/** * Loader generated by glad 2.0.3 on Wed Feb 8 05:12:11 2023 * * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 * * Generator: C/C++ * Specification: gl * Extensions: 0 * * APIs: * - gles2=2.0 * * Options: * - ALIAS = True * - DEBUG = False * - HEADER_ONLY = True * - LOADER = False * - MX = False * - ON_DEMAND = False * * Commandline: * --api='gles2=2.0' --extensions='' c --alias --header-only * * Online: * http://glad.sh/#api=gles2%3D2.0&extensions=&generator=c&options=ALIAS%2CHEADER_ONLY * */ #ifndef GLAD_GLES2_H_ #define GLAD_GLES2_H_ #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wreserved-id-macro" #endif #ifdef __gl2_h_ #error OpenGL ES 2 header already included (API: gles2), remove previous include! #endif #define __gl2_h_ 1 #ifdef __gles2_gl2_h_ #error OpenGL ES 2 header already included (API: gles2), remove previous include! #endif #define __gles2_gl2_h_ 1 #ifdef __gl3_h_ #error OpenGL ES 3 header already included (API: gles2), remove previous include! #endif #define __gl3_h_ 1 #ifdef __gles2_gl3_h_ #error OpenGL ES 3 header already included (API: gles2), remove previous include! #endif #define __gles2_gl3_h_ 1 #ifdef __clang__ #pragma clang diagnostic pop #endif #define GLAD_GLES2 #define GLAD_OPTION_GLES2_ALIAS #define GLAD_OPTION_GLES2_HEADER_ONLY #ifdef __cplusplus extern "C" { #endif #ifndef GLAD_PLATFORM_H_ #define GLAD_PLATFORM_H_ #ifndef GLAD_PLATFORM_WIN32 #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) #define GLAD_PLATFORM_WIN32 1 #else #define GLAD_PLATFORM_WIN32 0 #endif #endif #ifndef GLAD_PLATFORM_APPLE #ifdef __APPLE__ #define GLAD_PLATFORM_APPLE 1 #else #define GLAD_PLATFORM_APPLE 0 #endif #endif #ifndef GLAD_PLATFORM_EMSCRIPTEN #ifdef __EMSCRIPTEN__ #define GLAD_PLATFORM_EMSCRIPTEN 1 #else #define GLAD_PLATFORM_EMSCRIPTEN 0 #endif #endif #ifndef GLAD_PLATFORM_UWP #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) #ifdef __has_include #if __has_include() #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #endif #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define GLAD_PLATFORM_UWP 1 #endif #endif #ifndef GLAD_PLATFORM_UWP #define GLAD_PLATFORM_UWP 0 #endif #endif #ifdef __GNUC__ #define GLAD_GNUC_EXTENSION __extension__ #else #define GLAD_GNUC_EXTENSION #endif #define GLAD_UNUSED(x) (void)(x) #ifndef GLAD_API_CALL #if defined(GLAD_API_CALL_EXPORT) #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) #if defined(GLAD_API_CALL_EXPORT_BUILD) #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllexport)) extern #else #define GLAD_API_CALL __declspec(dllexport) extern #endif #else #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllimport)) extern #else #define GLAD_API_CALL __declspec(dllimport) extern #endif #endif #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern #else #define GLAD_API_CALL extern #endif #else #define GLAD_API_CALL extern #endif #endif #ifdef APIENTRY #define GLAD_API_PTR APIENTRY #elif GLAD_PLATFORM_WIN32 #define GLAD_API_PTR __stdcall #else #define GLAD_API_PTR #endif #ifndef GLAPI #define GLAPI GLAD_API_CALL #endif #ifndef GLAPIENTRY #define GLAPIENTRY GLAD_API_PTR #endif #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) #define GLAD_GENERATOR_VERSION "2.0.3" typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); #endif /* GLAD_PLATFORM_H_ */ #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALPHA 0x1906 #define GL_ALPHA_BITS 0x0D55 #define GL_ALWAYS 0x0207 #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_BACK 0x0405 #define GL_BLEND 0x0BE2 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLUE_BITS 0x0D54 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_BYTE 0x1400 #define GL_CCW 0x0901 #define GL_CLAMP_TO_EDGE 0x812F #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMPILE_STATUS 0x8B81 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_COLOR 0x8001 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CW 0x0900 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DELETE_STATUS 0x8B80 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DITHER 0x0BD0 #define GL_DONT_CARE 0x1100 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_EQUAL 0x0202 #define GL_EXTENSIONS 0x1F03 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FIXED 0x140C #define GL_FLOAT 0x1406 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GEQUAL 0x0206 #define GL_GREATER 0x0204 #define GL_GREEN_BITS 0x0D53 #define GL_HIGH_FLOAT 0x8DF2 #define GL_HIGH_INT 0x8DF5 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INT 0x1404 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_KEEP 0x1E00 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LINEAR 0x2601 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_WIDTH 0x0B21 #define GL_LINK_STATUS 0x8B82 #define GL_LOW_FLOAT 0x8DF0 #define GL_LOW_INT 0x8DF3 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_MEDIUM_INT 0x8DF4 #define GL_MIRRORED_REPEAT 0x8370 #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_POINTS 0x0000 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_RED_BITS 0x0D52 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERER 0x1F01 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RGB 0x1907 #define GL_RGB565 0x8D62 #define GL_RGB5_A1 0x8057 #define GL_RGBA 0x1908 #define GL_RGBA4 0x8056 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHORT 0x1402 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_STATIC_DRAW 0x88E4 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STREAM_DRAW 0x88E0 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRUE 1 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_SHADER 0x8B31 #define GL_VIEWPORT 0x0BA2 #define GL_ZERO 0 #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_GLAD_API_PTR * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_GLAD_API_PTR *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_GLAD_API_PTR __stdcall #else # define KHRONOS_GLAD_API_PTR #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 /* * To support platform where unsigned long cannot be used interchangeably with * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. * Ideally, we could just use (u)intptr_t everywhere, but this could result in * ABI breakage if khronos_uintptr_t is changed from unsigned long to * unsigned long long or similar (this results in different C++ name mangling). * To avoid changes for existing platforms, we restrict usage of intptr_t to * platforms where the size of a pointer is larger than the size of long. */ #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) #if __SIZEOF_POINTER__ > __SIZEOF_LONG__ #define KHRONOS_USE_INTPTR_T #endif #endif #elif defined(__VMS ) || defined(__sgi) /* * Using */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef KHRONOS_USE_INTPTR_T typedef intptr_t khronos_intptr_t; typedef uintptr_t khronos_uintptr_t; #elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; #endif #if defined(_WIN64) typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_int16_t GLshort; typedef khronos_uint16_t GLushort; typedef int GLint; typedef unsigned int GLuint; typedef khronos_int32_t GLclampx; typedef int GLsizei; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef khronos_uint16_t GLhalf; typedef khronos_uint16_t GLhalfARB; typedef khronos_int32_t GLfixed; #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif typedef khronos_int64_t GLint64; typedef khronos_int64_t GLint64EXT; typedef khronos_uint64_t GLuint64; typedef khronos_uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); #define GL_ES_VERSION_2_0 1 GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; #define glActiveTexture glad_glActiveTexture GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; #define glAttachShader glad_glAttachShader GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; #define glBindAttribLocation glad_glBindAttribLocation GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; #define glBindBuffer glad_glBindBuffer GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; #define glBindFramebuffer glad_glBindFramebuffer GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; #define glBindRenderbuffer glad_glBindRenderbuffer GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; #define glBindTexture glad_glBindTexture GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; #define glBlendColor glad_glBlendColor GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; #define glBlendEquation glad_glBlendEquation GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; #define glBlendEquationSeparate glad_glBlendEquationSeparate GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; #define glBlendFunc glad_glBlendFunc GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; #define glBlendFuncSeparate glad_glBlendFuncSeparate GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; #define glBufferData glad_glBufferData GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; #define glBufferSubData glad_glBufferSubData GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_glCheckFramebufferStatus GLAD_API_CALL PFNGLCLEARPROC glad_glClear; #define glClear glad_glClear GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; #define glClearColor glad_glClearColor GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; #define glClearDepthf glad_glClearDepthf GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; #define glClearStencil glad_glClearStencil GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; #define glColorMask glad_glColorMask GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; #define glCompileShader glad_glCompileShader GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; #define glCompressedTexImage2D glad_glCompressedTexImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; #define glCopyTexImage2D glad_glCopyTexImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; #define glCopyTexSubImage2D glad_glCopyTexSubImage2D GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; #define glCreateProgram glad_glCreateProgram GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; #define glCreateShader glad_glCreateShader GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; #define glCullFace glad_glCullFace GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; #define glDeleteBuffers glad_glDeleteBuffers GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; #define glDeleteFramebuffers glad_glDeleteFramebuffers GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; #define glDeleteProgram glad_glDeleteProgram GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_glDeleteRenderbuffers GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; #define glDeleteShader glad_glDeleteShader GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; #define glDeleteTextures glad_glDeleteTextures GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; #define glDepthFunc glad_glDepthFunc GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; #define glDepthMask glad_glDepthMask GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; #define glDepthRangef glad_glDepthRangef GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; #define glDetachShader glad_glDetachShader GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; #define glDisable glad_glDisable GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_glDisableVertexAttribArray GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; #define glDrawArrays glad_glDrawArrays GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; #define glDrawElements glad_glDrawElements GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; #define glEnable glad_glEnable GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_glEnableVertexAttribArray GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; #define glFinish glad_glFinish GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; #define glFlush glad_glFlush GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; #define glFramebufferTexture2D glad_glFramebufferTexture2D GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; #define glFrontFace glad_glFrontFace GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; #define glGenBuffers glad_glGenBuffers GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; #define glGenFramebuffers glad_glGenFramebuffers GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; #define glGenRenderbuffers glad_glGenRenderbuffers GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; #define glGenTextures glad_glGenTextures GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; #define glGenerateMipmap glad_glGenerateMipmap GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; #define glGetActiveAttrib glad_glGetActiveAttrib GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; #define glGetActiveUniform glad_glGetActiveUniform GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; #define glGetAttachedShaders glad_glGetAttachedShaders GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; #define glGetAttribLocation glad_glGetAttribLocation GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; #define glGetBooleanv glad_glGetBooleanv GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; #define glGetBufferParameteriv glad_glGetBufferParameteriv GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; #define glGetError glad_glGetError GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; #define glGetFloatv glad_glGetFloatv GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; #define glGetIntegerv glad_glGetIntegerv GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; #define glGetProgramInfoLog glad_glGetProgramInfoLog GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; #define glGetProgramiv glad_glGetProgramiv GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; #define glGetShaderInfoLog glad_glGetShaderInfoLog GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; #define glGetShaderSource glad_glGetShaderSource GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; #define glGetShaderiv glad_glGetShaderiv GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; #define glGetString glad_glGetString GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; #define glGetTexParameterfv glad_glGetTexParameterfv GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; #define glGetTexParameteriv glad_glGetTexParameteriv GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; #define glGetUniformLocation glad_glGetUniformLocation GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; #define glGetUniformfv glad_glGetUniformfv GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; #define glGetUniformiv glad_glGetUniformiv GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; #define glGetVertexAttribfv glad_glGetVertexAttribfv GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; #define glGetVertexAttribiv glad_glGetVertexAttribiv GLAD_API_CALL PFNGLHINTPROC glad_glHint; #define glHint glad_glHint GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; #define glIsBuffer glad_glIsBuffer GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; #define glIsEnabled glad_glIsEnabled GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; #define glIsFramebuffer glad_glIsFramebuffer GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; #define glIsProgram glad_glIsProgram GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; #define glIsRenderbuffer glad_glIsRenderbuffer GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; #define glIsShader glad_glIsShader GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; #define glIsTexture glad_glIsTexture GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; #define glLineWidth glad_glLineWidth GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; #define glLinkProgram glad_glLinkProgram GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; #define glPixelStorei glad_glPixelStorei GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; #define glPolygonOffset glad_glPolygonOffset GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; #define glReadPixels glad_glReadPixels GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; #define glReleaseShaderCompiler glad_glReleaseShaderCompiler GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; #define glRenderbufferStorage glad_glRenderbufferStorage GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; #define glSampleCoverage glad_glSampleCoverage GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; #define glScissor glad_glScissor GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; #define glShaderBinary glad_glShaderBinary GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; #define glShaderSource glad_glShaderSource GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; #define glStencilFunc glad_glStencilFunc GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; #define glStencilFuncSeparate glad_glStencilFuncSeparate GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; #define glStencilMask glad_glStencilMask GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; #define glStencilMaskSeparate glad_glStencilMaskSeparate GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; #define glStencilOp glad_glStencilOp GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; #define glStencilOpSeparate glad_glStencilOpSeparate GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; #define glTexImage2D glad_glTexImage2D GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; #define glTexParameterf glad_glTexParameterf GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; #define glTexParameterfv glad_glTexParameterfv GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; #define glTexParameteri glad_glTexParameteri GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; #define glTexParameteriv glad_glTexParameteriv GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; #define glTexSubImage2D glad_glTexSubImage2D GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; #define glUniform1f glad_glUniform1f GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; #define glUniform1fv glad_glUniform1fv GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; #define glUniform1i glad_glUniform1i GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; #define glUniform1iv glad_glUniform1iv GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; #define glUniform2f glad_glUniform2f GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; #define glUniform2fv glad_glUniform2fv GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; #define glUniform2i glad_glUniform2i GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; #define glUniform2iv glad_glUniform2iv GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; #define glUniform3f glad_glUniform3f GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; #define glUniform3fv glad_glUniform3fv GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; #define glUniform3i glad_glUniform3i GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; #define glUniform3iv glad_glUniform3iv GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; #define glUniform4f glad_glUniform4f GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; #define glUniform4fv glad_glUniform4fv GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; #define glUniform4i glad_glUniform4i GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; #define glUniform4iv glad_glUniform4iv GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; #define glUniformMatrix2fv glad_glUniformMatrix2fv GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; #define glUniformMatrix3fv glad_glUniformMatrix3fv GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; #define glUniformMatrix4fv glad_glUniformMatrix4fv GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; #define glUseProgram glad_glUseProgram GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; #define glValidateProgram glad_glValidateProgram GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; #define glVertexAttrib1f glad_glVertexAttrib1f GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; #define glVertexAttrib1fv glad_glVertexAttrib1fv GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; #define glVertexAttrib2f glad_glVertexAttrib2f GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; #define glVertexAttrib2fv glad_glVertexAttrib2fv GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; #define glVertexAttrib3f glad_glVertexAttrib3f GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; #define glVertexAttrib3fv glad_glVertexAttrib3fv GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; #define glVertexAttrib4f glad_glVertexAttrib4f GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; #define glVertexAttrib4fv glad_glVertexAttrib4fv GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; #define glVertexAttribPointer glad_glVertexAttribPointer GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; #define glViewport glad_glViewport GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); #ifdef __cplusplus } #endif #endif /* Source */ #ifdef GLAD_GLES2_IMPLEMENTATION /** * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 */ #include #include #include #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ #ifdef __cplusplus extern "C" { #endif int GLAD_GL_ES_VERSION_2_0 = 0; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ES_VERSION_2_0) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); } static void glad_gl_resolve_aliases(void) { } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define GLAD_GL_IS_SOME_NEW_VERSION 1 #else #define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else GLAD_UNUSED(version); GLAD_UNUSED(out_num_exts_i); GLAD_UNUSED(out_exts_i); #endif if (glad_glGetString == NULL) { return 0; } *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); #if GLAD_GL_IS_SOME_NEW_VERSION } else { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { return 0; } glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, len * sizeof(char)); } exts_i[index] = local_str; } *out_num_exts_i = num_exts_i; *out_exts_i = exts_i; } #endif return 1; } static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; index < num_exts_i; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } else { unsigned int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } return 0; } static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); } static int glad_gl_find_extensions_gles2( int version) { const char *exts = NULL; unsigned int num_exts_i = 0; char **exts_i = NULL; if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_UNUSED(glad_gl_has_extension); glad_gl_free_extensions(exts_i, num_exts_i); return 1; } static int glad_gl_find_core_gles2(void) { int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", NULL }; int major = 0; int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; if(glad_glGetString(GL_VERSION) == NULL) return 0; version = glad_gl_find_core_gles2(); glad_gl_load_GL_ES_VERSION_2_0(load, userptr); if (!glad_gl_find_extensions_gles2(version)) return 0; glad_gl_resolve_aliases(); return version; } int gladLoadGLES2( GLADloadfunc load) { return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } #ifdef __cplusplus } #endif #endif /* GLAD_GLES2_IMPLEMENTATION */