Brett
f10b119db1
Working on texture loading
...
TODO:
add mutex and combine loaded texture files
-resizing is handled by the thread, hopefully this isn't an issue
load the loaded textures into the palette
2023-03-01 00:52:27 -05:00
Brett
8f57ab7567
Texture platte finished with gl textures but untested
2023-02-28 00:48:50 -05:00
Brett
785c487151
texture class
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Texture holds information about a texture (data mostly)
palette will hold an array of textures.
TODO: gl_texture + palette management
2023-02-17 23:32:23 -05:00
Brett
93e0212441
Update
2023-02-17 10:55:21 -05:00
Brett
e468330e1b
Working on text
2023-02-15 00:49:27 -05:00
Brett
c111d5c1b7
Use indexing to drastically reduce the number of vertices
2023-02-14 18:19:39 -05:00
Brett
9bcded0383
Meshing
2023-02-13 23:37:18 -05:00
Brett
a62bbdc654
Reformat code
...
Code now uses block_pos and chunk_pos instead of raw integers
2023-02-13 16:30:01 -05:00
Brett
6c265b7c3c
Chunk storage and switch to vertex arrays
2023-02-12 18:13:09 -05:00
Brett
d3db6e90e0
Working on block storage. temp commit to save progress
2023-02-12 15:25:52 -05:00
Brett
d1ff7493a9
Perspective and View matrices
2023-02-11 16:26:47 -05:00
Brett
2a2d377097
code cleanup
2023-02-08 23:23:42 -05:00
Brett
410d6a26d8
Make window!
2023-02-08 13:42:39 -05:00
Brett
1791bb4b9b
glfw, glad. Working on basic window with emscriptem tests
2023-02-08 00:56:49 -05:00
Brett
fadfdd3014
GLUT Window
2023-01-17 11:22:45 -05:00
Brett
3d5deecc87
Add window defines
2023-01-16 14:18:53 -05:00
Brett
7d4477b983
Update BLT
2023-01-16 14:12:53 -05:00