Brett
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785c487151
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texture class
Texture holds information about a texture (data mostly)
palette will hold an array of textures.
TODO: gl_texture + palette management
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2023-02-17 23:32:23 -05:00 |
Brett
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93e0212441
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Update
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2023-02-17 10:55:21 -05:00 |
Brett
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e468330e1b
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Working on text
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2023-02-15 00:49:27 -05:00 |
Brett
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c111d5c1b7
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Use indexing to drastically reduce the number of vertices
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2023-02-14 18:19:39 -05:00 |
Brett
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9bcded0383
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Meshing
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2023-02-13 23:37:18 -05:00 |
Brett
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a62bbdc654
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Reformat code
Code now uses block_pos and chunk_pos instead of raw integers
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2023-02-13 16:30:01 -05:00 |
Brett
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6c265b7c3c
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Chunk storage and switch to vertex arrays
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2023-02-12 18:13:09 -05:00 |
Brett
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d3db6e90e0
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Working on block storage. temp commit to save progress
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2023-02-12 15:25:52 -05:00 |
Brett
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d1ff7493a9
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Perspective and View matrices
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2023-02-11 16:26:47 -05:00 |
Brett
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2a2d377097
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code cleanup
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2023-02-08 23:23:42 -05:00 |
Brett
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410d6a26d8
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Make window!
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2023-02-08 13:42:39 -05:00 |
Brett
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1791bb4b9b
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glfw, glad. Working on basic window with emscriptem tests
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2023-02-08 00:56:49 -05:00 |
Brett
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fadfdd3014
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GLUT Window
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2023-01-17 11:22:45 -05:00 |
Brett
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3d5deecc87
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Add window defines
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2023-01-16 14:18:53 -05:00 |
Brett
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7d4477b983
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Update BLT
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2023-01-16 14:12:53 -05:00 |