COSC-3P98-Final-Project/include/shaders/chunk.vert

32 lines
631 B
GLSL

#ifdef __cplusplus
#include <string>
std::string shader_chunk_vert = R"("
#version 300 es
precision mediump float;
layout (location = 0) in vec3 vertex;
layout (location = 1) in vec3 texture_coord;
out vec2 uv;
out float index;
uniform mat4 translation;
layout (std140) uniform StandardMatrices
{
mat4 projection;
mat4 view;
// projection view matrix
mat4 pvm;
// orthographic projection matrix
mat4 orthographic;
};
void main() {
index = texture_coord.z;
gl_Position = projection * view * translation * vec4(vertex.x, vertex.y, vertex.z, 1.0);
uv = texture_coord.xy;
}
")";
#endif