cmake_minimum_required(VERSION 3.0) # emscriptem cmake_policy(SET CMP0015 NEW) project(FinalProject) option(USE_EXTRAS "Use the extra stuff I've added to this project! (Basically emscriptem)" OFF) set(CMAKE_CXX_STANDARD 17) if (USE_EXTRAS) message("Using emscriptem linker and compile flags!") add_definitions("-std=c++17") set(CMAKE_VERBOSE_MAKEFILE on) else() # used to debug memory related issues if ((CMAKE_BUILD_TYPE MATCHES Debug)) if (UNIX) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -g") add_compile_options(-fsanitize=address) add_link_options(-fsanitize=address) endif () message("Building for Debug") else () message("Building for Release") endif () set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) add_subdirectory(libraries/glfw-3.3.8) endif() # My Stuff file(GLOB_RECURSE CPP_FILES "src/*.cpp") include_directories(include/) add_subdirectory(libraries/BLT) add_executable(FinalProject ${CPP_FILES}) target_link_libraries(FinalProject PRIVATE BLT) if (USE_EXTRAS) #set_target_properties(FinalProject PROPERTIES LINK_FLAGS "-s DEMANGLE_SUPPORT=1 --preload-file ${CMAKE_SOURCE_DIR}/assets --bind") file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/) #set_target_properties(FinalProject PROPERTIES LINK_FLAGS "-s DEMANGLE_SUPPORT=1 --preload-file 'assets' --bind") set_target_properties(FinalProject PROPERTIES LINK_FLAGS "-sMAX_WEBGL_VERSION=2 -s ASSERTIONS=1 -sUSE_GLFW=3 -sFULL_ES3 --preload-file 'assets'") # these flags will be set by cmake automatically based on build type #set_target_properties(FinalProject PROPERTIES COMPILE_FLAGS "-O3") #set_target_properties(FinalProject PROPERTIES COMPILE_FLAGS "-g") else() target_link_libraries(FinalProject PRIVATE glfw) endif()