23 lines
424 B
GLSL
23 lines
424 B
GLSL
#ifdef __cplusplus
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#include <string>
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std::string shader_chunk_frag = R"("
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#version 300 es
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precision mediump float;
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out vec4 FragColor;
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in vec2 uv;
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in float index;
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uniform mediump sampler2DArray texturep_palette;
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void main() {
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/** if (gl_fragcoord * gl_fragcoord < vec2(5, 5))
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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else
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discard;*/
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FragColor = texture(texturep_palette, vec3(uv, index));
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}
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")";
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#endif |