<!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.9.4"/> <title>GLFW: Main Page</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="extra.css" rel="stylesheet" type="text/css"/> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <div class="glfwheader"> <a href="https://www.glfw.org/" id="glfwhome">GLFW</a> <ul class="glfwnavbar"> <li><a href="https://www.glfw.org/documentation.html">Documentation</a></li> <li><a href="https://www.glfw.org/download.html">Download</a></li> <li><a href="https://www.glfw.org/community.html">Community</a></li> </ul> </div> </div> <!-- end header part --> <!-- Generated by Doxygen 1.9.4 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ var searchBox = new SearchBox("searchBox", "search",'Search','.html'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:d3d9a9a6595521f9666a5e94cc830dab83b65699&dn=expat.txt MIT */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */ </script> <div id="main-nav"></div> </div><!-- top --> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div><div class="contents"> <div class="textblock"><h1><a class="anchor" id="main_intro"></a> Introduction</h1> <p >GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.</p> <p ><a class="el" href="news.html#news_33">Release notes for version 3.3</a> list new features, caveats and deprecations.</p> <p ><a class="el" href="quick_guide.html">Getting started</a> is a guide for users new to GLFW. It takes you through how to write a small but complete program.</p> <p >There are guides for each section of the API:</p> <ul> <li><a class="el" href="intro_guide.html">Introduction to the API</a> – initialization, error handling and high-level design</li> <li><a class="el" href="window_guide.html">Window guide</a> – creating and working with windows and framebuffers</li> <li><a class="el" href="context_guide.html">Context guide</a> – working with OpenGL and OpenGL ES contexts</li> <li><a class="el" href="vulkan_guide.html">Vulkan guide</a> - working with Vulkan objects and extensions</li> <li><a class="el" href="monitor_guide.html">Monitor guide</a> – enumerating and working with monitors and video modes</li> <li><a class="el" href="input_guide.html">Input guide</a> – receiving events, polling and processing input</li> </ul> <p >Once you have written a program, see <a class="el" href="compile_guide.html">Compiling GLFW</a> and <a class="el" href="build_guide.html">Building applications</a>.</p> <p >The <a href="modules.html">reference documentation</a> provides more detailed information about specific functions.</p> <p ><a class="el" href="moving_guide.html">Moving from GLFW 2 to 3</a> explains what has changed and how to update existing code to use the new API.</p> <p >There is a section on <a class="el" href="intro_guide.html#guarantees_limitations">Guarantees and limitations</a> for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.</p> <p >The <a href="https://www.glfw.org/faq.html">FAQ</a> answers many common questions about the design, implementation and use of GLFW.</p> <p >Finally, <a class="el" href="compat_guide.html">Standards conformance</a> explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.</p> <p >This documentation was generated with Doxygen. The sources for it are available in both the <a href="https://www.glfw.org/download.html">source distribution</a> and <a href="https://github.com/glfw/glfw">GitHub repository</a>. </p> </div></div><!-- PageDoc --> </div><!-- contents --> <address class="footer"> <p> Last update on Fri Jul 22 2022 for GLFW 3.3.8 </p> </address> </body> </html>