Brett
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770e3bfce9
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reduce memory consumption
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2023-03-06 10:19:48 -05:00 |
Brett
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4217f8f92f
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DATA COMPRESSION!
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2023-03-06 00:33:43 -05:00 |
Brett
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fcd32181e8
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working on fixing large memory consumption
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2023-03-05 17:45:45 -05:00 |
Brett
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9a2d9ee759
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world generation
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2023-03-05 15:21:35 -05:00 |
Brett
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4417359ebf
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multiple textures
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2023-03-05 00:01:54 -05:00 |
Brett
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e34d016abb
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fix texture loading resizing
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2023-03-04 23:24:36 -05:00 |
Brett
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e468330e1b
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Working on text
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2023-02-15 00:49:27 -05:00 |
Brett
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c111d5c1b7
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Use indexing to drastically reduce the number of vertices
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2023-02-14 18:19:39 -05:00 |
Brett
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9bcded0383
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Meshing
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2023-02-13 23:37:18 -05:00 |
Brett
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a62bbdc654
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Reformat code
Code now uses block_pos and chunk_pos instead of raw integers
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2023-02-13 16:30:01 -05:00 |
Brett
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6c265b7c3c
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Chunk storage and switch to vertex arrays
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2023-02-12 18:13:09 -05:00 |