextSize(const std::string& text, font_size size, float scale) {
|
||||
int w = 0, h = 0;
|
||||
for (const char& c : text) {
|
||||
const gl_character gl_char = character_conversion_map[size][c];
|
||||
|
||||
auto local_w = (int)((float)gl_char.size.x * scale);
|
||||
auto local_h = (int)((float)gl_char.size.y * scale);
|
||||
|
||||
w = std::max(w, local_w);
|
||||
h = std::max(h, local_h);
|
||||
}
|
||||
return {w, h};
|
||||
}
|
||||
}
|
|
@ -1,240 +0,0 @@
|
|||
/*
|
||||
* Created by Brett on 14/02/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
#include <render/ui/text.h>
|
||||
#include <blt/std/logging.h>
|
||||
#include <queue>
|
||||
#include <render/gl.h>
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#include <unordered_map>
|
||||
#include <shaders/text.vert>
|
||||
#include <shaders/text.frag>
|
||||
#include <cmath>
|
||||
|
||||
struct int_vec2 {
|
||||
int x, y;
|
||||
};
|
||||
|
||||
// https://freetype.org/freetype2/docs/glyphs/glyph-metrics-3.svg
|
||||
struct gl_character {
|
||||
unsigned int textureID; // OpenGL texture ID that holds the character
|
||||
int_vec2 size; // size of the character glyph
|
||||
int_vec2 bearing; // offset to the top left of the glyph from the current cursor pos
|
||||
unsigned int advance; // distance to the next glyph
|
||||
};
|
||||
|
||||
struct text_render_object {
|
||||
std::string text;
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
fp::text::font_size size;
|
||||
blt::vec4 color;
|
||||
// currently does nothing
|
||||
blt::vec4 backgroundColor;
|
||||
// DO NOT USE SCALE UNLESS NECESSARY. Will distort font!
|
||||
float scale = 0;
|
||||
|
||||
text_render_object() = default;
|
||||
|
||||
text_render_object(
|
||||
std::string text, float x, float y, fp::text::font_size size, const blt::vec4& color,
|
||||
const blt::vec4& backgroundColor, float scale = 1.0
|
||||
):
|
||||
text(std::move(text)), x(x), y(y), color(color), backgroundColor(backgroundColor), scale(scale), size(size) {
|
||||
}
|
||||
};
|
||||
|
||||
std::unordered_map<fp::text::font_size, std::unordered_map<char, gl_character>> character_conversion_map;
|
||||
std::queue<text_render_object> text_render_queue;
|
||||
|
||||
FT_Library ft;
|
||||
FT_Face monospaced_face;
|
||||
|
||||
fp::shader* text_shader;
|
||||
fp::VAO* quad_vao;
|
||||
|
||||
void generateCharacters(fp::text::font_size size) {
|
||||
|
||||
FT_Set_Pixel_Sizes(monospaced_face, 0, size);
|
||||
|
||||
// TODO: merge into a 2d texture array
|
||||
unsigned int textures[128];
|
||||
glGenTextures(128, textures);
|
||||
|
||||
// we only care about ascii characters [0, 128). I won't be rendering with anything other than them.
|
||||
for (int i = 0; i < 128; i++) {
|
||||
// tell freetype to render the character to a monochrome texture
|
||||
FT_Error error;
|
||||
if ((error = FT_Load_Char(monospaced_face, i, FT_LOAD_RENDER))) {
|
||||
BLT_WARN("Unable to load character '%c' using the default monospaced font! (Error: %d)", i, error);
|
||||
glDeleteTextures(1, &textures[i]);
|
||||
continue;
|
||||
}
|
||||
auto glyph = monospaced_face->glyph;
|
||||
auto bitmap = glyph->bitmap;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
// GL_RED isn't valid for webgl
|
||||
#ifdef __EMSCRIPTEN__
|
||||
constexpr GLint internal_format = GL_R8;
|
||||
#else
|
||||
constexpr GLint internal_format = GL_RED;
|
||||
#endif
|
||||
// since the rendered texture is monochrome, there is no reason to allocate memory for more than one channel.
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, (int) bitmap.width, (int) bitmap.rows, 0, GL_RED, GL_UNSIGNED_BYTE, bitmap.buffer);
|
||||
// set standard texture options. GL_CLAMP_TO_BORDER would be preferable but isn't in standard webgl
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
// linear because we want nice smoothing if our font is resized
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
character_conversion_map[size].insert(
|
||||
{(char) i, gl_character{
|
||||
textures[i],
|
||||
{(int) bitmap.width, (int) bitmap.rows},
|
||||
{glyph->bitmap_left, glyph->bitmap_top},
|
||||
(unsigned int) glyph->advance.x
|
||||
}}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void fp::text::init() {
|
||||
if (FT_Init_FreeType(&ft)) {
|
||||
BLT_FATAL("Unable to init freetype library!");
|
||||
std::abort();
|
||||
}
|
||||
if (FT_New_Face(ft, "assets/fonts/JetBrains Mono.ttf", 0, &monospaced_face)) {
|
||||
BLT_ERROR("Unable to load default monospaced (JetBrains Mono) font!");
|
||||
std::abort();
|
||||
}
|
||||
|
||||
// disable alignment restrictions. This might cause issues with WebGL! FIXME: if it does
|
||||
// gl requires an alignment of 4. Since we are going to only use a single character of any width/height the alignment must be changed.
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
generateCharacters(FONT_11);
|
||||
generateCharacters(FONT_12);
|
||||
generateCharacters(FONT_14);
|
||||
generateCharacters(FONT_18);
|
||||
generateCharacters(FONT_22);
|
||||
generateCharacters(FONT_36);
|
||||
generateCharacters(FONT_48);
|
||||
generateCharacters(FONT_72);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
||||
|
||||
FT_Done_Face(monospaced_face);
|
||||
FT_Done_FreeType(ft);
|
||||
|
||||
// create the GL objects required to render texts
|
||||
text_shader = new shader(shader_text_vert, shader_text_frag);
|
||||
quad_vao = new VAO();
|
||||
|
||||
float vertices[6 * 4] = {
|
||||
// vertices uvs
|
||||
// triangle 1
|
||||
1.0, 0, 1.0f, 0.0f,
|
||||
0, 0, 0.0f, 0.0f,
|
||||
0, 1.0, 0.0f, 1.0f,
|
||||
// triangle 2
|
||||
1.0, 1.0, 1.0f, 1.0f,
|
||||
1.0, 0, 1.0f, 0.0f,
|
||||
0, 1.0, 0.0f, 1.0f,
|
||||
};
|
||||
|
||||
|
||||
quad_vao->bindVBO(new VBO(ARRAY_BUFFER, vertices, sizeof(float) * 6 * 4), 0, 4);
|
||||
}
|
||||
|
||||
void fp::text::destroy() {
|
||||
for (const auto& c : character_conversion_map)
|
||||
for (const auto& t : c.second)
|
||||
glDeleteTextures(1, &t.second.textureID);
|
||||
delete (text_shader);
|
||||
delete (quad_vao);
|
||||
}
|
||||
|
||||
void fp::text::render() {
|
||||
glEnable(GL_BLEND);
|
||||
//glDisable(GL_CULL_FACE);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
text_shader->use();
|
||||
quad_vao->bind();
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
while (!text_render_queue.empty()) {
|
||||
const auto& text_object = text_render_queue.front();
|
||||
|
||||
text_shader->setVec4("text_color", text_object.color);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
// will be incremented by advance
|
||||
float cursor_x = text_object.x;
|
||||
// we need to offset the y coord freetype / opengl is expecting to draw from the bottom left, but because of how I have the ortho matrix
|
||||
// the renderer draws from the top left (which I think is a little more intuitive). The easiest way to fix this is the offset.
|
||||
int max_height = 0;
|
||||
|
||||
// but the offset must be the max height of the characters in the text otherwise the position of smaller chars like 'o' and 'e' will be off
|
||||
for (const char c : text_object.text) {
|
||||
const gl_character gl_char = character_conversion_map[text_object.size][c];
|
||||
max_height = std::max(gl_char.size.y, max_height);
|
||||
}
|
||||
|
||||
// TODO: use instancing to reduce number of draw calls (use signed distance fields when you make the switch)
|
||||
// valve paper on the subject (signed distance fields):
|
||||
// https://steamcdn-a.akamaihd.net/apps/valve/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
|
||||
for (const char c : text_object.text) {
|
||||
const gl_character gl_char = character_conversion_map[text_object.size][c];
|
||||
|
||||
blt::mat4x4 translation_matrix{};
|
||||
|
||||
auto w = (float) gl_char.size.x * text_object.scale;
|
||||
auto h = (float) gl_char.size.y * text_object.scale;
|
||||
|
||||
// move the glyph based on https://freetype.org/freetype2/docs/glyphs/glyph-metrics-3.svg
|
||||
auto x = cursor_x + (float) gl_char.bearing.x * text_object.scale;
|
||||
auto y = (float) max_height + text_object.y + (float) (-gl_char.bearing.y) * text_object.scale;
|
||||
|
||||
translation_matrix.translate(x, y, 0);
|
||||
translation_matrix.scale(w, h, 0);
|
||||
|
||||
text_shader->setMatrix("translation", translation_matrix);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, gl_char.textureID);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
// advance is loaded in as 1/64th pixels
|
||||
cursor_x += (float) (gl_char.advance / 64.0) * text_object.scale;
|
||||
}
|
||||
|
||||
text_render_queue.pop();
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(0);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void fp::text::drawText(const std::string& text, float x, float y, fp::text::font_size size, const blt::vec4& color, const blt::vec4& backgroundColor, float scale) {
|
||||
text_render_queue.emplace(text, x, y, size, color, backgroundColor, scale);
|
||||
}
|
||||
|
||||
fp::text::text_size fp::text::getTextSize(const std::string& text, fp::text::font_size size, float scale) {
|
||||
int w = 0, h = 0;
|
||||
for (const char& c : text) {
|
||||
const gl_character gl_char = character_conversion_map[size][c];
|
||||
|
||||
auto local_w = (int)((float)gl_char.size.x * scale);
|
||||
auto local_h = (int)((float)gl_char.size.y * scale);
|
||||
|
||||
w = std::max(w, local_w);
|
||||
h = std::max(h, local_h);
|
||||
}
|
||||
return {w, h};
|
||||
}
|
|
@ -11,6 +11,7 @@
|
|||
#include "stb/stb_perlin.h"
|
||||
#include <blt/std/format.h>
|
||||
#include <blt/math/math.h>
|
||||
#include <blt/math/log_util.h>
|
||||
|
||||
inline void checkEdgeFace(
|
||||
fp::block_storage* local, fp::block_storage* neighbour,
|
||||
|
@ -138,13 +139,14 @@ void fp::world::update() {
|
|||
void fp::world::render(fp::shader& shader) {
|
||||
shader.use();
|
||||
|
||||
if (fp::window::isKeyPressed(GLFW_KEY_F) && fp::window::keyState())
|
||||
fp::camera::isFrozen() ? fp::camera::unfreeze() : fp::camera::freeze();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, fp::registry::getTextureID());
|
||||
|
||||
auto view_distance = std::stoi(fp::settings::get("VIEW_DISTANCE")) / 2;
|
||||
|
||||
view_frustum.update();
|
||||
|
||||
for (int i = -view_distance; i <= view_distance; i++) {
|
||||
for (int j = -view_distance; j <= view_distance; j++) {
|
||||
for (int k = -view_distance; k <= view_distance; k++) {
|
||||
|
@ -154,9 +156,9 @@ void fp::world::render(fp::shader& shader) {
|
|||
int y = (int) pos.y();
|
||||
int z = (int) pos.z();
|
||||
auto camera_chunk_pos = fp::_static::world_to_chunk({x, y, z});
|
||||
auto adjusted_chunk_pos = chunk_pos{camera_chunk_pos.x + i, // chunk x
|
||||
camera_chunk_pos.y + j, // chunk y
|
||||
camera_chunk_pos.z + k}; // chunk z
|
||||
chunk_pos adjusted_chunk_pos {camera_chunk_pos.x + i, // chunk x
|
||||
camera_chunk_pos.y + j, // chunk y
|
||||
camera_chunk_pos.z + k}; // chunk z
|
||||
// generate chunk if it doesn't exist
|
||||
auto* chunk = this->getChunk(adjusted_chunk_pos);
|
||||
if (!chunk) {
|
||||
|
@ -173,12 +175,12 @@ void fp::world::render(fp::shader& shader) {
|
|||
chunk->updateChunkMesh();
|
||||
}
|
||||
|
||||
auto cp = blt::vec3{(float)adjusted_chunk_pos.x, (float)adjusted_chunk_pos.y, (float)adjusted_chunk_pos.z};
|
||||
auto cp2 = cp + blt::vec3{CHUNK_SIZE, 0, 0};
|
||||
auto cp3 = cp + blt::vec3{0, CHUNK_SIZE, 0};
|
||||
auto cp4 = cp + blt::vec3{0, 0, CHUNK_SIZE};
|
||||
auto cp5 = cp + blt::vec3{CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE};
|
||||
if (view_frustum.pointInside(cp) || view_frustum.pointInside(cp2) || view_frustum.pointInside(cp3) || view_frustum.pointInside(cp4) || view_frustum.pointInside(cp5))
|
||||
const auto p_min = blt::vec3{(float)i * CHUNK_SIZE, (float)j * CHUNK_SIZE, (float)k * CHUNK_SIZE};
|
||||
const auto p_max = p_min + blt::vec3{CHUNK_SIZE, CHUNK_SIZE, CHUNK_SIZE};
|
||||
|
||||
const auto& m = camera::getPVM();
|
||||
|
||||
if (frustum::isInsideFrustum(m, p_min))
|
||||
chunk->render(shader);
|
||||
}
|
||||
}
|
||||
|
@ -206,8 +208,8 @@ fp::chunk* fp::world::generateChunk(const fp::chunk_pos& pos) {
|
|||
|
||||
float noise_total = 1;
|
||||
|
||||
for (int i = 1; i <= 8; i++)
|
||||
noise_total += stb_perlin_noise3(block_x / 256.0f, block_z / 256.0f, i * 5.213953, 0, 0, 0) * (float)(i);
|
||||
for (int j = 1; j <= 8; j++)
|
||||
noise_total += stb_perlin_noise3(block_x / 256.0f, block_z / 256.0f, (float)j * 5.213953f, 0, 0, 0) * (float)(j);
|
||||
|
||||
noise_total /= 8;
|
||||
|
||||
|
@ -247,6 +249,7 @@ void fp::chunk::render(fp::shader& shader) {
|
|||
(float) pos.z * CHUNK_SIZE
|
||||
);
|
||||
shader.setMatrix("translation", translation);
|
||||
//blt::logging::trace << v << "\n";
|
||||
// bind the chunk's VAO
|
||||
chunk_vao->bind();
|
||||
// despite binding the element buffer at creation time, this is required.
|
||||
|
|
Loading…
Reference in New Issue