3539 lines
204 KiB
C
3539 lines
204 KiB
C
/**
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* Loader generated by glad 2.0.3 on Wed Feb 8 15:03:51 2023
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*
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* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
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*
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* Generator: C/C++
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* Specification: gl
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* Extensions: 19
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*
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* APIs:
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* - gles2=3.0
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*
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* Options:
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* - ALIAS = True
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* - DEBUG = False
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* - HEADER_ONLY = True
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* - LOADER = False
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* - MX = False
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* - ON_DEMAND = False
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*
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* Commandline:
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* --api='gles2=3.0' --extensions='GL_ANGLE_instanced_arrays,GL_APPLE_sync,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_instanced,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_multisampled_render_to_texture,GL_EXT_separate_shader_objects,GL_EXT_texture_storage,GL_NV_copy_buffer,GL_NV_draw_instanced,GL_NV_framebuffer_blit,GL_NV_framebuffer_multisample,GL_NV_instanced_arrays,GL_NV_non_square_matrices,GL_OES_get_program_binary,GL_OES_mapbuffer,GL_OES_vertex_array_object' c --alias --header-only
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*
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* Online:
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* http://glad.sh/#api=gles2%3D3.0&extensions=GL_ANGLE_instanced_arrays%2CGL_APPLE_sync%2CGL_EXT_disjoint_timer_query%2CGL_EXT_draw_buffers%2CGL_EXT_draw_instanced%2CGL_EXT_instanced_arrays%2CGL_EXT_map_buffer_range%2CGL_EXT_multisampled_render_to_texture%2CGL_EXT_separate_shader_objects%2CGL_EXT_texture_storage%2CGL_NV_copy_buffer%2CGL_NV_draw_instanced%2CGL_NV_framebuffer_blit%2CGL_NV_framebuffer_multisample%2CGL_NV_instanced_arrays%2CGL_NV_non_square_matrices%2CGL_OES_get_program_binary%2CGL_OES_mapbuffer%2CGL_OES_vertex_array_object&generator=c&options=ALIAS%2CHEADER_ONLY
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*
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*/
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#ifndef GLAD_GLES2_H_
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#define GLAD_GLES2_H_
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#ifdef __clang__
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wreserved-id-macro"
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#endif
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#ifdef __gl2_h_
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#error OpenGL ES 2 header already included (API: gles2), remove previous include!
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#endif
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#define __gl2_h_ 1
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#ifdef __gles2_gl2_h_
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#error OpenGL ES 2 header already included (API: gles2), remove previous include!
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#endif
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#define __gles2_gl2_h_ 1
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#ifdef __gl3_h_
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#error OpenGL ES 3 header already included (API: gles2), remove previous include!
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#endif
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#define __gl3_h_ 1
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#ifdef __gles2_gl3_h_
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#error OpenGL ES 3 header already included (API: gles2), remove previous include!
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#endif
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#define __gles2_gl3_h_ 1
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#ifdef __clang__
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#pragma clang diagnostic pop
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#endif
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#define GLAD_GLES2
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#define GLAD_OPTION_GLES2_ALIAS
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#define GLAD_OPTION_GLES2_HEADER_ONLY
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef GLAD_PLATFORM_H_
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#define GLAD_PLATFORM_H_
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#ifndef GLAD_PLATFORM_WIN32
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#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
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#define GLAD_PLATFORM_WIN32 1
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#else
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#define GLAD_PLATFORM_WIN32 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_APPLE
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#ifdef __APPLE__
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#define GLAD_PLATFORM_APPLE 1
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#else
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#define GLAD_PLATFORM_APPLE 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_EMSCRIPTEN
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#ifdef __EMSCRIPTEN__
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#define GLAD_PLATFORM_EMSCRIPTEN 1
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#else
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#define GLAD_PLATFORM_EMSCRIPTEN 0
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
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#ifdef __has_include
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#if __has_include(<winapifamily.h>)
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
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#endif
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#endif
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#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
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#include <winapifamily.h>
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define GLAD_PLATFORM_UWP 1
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#endif
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#endif
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#ifndef GLAD_PLATFORM_UWP
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#define GLAD_PLATFORM_UWP 0
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#endif
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#endif
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#ifdef __GNUC__
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#define GLAD_GNUC_EXTENSION __extension__
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#else
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#define GLAD_GNUC_EXTENSION
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#endif
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#define GLAD_UNUSED(x) (void)(x)
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#ifndef GLAD_API_CALL
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#if defined(GLAD_API_CALL_EXPORT)
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#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
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#if defined(GLAD_API_CALL_EXPORT_BUILD)
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllexport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllexport) extern
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#endif
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#else
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#if defined(__GNUC__)
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#define GLAD_API_CALL __attribute__ ((dllimport)) extern
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#else
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#define GLAD_API_CALL __declspec(dllimport) extern
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#endif
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#endif
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#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
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#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
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#else
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#define GLAD_API_CALL extern
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#endif
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#else
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#define GLAD_API_CALL extern
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#endif
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#endif
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#ifdef APIENTRY
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#define GLAD_API_PTR APIENTRY
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#elif GLAD_PLATFORM_WIN32
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#define GLAD_API_PTR __stdcall
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#else
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#define GLAD_API_PTR
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#endif
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#ifndef GLAPI
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#define GLAPI GLAD_API_CALL
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY GLAD_API_PTR
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#endif
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#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
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#define GLAD_VERSION_MAJOR(version) (version / 10000)
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#define GLAD_VERSION_MINOR(version) (version % 10000)
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#define GLAD_GENERATOR_VERSION "2.0.3"
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typedef void (*GLADapiproc)(void);
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typedef GLADapiproc (*GLADloadfunc)(const char *name);
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typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
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typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
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typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
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#endif /* GLAD_PLATFORM_H_ */
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_ACTIVE_PROGRAM_EXT 0x8259
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#define GL_ACTIVE_TEXTURE 0x84E0
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
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#define GL_ALPHA 0x1906
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#define GL_ALPHA16F_EXT 0x881C
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#define GL_ALPHA32F_EXT 0x8816
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#define GL_ALPHA8_EXT 0x803C
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#define GL_ALPHA_BITS 0x0D55
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#define GL_ALREADY_SIGNALED 0x911A
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#define GL_ALREADY_SIGNALED_APPLE 0x911A
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#define GL_ALWAYS 0x0207
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#define GL_ANY_SAMPLES_PASSED 0x8C2F
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#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ARRAY_BUFFER_BINDING 0x8894
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_BACK 0x0405
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#define GL_BGRA8_EXT 0x93A1
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_COLOR 0x8005
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#define GL_BLEND_DST_ALPHA 0x80CA
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#define GL_BLEND_DST_RGB 0x80C8
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#define GL_BLEND_EQUATION 0x8009
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_BLEND_SRC_ALPHA 0x80CB
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#define GL_BLEND_SRC_RGB 0x80C9
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#define GL_BLUE 0x1905
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#define GL_BLUE_BITS 0x0D54
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_BUFFER_ACCESS_FLAGS 0x911F
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#define GL_BUFFER_ACCESS_OES 0x88BB
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#define GL_BUFFER_MAPPED 0x88BC
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#define GL_BUFFER_MAPPED_OES 0x88BC
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#define GL_BUFFER_MAP_LENGTH 0x9120
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#define GL_BUFFER_MAP_OFFSET 0x9121
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#define GL_BUFFER_MAP_POINTER 0x88BD
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#define GL_BUFFER_MAP_POINTER_OES 0x88BD
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_BYTE 0x1400
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#define GL_CCW 0x0901
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_COLOR 0x1800
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1 0x8CE1
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#define GL_COLOR_ATTACHMENT10 0x8CEA
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11 0x8CEB
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12 0x8CEC
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13 0x8CED
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14 0x8CEE
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15 0x8CEF
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_COLOR_ATTACHMENT16 0x8CF0
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#define GL_COLOR_ATTACHMENT17 0x8CF1
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#define GL_COLOR_ATTACHMENT18 0x8CF2
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#define GL_COLOR_ATTACHMENT19 0x8CF3
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2 0x8CE2
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#define GL_COLOR_ATTACHMENT20 0x8CF4
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#define GL_COLOR_ATTACHMENT21 0x8CF5
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#define GL_COLOR_ATTACHMENT22 0x8CF6
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#define GL_COLOR_ATTACHMENT23 0x8CF7
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#define GL_COLOR_ATTACHMENT24 0x8CF8
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#define GL_COLOR_ATTACHMENT25 0x8CF9
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#define GL_COLOR_ATTACHMENT26 0x8CFA
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#define GL_COLOR_ATTACHMENT27 0x8CFB
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#define GL_COLOR_ATTACHMENT28 0x8CFC
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#define GL_COLOR_ATTACHMENT29 0x8CFD
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3 0x8CE3
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#define GL_COLOR_ATTACHMENT30 0x8CFE
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#define GL_COLOR_ATTACHMENT31 0x8CFF
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4 0x8CE4
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5 0x8CE5
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6 0x8CE6
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7 0x8CE7
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8 0x8CE8
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9 0x8CE9
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E
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#define GL_COMPARE_R_TO_TEXTURE 0x884E
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_COMPRESSED_R11_EAC 0x9270
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#define GL_COMPRESSED_RG11_EAC 0x9272
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#define GL_COMPRESSED_RGB8_ETC2 0x9274
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#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
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#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
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#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
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#define GL_COMPRESSED_SRGB8_ETC2 0x9275
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#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_CONDITION_SATISFIED 0x911C
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#define GL_CONDITION_SATISFIED_APPLE 0x911C
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_COPY_READ_BUFFER 0x8F36
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#define GL_COPY_READ_BUFFER_BINDING 0x8F36
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#define GL_COPY_READ_BUFFER_NV 0x8F36
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#define GL_COPY_WRITE_BUFFER 0x8F37
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#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
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#define GL_COPY_WRITE_BUFFER_NV 0x8F37
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_CURRENT_QUERY 0x8865
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#define GL_CURRENT_QUERY_EXT 0x8865
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_CW 0x0900
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#define GL_DECR 0x1E03
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#define GL_DECR_WRAP 0x8508
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#define GL_DELETE_STATUS 0x8B80
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#define GL_DEPTH 0x1801
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_DEPTH_BITS 0x0D56
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_STENCIL 0x84F9
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DITHER 0x0BD0
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#define GL_DONT_CARE 0x1100
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#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER0_EXT 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER10 0x882F
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#define GL_DRAW_BUFFER10_EXT 0x882F
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#define GL_DRAW_BUFFER11 0x8830
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#define GL_DRAW_BUFFER11_EXT 0x8830
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#define GL_DRAW_BUFFER12 0x8831
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#define GL_DRAW_BUFFER12_EXT 0x8831
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#define GL_DRAW_BUFFER13 0x8832
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#define GL_DRAW_BUFFER13_EXT 0x8832
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#define GL_DRAW_BUFFER14 0x8833
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#define GL_DRAW_BUFFER14_EXT 0x8833
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#define GL_DRAW_BUFFER15 0x8834
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#define GL_DRAW_BUFFER15_EXT 0x8834
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#define GL_DRAW_BUFFER1_EXT 0x8826
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#define GL_DRAW_BUFFER2 0x8827
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#define GL_DRAW_BUFFER2_EXT 0x8827
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#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER3_EXT 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER4_EXT 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER5_EXT 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER6_EXT 0x882B
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#define GL_DRAW_BUFFER7 0x882C
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#define GL_DRAW_BUFFER7_EXT 0x882C
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#define GL_DRAW_BUFFER8 0x882D
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#define GL_DRAW_BUFFER8_EXT 0x882D
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_DRAW_BUFFER9_EXT 0x882E
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
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#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
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#define GL_DST_ALPHA 0x0304
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#define GL_DST_COLOR 0x0306
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#define GL_DYNAMIC_COPY 0x88EA
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_DYNAMIC_READ 0x88E9
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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#define GL_EQUAL 0x0202
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#define GL_EXTENSIONS 0x1F03
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#define GL_FALSE 0
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#define GL_FASTEST 0x1101
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#define GL_FIXED 0x140C
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#define GL_FLOAT 0x1406
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT2x3 0x8B65
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#define GL_FLOAT_MAT2x3_NV 0x8B65
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#define GL_FLOAT_MAT2x4 0x8B66
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#define GL_FLOAT_MAT2x4_NV 0x8B66
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#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x2_NV 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT3x4_NV 0x8B68
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x2_NV 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_FLOAT_MAT4x3_NV 0x8B6A
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_FRONT 0x0404
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_GPU_DISJOINT_EXT 0x8FBB
|
|
#define GL_GREATER 0x0204
|
|
#define GL_GREEN 0x1904
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_HIGH_FLOAT 0x8DF2
|
|
#define GL_HIGH_INT 0x8DF5
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
|
#define GL_INCR 0x1E02
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INT 0x1404
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVERT 0x150A
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_LESS 0x0201
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LOW_FLOAT 0x8DF0
|
|
#define GL_LOW_INT 0x8DF3
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE16F_EXT 0x881E
|
|
#define GL_LUMINANCE32F_EXT 0x8818
|
|
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
|
#define GL_LUMINANCE8_EXT 0x8040
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
|
|
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_READ_BIT_EXT 0x0001
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_WRITE_BIT_EXT 0x0002
|
|
#define GL_MAX 0x8008
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#define GL_MAX_SAMPLES_NV 0x8D57
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MEDIUM_FLOAT 0x8DF1
|
|
#define GL_MEDIUM_INT 0x8DF4
|
|
#define GL_MIN 0x8007
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEVER 0x0200
|
|
#define GL_NICEST 0x1102
|
|
#define GL_NONE 0
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_NO_ERROR 0
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
|
|
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_OBJECT_TYPE_APPLE 0x9112
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
|
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
|
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
|
|
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
|
|
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
|
|
#define GL_QUERY_RESULT_EXT 0x8866
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16F_EXT 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32F_EXT 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R8_EXT 0x8229
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
|
|
#define GL_READ_FRAMEBUFFER_NV 0x8CA8
|
|
#define GL_RED 0x1903
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
|
|
#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16F_EXT 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32F_EXT 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG8_EXT 0x822B
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_RGB10_A2_EXT 0x8059
|
|
#define GL_RGB10_EXT 0x8052
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16F_EXT 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGB32F_EXT 0x8815
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGB565 0x8D62
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16F_EXT 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32F_EXT 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
|
#define GL_SHADER_COMPILER 0x8DFA
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SIGNALED_APPLE 0x9119
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_CONDITION_APPLE 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FENCE_APPLE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLAGS_APPLE 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
|
|
#define GL_SYNC_OBJECT_APPLE 0x8A53
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_STATUS_APPLE 0x9114
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
|
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
|
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TIMESTAMP_EXT 0x8E28
|
|
#define GL_TIME_ELAPSED_EXT 0x88BF
|
|
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRUE 1
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_UNSIGNALED_APPLE 0x9118
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_WAIT_FAILED_APPLE 0x911D
|
|
#define GL_WRITE_ONLY_OES 0x88B9
|
|
#define GL_ZERO 0
|
|
|
|
|
|
#ifndef __khrplatform_h_
|
|
#define __khrplatform_h_
|
|
|
|
/*
|
|
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
|
** copy of this software and/or associated documentation files (the
|
|
** "Materials"), to deal in the Materials without restriction, including
|
|
** without limitation the rights to use, copy, modify, merge, publish,
|
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
|
** permit persons to whom the Materials are furnished to do so, subject to
|
|
** the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included
|
|
** in all copies or substantial portions of the Materials.
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
|
*/
|
|
|
|
/* Khronos platform-specific types and definitions.
|
|
*
|
|
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
|
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
|
* The last semantic modification to khrplatform.h was at commit ID:
|
|
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
|
*
|
|
* Adopters may modify this file to suit their platform. Adopters are
|
|
* encouraged to submit platform specific modifications to the Khronos
|
|
* group so that they can be included in future versions of this file.
|
|
* Please submit changes by filing pull requests or issues on
|
|
* the EGL Registry repository linked above.
|
|
*
|
|
*
|
|
* See the Implementer's Guidelines for information about where this file
|
|
* should be located on your system and for more details of its use:
|
|
* http://www.khronos.org/registry/implementers_guide.pdf
|
|
*
|
|
* This file should be included as
|
|
* #include <KHR/khrplatform.h>
|
|
* by Khronos client API header files that use its types and defines.
|
|
*
|
|
* The types in khrplatform.h should only be used to define API-specific types.
|
|
*
|
|
* Types defined in khrplatform.h:
|
|
* khronos_int8_t signed 8 bit
|
|
* khronos_uint8_t unsigned 8 bit
|
|
* khronos_int16_t signed 16 bit
|
|
* khronos_uint16_t unsigned 16 bit
|
|
* khronos_int32_t signed 32 bit
|
|
* khronos_uint32_t unsigned 32 bit
|
|
* khronos_int64_t signed 64 bit
|
|
* khronos_uint64_t unsigned 64 bit
|
|
* khronos_intptr_t signed same number of bits as a pointer
|
|
* khronos_uintptr_t unsigned same number of bits as a pointer
|
|
* khronos_ssize_t signed size
|
|
* khronos_usize_t unsigned size
|
|
* khronos_float_t signed 32 bit floating point
|
|
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
|
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
|
* nanoseconds
|
|
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
|
* khronos_boolean_enum_t enumerated boolean type. This should
|
|
* only be used as a base type when a client API's boolean type is
|
|
* an enum. Client APIs which use an integer or other type for
|
|
* booleans cannot use this as the base type for their boolean.
|
|
*
|
|
* Tokens defined in khrplatform.h:
|
|
*
|
|
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
|
*
|
|
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
|
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
|
*
|
|
* Calling convention macros defined in this file:
|
|
* KHRONOS_APICALL
|
|
* KHRONOS_GLAD_API_PTR
|
|
* KHRONOS_APIATTRIBUTES
|
|
*
|
|
* These may be used in function prototypes as:
|
|
*
|
|
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname(
|
|
* int arg1,
|
|
* int arg2) KHRONOS_APIATTRIBUTES;
|
|
*/
|
|
|
|
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
|
# define KHRONOS_STATIC 1
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APICALL
|
|
*-------------------------------------------------------------------------
|
|
* This precedes the return type of the function in the function prototype.
|
|
*/
|
|
#if defined(KHRONOS_STATIC)
|
|
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
|
* header compatible with static linking. */
|
|
# define KHRONOS_APICALL
|
|
#elif defined(_WIN32)
|
|
# define KHRONOS_APICALL __declspec(dllimport)
|
|
#elif defined (__SYMBIAN32__)
|
|
# define KHRONOS_APICALL IMPORT_C
|
|
#elif defined(__ANDROID__)
|
|
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
|
#else
|
|
# define KHRONOS_APICALL
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_GLAD_API_PTR
|
|
*-------------------------------------------------------------------------
|
|
* This follows the return type of the function and precedes the function
|
|
* name in the function prototype.
|
|
*/
|
|
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
|
/* Win32 but not WinCE */
|
|
# define KHRONOS_GLAD_API_PTR __stdcall
|
|
#else
|
|
# define KHRONOS_GLAD_API_PTR
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* Definition of KHRONOS_APIATTRIBUTES
|
|
*-------------------------------------------------------------------------
|
|
* This follows the closing parenthesis of the function prototype arguments.
|
|
*/
|
|
#if defined (__ARMCC_2__)
|
|
#define KHRONOS_APIATTRIBUTES __softfp
|
|
#else
|
|
#define KHRONOS_APIATTRIBUTES
|
|
#endif
|
|
|
|
/*-------------------------------------------------------------------------
|
|
* basic type definitions
|
|
*-----------------------------------------------------------------------*/
|
|
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
|
|
|
|
|
/*
|
|
* Using <stdint.h>
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
/*
|
|
* To support platform where unsigned long cannot be used interchangeably with
|
|
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
|
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
|
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
|
* unsigned long long or similar (this results in different C++ name mangling).
|
|
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
|
* platforms where the size of a pointer is larger than the size of long.
|
|
*/
|
|
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
|
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
|
#define KHRONOS_USE_INTPTR_T
|
|
#endif
|
|
#endif
|
|
|
|
#elif defined(__VMS ) || defined(__sgi)
|
|
|
|
/*
|
|
* Using <inttypes.h>
|
|
*/
|
|
#include <inttypes.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
|
|
|
/*
|
|
* Win32
|
|
*/
|
|
typedef __int32 khronos_int32_t;
|
|
typedef unsigned __int32 khronos_uint32_t;
|
|
typedef __int64 khronos_int64_t;
|
|
typedef unsigned __int64 khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif defined(__sun__) || defined(__digital__)
|
|
|
|
/*
|
|
* Sun or Digital
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#if defined(__arch64__) || defined(_LP64)
|
|
typedef long int khronos_int64_t;
|
|
typedef unsigned long int khronos_uint64_t;
|
|
#else
|
|
typedef long long int khronos_int64_t;
|
|
typedef unsigned long long int khronos_uint64_t;
|
|
#endif /* __arch64__ */
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#elif 0
|
|
|
|
/*
|
|
* Hypothetical platform with no float or int64 support
|
|
*/
|
|
typedef int khronos_int32_t;
|
|
typedef unsigned int khronos_uint32_t;
|
|
#define KHRONOS_SUPPORT_INT64 0
|
|
#define KHRONOS_SUPPORT_FLOAT 0
|
|
|
|
#else
|
|
|
|
/*
|
|
* Generic fallback
|
|
*/
|
|
#include <stdint.h>
|
|
typedef int32_t khronos_int32_t;
|
|
typedef uint32_t khronos_uint32_t;
|
|
typedef int64_t khronos_int64_t;
|
|
typedef uint64_t khronos_uint64_t;
|
|
#define KHRONOS_SUPPORT_INT64 1
|
|
#define KHRONOS_SUPPORT_FLOAT 1
|
|
|
|
#endif
|
|
|
|
|
|
/*
|
|
* Types that are (so far) the same on all platforms
|
|
*/
|
|
typedef signed char khronos_int8_t;
|
|
typedef unsigned char khronos_uint8_t;
|
|
typedef signed short int khronos_int16_t;
|
|
typedef unsigned short int khronos_uint16_t;
|
|
|
|
/*
|
|
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
|
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
|
* to be the only LLP64 architecture in current use.
|
|
*/
|
|
#ifdef KHRONOS_USE_INTPTR_T
|
|
typedef intptr_t khronos_intptr_t;
|
|
typedef uintptr_t khronos_uintptr_t;
|
|
#elif defined(_WIN64)
|
|
typedef signed long long int khronos_intptr_t;
|
|
typedef unsigned long long int khronos_uintptr_t;
|
|
#else
|
|
typedef signed long int khronos_intptr_t;
|
|
typedef unsigned long int khronos_uintptr_t;
|
|
#endif
|
|
|
|
#if defined(_WIN64)
|
|
typedef signed long long int khronos_ssize_t;
|
|
typedef unsigned long long int khronos_usize_t;
|
|
#else
|
|
typedef signed long int khronos_ssize_t;
|
|
typedef unsigned long int khronos_usize_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_FLOAT
|
|
/*
|
|
* Float type
|
|
*/
|
|
typedef float khronos_float_t;
|
|
#endif
|
|
|
|
#if KHRONOS_SUPPORT_INT64
|
|
/* Time types
|
|
*
|
|
* These types can be used to represent a time interval in nanoseconds or
|
|
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
|
* of nanoseconds since some arbitrary system event (e.g. since the last
|
|
* time the system booted). The Unadjusted System Time is an unsigned
|
|
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
|
* may be either signed or unsigned.
|
|
*/
|
|
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
|
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
|
#endif
|
|
|
|
/*
|
|
* Dummy value used to pad enum types to 32 bits.
|
|
*/
|
|
#ifndef KHRONOS_MAX_ENUM
|
|
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
|
#endif
|
|
|
|
/*
|
|
* Enumerated boolean type
|
|
*
|
|
* Values other than zero should be considered to be true. Therefore
|
|
* comparisons should not be made against KHRONOS_TRUE.
|
|
*/
|
|
typedef enum {
|
|
KHRONOS_FALSE = 0,
|
|
KHRONOS_TRUE = 1,
|
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
|
} khronos_boolean_enum_t;
|
|
|
|
#endif /* __khrplatform_h_ */
|
|
typedef unsigned int GLenum;
|
|
typedef unsigned char GLboolean;
|
|
typedef unsigned int GLbitfield;
|
|
typedef void GLvoid;
|
|
typedef khronos_int8_t GLbyte;
|
|
typedef khronos_uint8_t GLubyte;
|
|
typedef khronos_int16_t GLshort;
|
|
typedef khronos_uint16_t GLushort;
|
|
typedef int GLint;
|
|
typedef unsigned int GLuint;
|
|
typedef khronos_int32_t GLclampx;
|
|
typedef int GLsizei;
|
|
typedef khronos_float_t GLfloat;
|
|
typedef khronos_float_t GLclampf;
|
|
typedef double GLdouble;
|
|
typedef double GLclampd;
|
|
typedef void *GLeglClientBufferEXT;
|
|
typedef void *GLeglImageOES;
|
|
typedef char GLchar;
|
|
typedef char GLcharARB;
|
|
#ifdef __APPLE__
|
|
typedef void *GLhandleARB;
|
|
#else
|
|
typedef unsigned int GLhandleARB;
|
|
#endif
|
|
typedef khronos_uint16_t GLhalf;
|
|
typedef khronos_uint16_t GLhalfARB;
|
|
typedef khronos_int32_t GLfixed;
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptr;
|
|
#else
|
|
typedef khronos_intptr_t GLintptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#else
|
|
typedef khronos_intptr_t GLintptrARB;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptr;
|
|
#endif
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#else
|
|
typedef khronos_ssize_t GLsizeiptrARB;
|
|
#endif
|
|
typedef khronos_int64_t GLint64;
|
|
typedef khronos_int64_t GLint64EXT;
|
|
typedef khronos_uint64_t GLuint64;
|
|
typedef khronos_uint64_t GLuint64EXT;
|
|
typedef struct __GLsync *GLsync;
|
|
struct _cl_context;
|
|
struct _cl_event;
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
|
|
typedef unsigned short GLhalfNV;
|
|
typedef GLintptr GLvdpauSurfaceNV;
|
|
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
|
|
|
|
|
|
#define GL_ES_VERSION_2_0 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
|
|
#define GL_ES_VERSION_3_0 1
|
|
GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0;
|
|
#define GL_ANGLE_instanced_arrays 1
|
|
GLAD_API_CALL int GLAD_GL_ANGLE_instanced_arrays;
|
|
#define GL_APPLE_sync 1
|
|
GLAD_API_CALL int GLAD_GL_APPLE_sync;
|
|
#define GL_EXT_disjoint_timer_query 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query;
|
|
#define GL_EXT_draw_buffers 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_draw_buffers;
|
|
#define GL_EXT_draw_instanced 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_draw_instanced;
|
|
#define GL_EXT_instanced_arrays 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays;
|
|
#define GL_EXT_map_buffer_range 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range;
|
|
#define GL_EXT_multisampled_render_to_texture 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture;
|
|
#define GL_EXT_separate_shader_objects 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects;
|
|
#define GL_EXT_texture_storage 1
|
|
GLAD_API_CALL int GLAD_GL_EXT_texture_storage;
|
|
#define GL_NV_copy_buffer 1
|
|
GLAD_API_CALL int GLAD_GL_NV_copy_buffer;
|
|
#define GL_NV_draw_instanced 1
|
|
GLAD_API_CALL int GLAD_GL_NV_draw_instanced;
|
|
#define GL_NV_framebuffer_blit 1
|
|
GLAD_API_CALL int GLAD_GL_NV_framebuffer_blit;
|
|
#define GL_NV_framebuffer_multisample 1
|
|
GLAD_API_CALL int GLAD_GL_NV_framebuffer_multisample;
|
|
#define GL_NV_instanced_arrays 1
|
|
GLAD_API_CALL int GLAD_GL_NV_instanced_arrays;
|
|
#define GL_NV_non_square_matrices 1
|
|
GLAD_API_CALL int GLAD_GL_NV_non_square_matrices;
|
|
#define GL_OES_get_program_binary 1
|
|
GLAD_API_CALL int GLAD_GL_OES_get_program_binary;
|
|
#define GL_OES_mapbuffer 1
|
|
GLAD_API_CALL int GLAD_GL_OES_mapbuffer;
|
|
#define GL_OES_vertex_array_object 1
|
|
GLAD_API_CALL int GLAD_GL_OES_vertex_array_object;
|
|
|
|
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERNVPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
|
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
|
|
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATANVPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
|
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
|
|
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint * pipelines);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETESYNCAPPLEPROC)(GLsync sync);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint * arrays);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
|
|
typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDANGLEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDNVPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum * bufs);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDNVPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
|
|
typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
|
|
typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
|
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
|
|
typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCAPPLEPROC)(GLenum condition, GLbitfield flags);
|
|
typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
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typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
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typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
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typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint * pipelines);
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typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
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typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
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typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
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typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
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typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
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typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint * arrays);
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typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
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typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void ** params);
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typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
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typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
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typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VAPPLEPROC)(GLenum pname, GLint64 * params);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
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typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
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typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
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typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
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typedef void (GLAD_API_PTR *PFNGLGETSYNCIVAPPLEPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
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typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
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typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
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typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
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|
typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
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typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
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typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint id);
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typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCAPPLEPROC)(GLsync sync);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
|
|
typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
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|
typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint array);
|
|
typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLint length);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
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typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target);
|
|
typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
|
|
typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
|
|
typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
|
|
typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum target);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORANGLEPROC)(GLuint index, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORNVPROC)(GLuint index, GLuint divisor);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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typedef void (GLAD_API_PTR *PFNGLWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
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GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
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#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT
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GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
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#define glActiveTexture glad_glActiveTexture
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GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
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#define glAttachShader glad_glAttachShader
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GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
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#define glBeginQuery glad_glBeginQuery
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GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT;
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#define glBeginQueryEXT glad_glBeginQueryEXT
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GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
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#define glBeginTransformFeedback glad_glBeginTransformFeedback
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GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
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#define glBindAttribLocation glad_glBindAttribLocation
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GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
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#define glBindBuffer glad_glBindBuffer
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GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
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#define glBindBufferBase glad_glBindBufferBase
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GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
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#define glBindBufferRange glad_glBindBufferRange
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GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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#define glBindFramebuffer glad_glBindFramebuffer
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GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
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#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT
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GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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#define glBindRenderbuffer glad_glBindRenderbuffer
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GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
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#define glBindSampler glad_glBindSampler
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GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
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#define glBindTexture glad_glBindTexture
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GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
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#define glBindTransformFeedback glad_glBindTransformFeedback
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GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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#define glBindVertexArray glad_glBindVertexArray
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GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES;
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#define glBindVertexArrayOES glad_glBindVertexArrayOES
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GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
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#define glBlendColor glad_glBlendColor
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GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
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#define glBlendEquation glad_glBlendEquation
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GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
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#define glBlendEquationSeparate glad_glBlendEquationSeparate
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GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
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#define glBlendFunc glad_glBlendFunc
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GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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#define glBlendFuncSeparate glad_glBlendFuncSeparate
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GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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#define glBlitFramebuffer glad_glBlitFramebuffer
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GLAD_API_CALL PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV;
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#define glBlitFramebufferNV glad_glBlitFramebufferNV
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GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
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#define glBufferData glad_glBufferData
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GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
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#define glBufferSubData glad_glBufferSubData
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GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
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GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
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#define glClear glad_glClear
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GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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#define glClearBufferfi glad_glClearBufferfi
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GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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#define glClearBufferfv glad_glClearBufferfv
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GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
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#define glClearBufferiv glad_glClearBufferiv
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GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
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#define glClearBufferuiv glad_glClearBufferuiv
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GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
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#define glClearColor glad_glClearColor
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GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
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#define glClearDepthf glad_glClearDepthf
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GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
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#define glClearStencil glad_glClearStencil
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GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
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#define glClientWaitSync glad_glClientWaitSync
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GLAD_API_CALL PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE;
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#define glClientWaitSyncAPPLE glad_glClientWaitSyncAPPLE
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GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
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#define glColorMask glad_glColorMask
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GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
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#define glCompileShader glad_glCompileShader
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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#define glCompressedTexImage2D glad_glCompressedTexImage2D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
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#define glCompressedTexImage3D glad_glCompressedTexImage3D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
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#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
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GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
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#define glCopyBufferSubData glad_glCopyBufferSubData
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GLAD_API_CALL PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV;
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#define glCopyBufferSubDataNV glad_glCopyBufferSubDataNV
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GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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#define glCopyTexImage2D glad_glCopyTexImage2D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
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#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
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GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
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#define glCreateProgram glad_glCreateProgram
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GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
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#define glCreateShader glad_glCreateShader
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GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
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#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT
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GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
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#define glCullFace glad_glCullFace
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GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
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#define glDeleteBuffers glad_glDeleteBuffers
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GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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#define glDeleteFramebuffers glad_glDeleteFramebuffers
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GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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#define glDeleteProgram glad_glDeleteProgram
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GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
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#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT
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GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
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#define glDeleteQueries glad_glDeleteQueries
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GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT;
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#define glDeleteQueriesEXT glad_glDeleteQueriesEXT
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GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
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GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
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#define glDeleteSamplers glad_glDeleteSamplers
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GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
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#define glDeleteShader glad_glDeleteShader
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GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
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#define glDeleteSync glad_glDeleteSync
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GLAD_API_CALL PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE;
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#define glDeleteSyncAPPLE glad_glDeleteSyncAPPLE
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GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
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#define glDeleteTextures glad_glDeleteTextures
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GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
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#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
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GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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#define glDeleteVertexArrays glad_glDeleteVertexArrays
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GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES;
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#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES
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GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
#define glDepthFunc glad_glDepthFunc
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GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
#define glDepthMask glad_glDepthMask
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GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
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|
#define glDepthRangef glad_glDepthRangef
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GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
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#define glDetachShader glad_glDetachShader
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|
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
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|
#define glDisable glad_glDisable
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GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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|
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
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GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
#define glDrawArrays glad_glDrawArrays
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|
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
|
#define glDrawArraysInstanced glad_glDrawArraysInstanced
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GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE;
|
|
#define glDrawArraysInstancedANGLE glad_glDrawArraysInstancedANGLE
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GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
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|
#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
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GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV;
|
|
#define glDrawArraysInstancedNV glad_glDrawArraysInstancedNV
|
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GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
#define glDrawBuffers glad_glDrawBuffers
|
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GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT;
|
|
#define glDrawBuffersEXT glad_glDrawBuffersEXT
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
#define glDrawElements glad_glDrawElements
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
|
#define glDrawElementsInstanced glad_glDrawElementsInstanced
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE;
|
|
#define glDrawElementsInstancedANGLE glad_glDrawElementsInstancedANGLE
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GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
|
|
#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
|
|
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV;
|
|
#define glDrawElementsInstancedNV glad_glDrawElementsInstancedNV
|
|
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
#define glDrawRangeElements glad_glDrawRangeElements
|
|
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
|
|
#define glEnable glad_glEnable
|
|
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
|
|
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
|
|
#define glEndQuery glad_glEndQuery
|
|
GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT;
|
|
#define glEndQueryEXT glad_glEndQueryEXT
|
|
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
#define glEndTransformFeedback glad_glEndTransformFeedback
|
|
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
|
|
#define glFenceSync glad_glFenceSync
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GLAD_API_CALL PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE;
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#define glFenceSyncAPPLE glad_glFenceSyncAPPLE
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GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
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#define glFinish glad_glFinish
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GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
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#define glFlush glad_glFlush
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GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
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GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT;
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#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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#define glFramebufferTexture2D glad_glFramebufferTexture2D
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT;
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#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
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GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
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#define glFrontFace glad_glFrontFace
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GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
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#define glGenBuffers glad_glGenBuffers
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GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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#define glGenFramebuffers glad_glGenFramebuffers
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GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
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#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT
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GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
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#define glGenQueries glad_glGenQueries
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GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT;
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#define glGenQueriesEXT glad_glGenQueriesEXT
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GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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#define glGenRenderbuffers glad_glGenRenderbuffers
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GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
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#define glGenSamplers glad_glGenSamplers
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GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
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#define glGenTextures glad_glGenTextures
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GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
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#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
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|
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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|
#define glGenVertexArrays glad_glGenVertexArrays
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|
GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES;
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#define glGenVertexArraysOES glad_glGenVertexArraysOES
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GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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#define glGenerateMipmap glad_glGenerateMipmap
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GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
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|
#define glGetActiveAttrib glad_glGetActiveAttrib
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
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|
#define glGetActiveUniform glad_glGetActiveUniform
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|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
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|
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
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|
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
|
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
|
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
|
|
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
#define glGetAttachedShaders glad_glGetAttachedShaders
|
|
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
#define glGetAttribLocation glad_glGetAttribLocation
|
|
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
#define glGetBooleanv glad_glGetBooleanv
|
|
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
|
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
|
|
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
|
#define glGetBufferParameteriv glad_glGetBufferParameteriv
|
|
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
#define glGetBufferPointerv glad_glGetBufferPointerv
|
|
GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES;
|
|
#define glGetBufferPointervOES glad_glGetBufferPointervOES
|
|
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
|
|
#define glGetError glad_glGetError
|
|
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
#define glGetFloatv glad_glGetFloatv
|
|
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
|
#define glGetFragDataLocation glad_glGetFragDataLocation
|
|
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
|
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
|
|
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
|
#define glGetInteger64i_v glad_glGetInteger64i_v
|
|
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
|
#define glGetInteger64v glad_glGetInteger64v
|
|
GLAD_API_CALL PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE;
|
|
#define glGetInteger64vAPPLE glad_glGetInteger64vAPPLE
|
|
GLAD_API_CALL PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT;
|
|
#define glGetInteger64vEXT glad_glGetInteger64vEXT
|
|
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
#define glGetIntegeri_v glad_glGetIntegeri_v
|
|
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
#define glGetIntegerv glad_glGetIntegerv
|
|
GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
|
|
#define glGetInternalformativ glad_glGetInternalformativ
|
|
GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
|
|
#define glGetProgramBinary glad_glGetProgramBinary
|
|
GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES;
|
|
#define glGetProgramBinaryOES glad_glGetProgramBinaryOES
|
|
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
#define glGetProgramInfoLog glad_glGetProgramInfoLog
|
|
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
|
|
#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT
|
|
GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
|
|
#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT
|
|
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
#define glGetProgramiv glad_glGetProgramiv
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
|
|
#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT;
|
|
#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
|
|
#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
|
|
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT;
|
|
#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT
|
|
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
#define glGetQueryiv glad_glGetQueryiv
|
|
GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT;
|
|
#define glGetQueryivEXT glad_glGetQueryivEXT
|
|
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
|
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
|
|
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
|
|
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
|
|
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
|
|
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
|
|
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
#define glGetShaderInfoLog glad_glGetShaderInfoLog
|
|
GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
|
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
|
|
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
#define glGetShaderSource glad_glGetShaderSource
|
|
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
#define glGetShaderiv glad_glGetShaderiv
|
|
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
|
|
#define glGetString glad_glGetString
|
|
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
#define glGetStringi glad_glGetStringi
|
|
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
|
#define glGetSynciv glad_glGetSynciv
|
|
GLAD_API_CALL PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE;
|
|
#define glGetSyncivAPPLE glad_glGetSyncivAPPLE
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
#define glGetTexParameterfv glad_glGetTexParameterfv
|
|
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
#define glGetTexParameteriv glad_glGetTexParameteriv
|
|
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
|
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
|
|
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
|
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
|
|
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
|
#define glGetUniformIndices glad_glGetUniformIndices
|
|
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
#define glGetUniformLocation glad_glGetUniformLocation
|
|
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
#define glGetUniformfv glad_glGetUniformfv
|
|
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
#define glGetUniformiv glad_glGetUniformiv
|
|
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
#define glGetUniformuiv glad_glGetUniformuiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
|
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
#define glGetVertexAttribfv glad_glGetVertexAttribfv
|
|
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
#define glGetVertexAttribiv glad_glGetVertexAttribiv
|
|
GLAD_API_CALL PFNGLHINTPROC glad_glHint;
|
|
#define glHint glad_glHint
|
|
GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
|
|
#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
|
|
GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
|
|
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
|
|
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
|
|
#define glIsBuffer glad_glIsBuffer
|
|
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
|
|
#define glIsEnabled glad_glIsEnabled
|
|
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
|
#define glIsFramebuffer glad_glIsFramebuffer
|
|
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
|
|
#define glIsProgram glad_glIsProgram
|
|
GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
|
|
#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT
|
|
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
|
|
#define glIsQuery glad_glIsQuery
|
|
GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT;
|
|
#define glIsQueryEXT glad_glIsQueryEXT
|
|
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
|
#define glIsRenderbuffer glad_glIsRenderbuffer
|
|
GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
|
|
#define glIsSampler glad_glIsSampler
|
|
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
|
|
#define glIsShader glad_glIsShader
|
|
GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
|
|
#define glIsSync glad_glIsSync
|
|
GLAD_API_CALL PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE;
|
|
#define glIsSyncAPPLE glad_glIsSyncAPPLE
|
|
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
#define glIsTexture glad_glIsTexture
|
|
GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
|
|
#define glIsTransformFeedback glad_glIsTransformFeedback
|
|
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
|
#define glIsVertexArray glad_glIsVertexArray
|
|
GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES;
|
|
#define glIsVertexArrayOES glad_glIsVertexArrayOES
|
|
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
|
|
#define glLineWidth glad_glLineWidth
|
|
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
|
#define glLinkProgram glad_glLinkProgram
|
|
GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES;
|
|
#define glMapBufferOES glad_glMapBufferOES
|
|
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
|
#define glMapBufferRange glad_glMapBufferRange
|
|
GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT;
|
|
#define glMapBufferRangeEXT glad_glMapBufferRangeEXT
|
|
GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
|
|
#define glPauseTransformFeedback glad_glPauseTransformFeedback
|
|
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
#define glPixelStorei glad_glPixelStorei
|
|
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
|
#define glPolygonOffset glad_glPolygonOffset
|
|
GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
|
|
#define glProgramBinary glad_glProgramBinary
|
|
GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES;
|
|
#define glProgramBinaryOES glad_glProgramBinaryOES
|
|
GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
|
|
#define glProgramParameteri glad_glProgramParameteri
|
|
GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
|
|
#define glProgramParameteriEXT glad_glProgramParameteriEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
|
|
#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
|
|
#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
|
|
#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
|
|
#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
|
|
#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
|
|
#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
|
|
#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
|
|
#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
|
|
#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
|
|
#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
|
|
#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
|
|
#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
|
|
#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
|
|
#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
|
|
#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
|
|
#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
|
|
#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
|
|
#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
|
|
#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
|
|
#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
|
|
#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
|
|
#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
|
|
#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
|
|
#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
|
|
#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
|
|
#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
|
|
#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
|
|
#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
|
|
#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
|
|
#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
|
|
#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
|
|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
|
|
#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
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|
GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
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#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
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GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT;
|
|
#define glQueryCounterEXT glad_glQueryCounterEXT
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|
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
#define glReadBuffer glad_glReadBuffer
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|
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
#define glReadPixels glad_glReadPixels
|
|
GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
|
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
|
|
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
|
#define glRenderbufferStorage glad_glRenderbufferStorage
|
|
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
|
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
|
|
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
|
|
#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
|
|
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV;
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|
#define glRenderbufferStorageMultisampleNV glad_glRenderbufferStorageMultisampleNV
|
|
GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
|
|
#define glResumeTransformFeedback glad_glResumeTransformFeedback
|
|
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
#define glSampleCoverage glad_glSampleCoverage
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
|
|
#define glSamplerParameterf glad_glSamplerParameterf
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
|
#define glSamplerParameterfv glad_glSamplerParameterfv
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
|
|
#define glSamplerParameteri glad_glSamplerParameteri
|
|
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
|
#define glSamplerParameteriv glad_glSamplerParameteriv
|
|
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
|
|
#define glScissor glad_glScissor
|
|
GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
|
|
#define glShaderBinary glad_glShaderBinary
|
|
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
#define glShaderSource glad_glShaderSource
|
|
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
#define glStencilFunc glad_glStencilFunc
|
|
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
|
#define glStencilFuncSeparate glad_glStencilFuncSeparate
|
|
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
#define glStencilMask glad_glStencilMask
|
|
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
|
#define glStencilMaskSeparate glad_glStencilMaskSeparate
|
|
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
|
|
#define glStencilOp glad_glStencilOp
|
|
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
#define glStencilOpSeparate glad_glStencilOpSeparate
|
|
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
#define glTexImage2D glad_glTexImage2D
|
|
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
#define glTexImage3D glad_glTexImage3D
|
|
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
#define glTexParameterf glad_glTexParameterf
|
|
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
#define glTexParameterfv glad_glTexParameterfv
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
#define glTexParameteri glad_glTexParameteri
|
|
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
#define glTexParameteriv glad_glTexParameteriv
|
|
GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
|
|
#define glTexStorage1DEXT glad_glTexStorage1DEXT
|
|
GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
|
|
#define glTexStorage2D glad_glTexStorage2D
|
|
GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
|
|
#define glTexStorage2DEXT glad_glTexStorage2DEXT
|
|
GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
|
|
#define glTexStorage3D glad_glTexStorage3D
|
|
GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
|
|
#define glTexStorage3DEXT glad_glTexStorage3DEXT
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
#define glTexSubImage2D glad_glTexSubImage2D
|
|
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
#define glTexSubImage3D glad_glTexSubImage3D
|
|
GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
|
|
#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
|
|
GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
|
|
#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
|
|
GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
|
|
#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
|
|
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
|
|
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
#define glUniform1f glad_glUniform1f
|
|
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
#define glUniform1fv glad_glUniform1fv
|
|
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
#define glUniform1i glad_glUniform1i
|
|
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
#define glUniform1iv glad_glUniform1iv
|
|
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
#define glUniform1ui glad_glUniform1ui
|
|
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
#define glUniform1uiv glad_glUniform1uiv
|
|
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
#define glUniform2f glad_glUniform2f
|
|
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
#define glUniform2fv glad_glUniform2fv
|
|
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
#define glUniform2i glad_glUniform2i
|
|
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
#define glUniform2iv glad_glUniform2iv
|
|
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
#define glUniform2ui glad_glUniform2ui
|
|
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
#define glUniform2uiv glad_glUniform2uiv
|
|
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
|
|
#define glUniform3f glad_glUniform3f
|
|
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
|
#define glUniform3fv glad_glUniform3fv
|
|
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
#define glUniform3i glad_glUniform3i
|
|
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
|
#define glUniform3iv glad_glUniform3iv
|
|
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
#define glUniform3ui glad_glUniform3ui
|
|
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
#define glUniform3uiv glad_glUniform3uiv
|
|
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
#define glUniform4f glad_glUniform4f
|
|
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
#define glUniform4fv glad_glUniform4fv
|
|
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
|
|
#define glUniform4i glad_glUniform4i
|
|
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
|
#define glUniform4iv glad_glUniform4iv
|
|
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
#define glUniform4ui glad_glUniform4ui
|
|
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
|
#define glUniform4uiv glad_glUniform4uiv
|
|
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
|
#define glUniformBlockBinding glad_glUniformBlockBinding
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
#define glUniformMatrix2fv glad_glUniformMatrix2fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
|
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV;
|
|
#define glUniformMatrix2x3fvNV glad_glUniformMatrix2x3fvNV
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
|
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV;
|
|
#define glUniformMatrix2x4fvNV glad_glUniformMatrix2x4fvNV
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
|
#define glUniformMatrix3fv glad_glUniformMatrix3fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
|
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV;
|
|
#define glUniformMatrix3x2fvNV glad_glUniformMatrix3x2fvNV
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
|
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV;
|
|
#define glUniformMatrix3x4fvNV glad_glUniformMatrix3x4fvNV
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
#define glUniformMatrix4fv glad_glUniformMatrix4fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV;
|
|
#define glUniformMatrix4x2fvNV glad_glUniformMatrix4x2fvNV
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
|
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
|
|
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV;
|
|
#define glUniformMatrix4x3fvNV glad_glUniformMatrix4x3fvNV
|
|
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
#define glUnmapBuffer glad_glUnmapBuffer
|
|
GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES;
|
|
#define glUnmapBufferOES glad_glUnmapBufferOES
|
|
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
#define glUseProgram glad_glUseProgram
|
|
GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
|
|
#define glUseProgramStagesEXT glad_glUseProgramStagesEXT
|
|
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
#define glValidateProgram glad_glValidateProgram
|
|
GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
|
|
#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
|
#define glVertexAttrib1f glad_glVertexAttrib1f
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
|
#define glVertexAttrib1fv glad_glVertexAttrib1fv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
#define glVertexAttrib2f glad_glVertexAttrib2f
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
#define glVertexAttrib2fv glad_glVertexAttrib2fv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
#define glVertexAttrib3f glad_glVertexAttrib3f
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
|
#define glVertexAttrib3fv glad_glVertexAttrib3fv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
|
#define glVertexAttrib4f glad_glVertexAttrib4f
|
|
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
#define glVertexAttrib4fv glad_glVertexAttrib4fv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
|
#define glVertexAttribDivisor glad_glVertexAttribDivisor
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE;
|
|
#define glVertexAttribDivisorANGLE glad_glVertexAttribDivisorANGLE
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT;
|
|
#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV;
|
|
#define glVertexAttribDivisorNV glad_glVertexAttribDivisorNV
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
#define glVertexAttribI4i glad_glVertexAttribI4i
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
#define glVertexAttribI4iv glad_glVertexAttribI4iv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
#define glVertexAttribI4ui glad_glVertexAttribI4ui
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
#define glVertexAttribIPointer glad_glVertexAttribIPointer
|
|
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
#define glVertexAttribPointer glad_glVertexAttribPointer
|
|
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
|
|
#define glViewport glad_glViewport
|
|
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
|
|
#define glWaitSync glad_glWaitSync
|
|
GLAD_API_CALL PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE;
|
|
#define glWaitSyncAPPLE glad_glWaitSyncAPPLE
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|
|
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|
|
GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
|
|
GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);
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|
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|
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#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/* Source */
|
|
#ifdef GLAD_GLES2_IMPLEMENTATION
|
|
/**
|
|
* SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
|
|
*/
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#ifndef GLAD_IMPL_UTIL_C_
|
|
#define GLAD_IMPL_UTIL_C_
|
|
|
|
#ifdef _MSC_VER
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
|
#else
|
|
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
|
#endif
|
|
|
|
#endif /* GLAD_IMPL_UTIL_C_ */
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
|
|
int GLAD_GL_ES_VERSION_2_0 = 0;
|
|
int GLAD_GL_ES_VERSION_3_0 = 0;
|
|
int GLAD_GL_ANGLE_instanced_arrays = 0;
|
|
int GLAD_GL_APPLE_sync = 0;
|
|
int GLAD_GL_EXT_disjoint_timer_query = 0;
|
|
int GLAD_GL_EXT_draw_buffers = 0;
|
|
int GLAD_GL_EXT_draw_instanced = 0;
|
|
int GLAD_GL_EXT_instanced_arrays = 0;
|
|
int GLAD_GL_EXT_map_buffer_range = 0;
|
|
int GLAD_GL_EXT_multisampled_render_to_texture = 0;
|
|
int GLAD_GL_EXT_separate_shader_objects = 0;
|
|
int GLAD_GL_EXT_texture_storage = 0;
|
|
int GLAD_GL_NV_copy_buffer = 0;
|
|
int GLAD_GL_NV_draw_instanced = 0;
|
|
int GLAD_GL_NV_framebuffer_blit = 0;
|
|
int GLAD_GL_NV_framebuffer_multisample = 0;
|
|
int GLAD_GL_NV_instanced_arrays = 0;
|
|
int GLAD_GL_NV_non_square_matrices = 0;
|
|
int GLAD_GL_OES_get_program_binary = 0;
|
|
int GLAD_GL_OES_mapbuffer = 0;
|
|
int GLAD_GL_OES_vertex_array_object = 0;
|
|
|
|
|
|
|
|
PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
|
|
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
|
|
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
|
|
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
|
|
PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL;
|
|
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
|
|
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
|
|
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
|
|
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
|
|
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
|
|
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
|
PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
|
|
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
|
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
|
|
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
|
|
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
|
|
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
|
|
PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL;
|
|
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
|
|
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
|
|
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
|
|
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
|
|
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
|
|
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
|
PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV = NULL;
|
|
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
|
|
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
|
PFNGLCLEARPROC glad_glClear = NULL;
|
|
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
|
|
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
|
|
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
|
|
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
|
|
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
|
|
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
|
|
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
|
|
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
|
|
PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE = NULL;
|
|
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
|
|
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
|
|
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
|
|
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
|
|
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
|
|
PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV = NULL;
|
|
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
|
|
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
|
|
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
|
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
|
PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
|
|
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
|
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
|
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
|
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
|
PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
|
|
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
|
PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL;
|
|
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
|
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
|
|
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
|
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
|
PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE = NULL;
|
|
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
|
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
|
|
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
|
PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL;
|
|
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
|
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
|
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
|
|
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
|
PFNGLDISABLEPROC glad_glDisable = NULL;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
|
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
|
|
PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL;
|
|
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
|
PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL;
|
|
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
|
|
PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL;
|
|
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
|
PFNGLENABLEPROC glad_glEnable = NULL;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
|
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
|
PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL;
|
|
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
|
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
|
PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE = NULL;
|
|
PFNGLFINISHPROC glad_glFinish = NULL;
|
|
PFNGLFLUSHPROC glad_glFlush = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
|
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
|
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
|
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
|
PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
|
|
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
|
PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL;
|
|
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
|
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
|
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
|
|
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
|
PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL;
|
|
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
|
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
|
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
|
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
|
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
|
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
|
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
|
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
|
PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL;
|
|
PFNGLGETERRORPROC glad_glGetError = NULL;
|
|
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
|
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
|
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
|
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
|
PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE = NULL;
|
|
PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL;
|
|
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
|
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
|
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
|
|
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
|
|
PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
|
|
PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
|
PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
|
|
PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL;
|
|
PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
|
PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
|
PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
|
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
|
PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE = NULL;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
|
PFNGLHINTPROC glad_glHint = NULL;
|
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
|
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
|
PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
|
|
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
|
PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
|
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
|
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
|
PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE = NULL;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
|
PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
|
PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
|
PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
|
|
PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL;
|
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
|
|
PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
|
|
PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV = NULL;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
|
PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
|
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
|
|
PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
|
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
|
|
PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
|
PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
|
|
PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
|
|
PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV = NULL;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV = NULL;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV = NULL;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
|
PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
|
PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
|
PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL;
|
|
PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
|
PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE = NULL;
|
|
|
|
|
|
static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ES_VERSION_2_0) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
|
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
|
|
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
|
|
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
|
|
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
|
|
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
|
|
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
|
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
|
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
|
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
|
}
|
|
static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ES_VERSION_3_0) return;
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
|
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
|
}
|
|
static void glad_gl_load_GL_ANGLE_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_ANGLE_instanced_arrays) return;
|
|
glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC) load(userptr, "glDrawArraysInstancedANGLE");
|
|
glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) load(userptr, "glDrawElementsInstancedANGLE");
|
|
glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC) load(userptr, "glVertexAttribDivisorANGLE");
|
|
}
|
|
static void glad_gl_load_GL_APPLE_sync( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_APPLE_sync) return;
|
|
glad_glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC) load(userptr, "glClientWaitSyncAPPLE");
|
|
glad_glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC) load(userptr, "glDeleteSyncAPPLE");
|
|
glad_glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC) load(userptr, "glFenceSyncAPPLE");
|
|
glad_glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC) load(userptr, "glGetInteger64vAPPLE");
|
|
glad_glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC) load(userptr, "glGetSyncivAPPLE");
|
|
glad_glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC) load(userptr, "glIsSyncAPPLE");
|
|
glad_glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC) load(userptr, "glWaitSyncAPPLE");
|
|
}
|
|
static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_disjoint_timer_query) return;
|
|
glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT");
|
|
glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT");
|
|
glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT");
|
|
glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT");
|
|
glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC) load(userptr, "glGetInteger64vEXT");
|
|
glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
|
|
glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load(userptr, "glGetQueryObjectivEXT");
|
|
glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
|
|
glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT");
|
|
glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT");
|
|
glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT");
|
|
glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) load(userptr, "glQueryCounterEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_draw_buffers) return;
|
|
glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load(userptr, "glDrawBuffersEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_draw_instanced) return;
|
|
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
|
|
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_instanced_arrays) return;
|
|
glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
|
|
glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
|
|
glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_map_buffer_range) return;
|
|
glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT");
|
|
glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_multisampled_render_to_texture) return;
|
|
glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT");
|
|
glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_separate_shader_objects) return;
|
|
glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT");
|
|
glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT");
|
|
glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT");
|
|
glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT");
|
|
glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT");
|
|
glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, "glGetProgramPipelineInfoLogEXT");
|
|
glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load(userptr, "glGetProgramPipelineivEXT");
|
|
glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) load(userptr, "glIsProgramPipelineEXT");
|
|
glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
|
|
glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
|
|
glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
|
|
glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
|
|
glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
|
|
glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
|
|
glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
|
|
glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
|
|
glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
|
|
glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
|
|
glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
|
|
glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
|
|
glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
|
|
glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
|
|
glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
|
|
glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
|
|
glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
|
|
glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
|
|
glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
|
|
glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
|
|
glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
|
|
glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
|
|
glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
|
|
glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
|
|
glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
|
|
glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
|
|
glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
|
|
glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
|
|
glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
|
|
glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
|
|
glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
|
|
glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
|
|
glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
|
|
glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
|
|
glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load(userptr, "glUseProgramStagesEXT");
|
|
glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load(userptr, "glValidateProgramPipelineEXT");
|
|
}
|
|
static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_EXT_texture_storage) return;
|
|
glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT");
|
|
glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT");
|
|
glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT");
|
|
glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
|
|
glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
|
|
glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
|
|
}
|
|
static void glad_gl_load_GL_NV_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_copy_buffer) return;
|
|
glad_glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC) load(userptr, "glCopyBufferSubDataNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_draw_instanced) return;
|
|
glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC) load(userptr, "glDrawArraysInstancedNV");
|
|
glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC) load(userptr, "glDrawElementsInstancedNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_framebuffer_blit) return;
|
|
glad_glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC) load(userptr, "glBlitFramebufferNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_framebuffer_multisample) return;
|
|
glad_glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) load(userptr, "glRenderbufferStorageMultisampleNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_instanced_arrays) return;
|
|
glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC) load(userptr, "glVertexAttribDivisorNV");
|
|
}
|
|
static void glad_gl_load_GL_NV_non_square_matrices( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_NV_non_square_matrices) return;
|
|
glad_glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC) load(userptr, "glUniformMatrix2x3fvNV");
|
|
glad_glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC) load(userptr, "glUniformMatrix2x4fvNV");
|
|
glad_glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC) load(userptr, "glUniformMatrix3x2fvNV");
|
|
glad_glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC) load(userptr, "glUniformMatrix3x4fvNV");
|
|
glad_glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC) load(userptr, "glUniformMatrix4x2fvNV");
|
|
glad_glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC) load(userptr, "glUniformMatrix4x3fvNV");
|
|
}
|
|
static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_OES_get_program_binary) return;
|
|
glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES");
|
|
glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES");
|
|
}
|
|
static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_OES_mapbuffer) return;
|
|
glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES");
|
|
glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES");
|
|
glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES");
|
|
}
|
|
static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_OES_vertex_array_object) return;
|
|
glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES");
|
|
glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES");
|
|
glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES");
|
|
glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES");
|
|
}
|
|
|
|
|
|
static void glad_gl_resolve_aliases(void) {
|
|
if (glad_glBindVertexArray == NULL && glad_glBindVertexArrayOES != NULL) glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glad_glBindVertexArrayOES;
|
|
if (glad_glBindVertexArrayOES == NULL && glad_glBindVertexArray != NULL) glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)glad_glBindVertexArray;
|
|
if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferNV != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferNV;
|
|
if (glad_glBlitFramebufferNV == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC)glad_glBlitFramebuffer;
|
|
if (glad_glClientWaitSync == NULL && glad_glClientWaitSyncAPPLE != NULL) glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glad_glClientWaitSyncAPPLE;
|
|
if (glad_glClientWaitSyncAPPLE == NULL && glad_glClientWaitSync != NULL) glad_glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glad_glClientWaitSync;
|
|
if (glad_glCopyBufferSubData == NULL && glad_glCopyBufferSubDataNV != NULL) glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glad_glCopyBufferSubDataNV;
|
|
if (glad_glCopyBufferSubDataNV == NULL && glad_glCopyBufferSubData != NULL) glad_glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC)glad_glCopyBufferSubData;
|
|
if (glad_glDeleteSync == NULL && glad_glDeleteSyncAPPLE != NULL) glad_glDeleteSync = (PFNGLDELETESYNCPROC)glad_glDeleteSyncAPPLE;
|
|
if (glad_glDeleteSyncAPPLE == NULL && glad_glDeleteSync != NULL) glad_glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glad_glDeleteSync;
|
|
if (glad_glDeleteVertexArrays == NULL && glad_glDeleteVertexArraysOES != NULL) glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glad_glDeleteVertexArraysOES;
|
|
if (glad_glDeleteVertexArraysOES == NULL && glad_glDeleteVertexArrays != NULL) glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)glad_glDeleteVertexArrays;
|
|
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedANGLE != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedANGLE;
|
|
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedEXT;
|
|
if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedNV != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedNV;
|
|
if (glad_glDrawArraysInstancedANGLE == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glad_glDrawArraysInstanced;
|
|
if (glad_glDrawArraysInstancedANGLE == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glad_glDrawArraysInstancedEXT;
|
|
if (glad_glDrawArraysInstancedANGLE == NULL && glad_glDrawArraysInstancedNV != NULL) glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glad_glDrawArraysInstancedNV;
|
|
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstanced;
|
|
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstancedANGLE != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstancedANGLE;
|
|
if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstancedNV != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstancedNV;
|
|
if (glad_glDrawArraysInstancedNV == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glad_glDrawArraysInstanced;
|
|
if (glad_glDrawArraysInstancedNV == NULL && glad_glDrawArraysInstancedANGLE != NULL) glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glad_glDrawArraysInstancedANGLE;
|
|
if (glad_glDrawArraysInstancedNV == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC)glad_glDrawArraysInstancedEXT;
|
|
if (glad_glDrawBuffers == NULL && glad_glDrawBuffersEXT != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersEXT;
|
|
if (glad_glDrawBuffersEXT == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC)glad_glDrawBuffers;
|
|
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedANGLE != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedANGLE;
|
|
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedEXT;
|
|
if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedNV != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedNV;
|
|
if (glad_glDrawElementsInstancedANGLE == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glad_glDrawElementsInstanced;
|
|
if (glad_glDrawElementsInstancedANGLE == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glad_glDrawElementsInstancedEXT;
|
|
if (glad_glDrawElementsInstancedANGLE == NULL && glad_glDrawElementsInstancedNV != NULL) glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glad_glDrawElementsInstancedNV;
|
|
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstanced;
|
|
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstancedANGLE != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstancedANGLE;
|
|
if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstancedNV != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstancedNV;
|
|
if (glad_glDrawElementsInstancedNV == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glad_glDrawElementsInstanced;
|
|
if (glad_glDrawElementsInstancedNV == NULL && glad_glDrawElementsInstancedANGLE != NULL) glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glad_glDrawElementsInstancedANGLE;
|
|
if (glad_glDrawElementsInstancedNV == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC)glad_glDrawElementsInstancedEXT;
|
|
if (glad_glFenceSync == NULL && glad_glFenceSyncAPPLE != NULL) glad_glFenceSync = (PFNGLFENCESYNCPROC)glad_glFenceSyncAPPLE;
|
|
if (glad_glFenceSyncAPPLE == NULL && glad_glFenceSync != NULL) glad_glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glad_glFenceSync;
|
|
if (glad_glFlushMappedBufferRange == NULL && glad_glFlushMappedBufferRangeEXT != NULL) glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glad_glFlushMappedBufferRangeEXT;
|
|
if (glad_glFlushMappedBufferRangeEXT == NULL && glad_glFlushMappedBufferRange != NULL) glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glad_glFlushMappedBufferRange;
|
|
if (glad_glGenVertexArrays == NULL && glad_glGenVertexArraysOES != NULL) glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glad_glGenVertexArraysOES;
|
|
if (glad_glGenVertexArraysOES == NULL && glad_glGenVertexArrays != NULL) glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)glad_glGenVertexArrays;
|
|
if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervOES != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervOES;
|
|
if (glad_glGetBufferPointervOES == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)glad_glGetBufferPointerv;
|
|
if (glad_glGetInteger64v == NULL && glad_glGetInteger64vAPPLE != NULL) glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)glad_glGetInteger64vAPPLE;
|
|
if (glad_glGetInteger64v == NULL && glad_glGetInteger64vEXT != NULL) glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)glad_glGetInteger64vEXT;
|
|
if (glad_glGetInteger64vAPPLE == NULL && glad_glGetInteger64v != NULL) glad_glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glad_glGetInteger64v;
|
|
if (glad_glGetInteger64vAPPLE == NULL && glad_glGetInteger64vEXT != NULL) glad_glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glad_glGetInteger64vEXT;
|
|
if (glad_glGetInteger64vEXT == NULL && glad_glGetInteger64v != NULL) glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)glad_glGetInteger64v;
|
|
if (glad_glGetInteger64vEXT == NULL && glad_glGetInteger64vAPPLE != NULL) glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC)glad_glGetInteger64vAPPLE;
|
|
if (glad_glGetProgramBinary == NULL && glad_glGetProgramBinaryOES != NULL) glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glad_glGetProgramBinaryOES;
|
|
if (glad_glGetProgramBinaryOES == NULL && glad_glGetProgramBinary != NULL) glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)glad_glGetProgramBinary;
|
|
if (glad_glGetSynciv == NULL && glad_glGetSyncivAPPLE != NULL) glad_glGetSynciv = (PFNGLGETSYNCIVPROC)glad_glGetSyncivAPPLE;
|
|
if (glad_glGetSyncivAPPLE == NULL && glad_glGetSynciv != NULL) glad_glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glad_glGetSynciv;
|
|
if (glad_glIsSync == NULL && glad_glIsSyncAPPLE != NULL) glad_glIsSync = (PFNGLISSYNCPROC)glad_glIsSyncAPPLE;
|
|
if (glad_glIsSyncAPPLE == NULL && glad_glIsSync != NULL) glad_glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glad_glIsSync;
|
|
if (glad_glIsVertexArray == NULL && glad_glIsVertexArrayOES != NULL) glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glad_glIsVertexArrayOES;
|
|
if (glad_glIsVertexArrayOES == NULL && glad_glIsVertexArray != NULL) glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)glad_glIsVertexArray;
|
|
if (glad_glMapBufferRange == NULL && glad_glMapBufferRangeEXT != NULL) glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glad_glMapBufferRangeEXT;
|
|
if (glad_glMapBufferRangeEXT == NULL && glad_glMapBufferRange != NULL) glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glad_glMapBufferRange;
|
|
if (glad_glProgramBinary == NULL && glad_glProgramBinaryOES != NULL) glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)glad_glProgramBinaryOES;
|
|
if (glad_glProgramBinaryOES == NULL && glad_glProgramBinary != NULL) glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)glad_glProgramBinary;
|
|
if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT;
|
|
if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri;
|
|
if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT;
|
|
if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleNV != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleNV;
|
|
if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample;
|
|
if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisampleNV != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisampleNV;
|
|
if (glad_glRenderbufferStorageMultisampleNV == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glad_glRenderbufferStorageMultisample;
|
|
if (glad_glRenderbufferStorageMultisampleNV == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)glad_glRenderbufferStorageMultisampleEXT;
|
|
if (glad_glTexStorage2D == NULL && glad_glTexStorage2DEXT != NULL) glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glad_glTexStorage2DEXT;
|
|
if (glad_glTexStorage2DEXT == NULL && glad_glTexStorage2D != NULL) glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glad_glTexStorage2D;
|
|
if (glad_glTexStorage3D == NULL && glad_glTexStorage3DEXT != NULL) glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glad_glTexStorage3DEXT;
|
|
if (glad_glTexStorage3DEXT == NULL && glad_glTexStorage3D != NULL) glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glad_glTexStorage3D;
|
|
if (glad_glUniformMatrix2x3fv == NULL && glad_glUniformMatrix2x3fvNV != NULL) glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glad_glUniformMatrix2x3fvNV;
|
|
if (glad_glUniformMatrix2x3fvNV == NULL && glad_glUniformMatrix2x3fv != NULL) glad_glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC)glad_glUniformMatrix2x3fv;
|
|
if (glad_glUniformMatrix2x4fv == NULL && glad_glUniformMatrix2x4fvNV != NULL) glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glad_glUniformMatrix2x4fvNV;
|
|
if (glad_glUniformMatrix2x4fvNV == NULL && glad_glUniformMatrix2x4fv != NULL) glad_glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC)glad_glUniformMatrix2x4fv;
|
|
if (glad_glUniformMatrix3x2fv == NULL && glad_glUniformMatrix3x2fvNV != NULL) glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glad_glUniformMatrix3x2fvNV;
|
|
if (glad_glUniformMatrix3x2fvNV == NULL && glad_glUniformMatrix3x2fv != NULL) glad_glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC)glad_glUniformMatrix3x2fv;
|
|
if (glad_glUniformMatrix3x4fv == NULL && glad_glUniformMatrix3x4fvNV != NULL) glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glad_glUniformMatrix3x4fvNV;
|
|
if (glad_glUniformMatrix3x4fvNV == NULL && glad_glUniformMatrix3x4fv != NULL) glad_glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC)glad_glUniformMatrix3x4fv;
|
|
if (glad_glUniformMatrix4x2fv == NULL && glad_glUniformMatrix4x2fvNV != NULL) glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glad_glUniformMatrix4x2fvNV;
|
|
if (glad_glUniformMatrix4x2fvNV == NULL && glad_glUniformMatrix4x2fv != NULL) glad_glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC)glad_glUniformMatrix4x2fv;
|
|
if (glad_glUniformMatrix4x3fv == NULL && glad_glUniformMatrix4x3fvNV != NULL) glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glad_glUniformMatrix4x3fvNV;
|
|
if (glad_glUniformMatrix4x3fvNV == NULL && glad_glUniformMatrix4x3fv != NULL) glad_glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC)glad_glUniformMatrix4x3fv;
|
|
if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferOES != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferOES;
|
|
if (glad_glUnmapBufferOES == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)glad_glUnmapBuffer;
|
|
if (glad_glVertexAttribDivisor == NULL && glad_glVertexAttribDivisorANGLE != NULL) glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glad_glVertexAttribDivisorANGLE;
|
|
if (glad_glVertexAttribDivisor == NULL && glad_glVertexAttribDivisorEXT != NULL) glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glad_glVertexAttribDivisorEXT;
|
|
if (glad_glVertexAttribDivisor == NULL && glad_glVertexAttribDivisorNV != NULL) glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glad_glVertexAttribDivisorNV;
|
|
if (glad_glVertexAttribDivisorANGLE == NULL && glad_glVertexAttribDivisor != NULL) glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glad_glVertexAttribDivisor;
|
|
if (glad_glVertexAttribDivisorANGLE == NULL && glad_glVertexAttribDivisorEXT != NULL) glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glad_glVertexAttribDivisorEXT;
|
|
if (glad_glVertexAttribDivisorANGLE == NULL && glad_glVertexAttribDivisorNV != NULL) glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glad_glVertexAttribDivisorNV;
|
|
if (glad_glVertexAttribDivisorEXT == NULL && glad_glVertexAttribDivisor != NULL) glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glad_glVertexAttribDivisor;
|
|
if (glad_glVertexAttribDivisorEXT == NULL && glad_glVertexAttribDivisorANGLE != NULL) glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glad_glVertexAttribDivisorANGLE;
|
|
if (glad_glVertexAttribDivisorEXT == NULL && glad_glVertexAttribDivisorNV != NULL) glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC)glad_glVertexAttribDivisorNV;
|
|
if (glad_glVertexAttribDivisorNV == NULL && glad_glVertexAttribDivisor != NULL) glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glad_glVertexAttribDivisor;
|
|
if (glad_glVertexAttribDivisorNV == NULL && glad_glVertexAttribDivisorANGLE != NULL) glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glad_glVertexAttribDivisorANGLE;
|
|
if (glad_glVertexAttribDivisorNV == NULL && glad_glVertexAttribDivisorEXT != NULL) glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC)glad_glVertexAttribDivisorEXT;
|
|
if (glad_glWaitSync == NULL && glad_glWaitSyncAPPLE != NULL) glad_glWaitSync = (PFNGLWAITSYNCPROC)glad_glWaitSyncAPPLE;
|
|
if (glad_glWaitSyncAPPLE == NULL && glad_glWaitSync != NULL) glad_glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glad_glWaitSync;
|
|
}
|
|
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 1
|
|
#else
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 0
|
|
#endif
|
|
|
|
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
if(GLAD_VERSION_MAJOR(version) < 3) {
|
|
#else
|
|
GLAD_UNUSED(version);
|
|
GLAD_UNUSED(out_num_exts_i);
|
|
GLAD_UNUSED(out_exts_i);
|
|
#endif
|
|
if (glad_glGetString == NULL) {
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
} else {
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
|
|
return 0;
|
|
}
|
|
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
|
if (num_exts_i > 0) {
|
|
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
|
|
}
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char*) malloc(len * sizeof(char));
|
|
if(local_str != NULL) {
|
|
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
|
}
|
|
|
|
exts_i[index] = local_str;
|
|
}
|
|
|
|
*out_num_exts_i = num_exts_i;
|
|
*out_exts_i = exts_i;
|
|
}
|
|
#endif
|
|
return 1;
|
|
}
|
|
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
|
|
if (exts_i != NULL) {
|
|
unsigned int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
free((void *) (exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
|
|
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if(extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
while(1) {
|
|
loc = strstr(extensions, ext);
|
|
if(loc == NULL) {
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
} else {
|
|
unsigned int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *e = exts_i[index];
|
|
if(strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
|
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int glad_gl_find_extensions_gles2( int version) {
|
|
const char *exts = NULL;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
|
|
|
|
GLAD_GL_ANGLE_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ANGLE_instanced_arrays");
|
|
GLAD_GL_APPLE_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_sync");
|
|
GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_disjoint_timer_query");
|
|
GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers");
|
|
GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced");
|
|
GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_instanced_arrays");
|
|
GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_map_buffer_range");
|
|
GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multisampled_render_to_texture");
|
|
GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_separate_shader_objects");
|
|
GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage");
|
|
GLAD_GL_NV_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_copy_buffer");
|
|
GLAD_GL_NV_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_draw_instanced");
|
|
GLAD_GL_NV_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_blit");
|
|
GLAD_GL_NV_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_framebuffer_multisample");
|
|
GLAD_GL_NV_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_instanced_arrays");
|
|
GLAD_GL_NV_non_square_matrices = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_non_square_matrices");
|
|
GLAD_GL_OES_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_get_program_binary");
|
|
GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer");
|
|
GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object");
|
|
|
|
glad_gl_free_extensions(exts_i, num_exts_i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int glad_gl_find_core_gles2(void) {
|
|
int i;
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC ",
|
|
NULL
|
|
};
|
|
int major = 0;
|
|
int minor = 0;
|
|
version = (const char*) glad_glGetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
|
|
int version;
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
if(glad_glGetString == NULL) return 0;
|
|
if(glad_glGetString(GL_VERSION) == NULL) return 0;
|
|
version = glad_gl_find_core_gles2();
|
|
|
|
glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
|
|
glad_gl_load_GL_ES_VERSION_3_0(load, userptr);
|
|
|
|
if (!glad_gl_find_extensions_gles2(version)) return 0;
|
|
glad_gl_load_GL_ANGLE_instanced_arrays(load, userptr);
|
|
glad_gl_load_GL_APPLE_sync(load, userptr);
|
|
glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr);
|
|
glad_gl_load_GL_EXT_draw_buffers(load, userptr);
|
|
glad_gl_load_GL_EXT_draw_instanced(load, userptr);
|
|
glad_gl_load_GL_EXT_instanced_arrays(load, userptr);
|
|
glad_gl_load_GL_EXT_map_buffer_range(load, userptr);
|
|
glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr);
|
|
glad_gl_load_GL_EXT_separate_shader_objects(load, userptr);
|
|
glad_gl_load_GL_EXT_texture_storage(load, userptr);
|
|
glad_gl_load_GL_NV_copy_buffer(load, userptr);
|
|
glad_gl_load_GL_NV_draw_instanced(load, userptr);
|
|
glad_gl_load_GL_NV_framebuffer_blit(load, userptr);
|
|
glad_gl_load_GL_NV_framebuffer_multisample(load, userptr);
|
|
glad_gl_load_GL_NV_instanced_arrays(load, userptr);
|
|
glad_gl_load_GL_NV_non_square_matrices(load, userptr);
|
|
glad_gl_load_GL_OES_get_program_binary(load, userptr);
|
|
glad_gl_load_GL_OES_mapbuffer(load, userptr);
|
|
glad_gl_load_GL_OES_vertex_array_object(load, userptr);
|
|
|
|
|
|
glad_gl_resolve_aliases();
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
int gladLoadGLES2( GLADloadfunc load) {
|
|
return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GLAD_GLES2_IMPLEMENTATION */
|
|
|