52 lines
1.9 KiB
C++
52 lines
1.9 KiB
C++
|
//=====================================================
|
||
|
// File : main.cpp
|
||
|
// Author : L. Plagne <laurent.plagne@edf.fr)>
|
||
|
// Copyright (C) EDF R&D, lun sep 30 14:23:30 CEST 2002
|
||
|
//=====================================================
|
||
|
//
|
||
|
// This program is free software; you can redistribute it and/or
|
||
|
// modify it under the terms of the GNU General Public License
|
||
|
// as published by the Free Software Foundation; either version 2
|
||
|
// of the License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU General Public License for more details.
|
||
|
// You should have received a copy of the GNU General Public License
|
||
|
// along with this program; if not, write to the Free Software
|
||
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
//
|
||
|
#include "utilities.h"
|
||
|
#include "blitz_interface.hh"
|
||
|
#include "blitz_LU_solve_interface.hh"
|
||
|
#include "bench.hh"
|
||
|
#include "action_matrix_vector_product.hh"
|
||
|
#include "action_matrix_matrix_product.hh"
|
||
|
#include "action_axpy.hh"
|
||
|
#include "action_lu_solve.hh"
|
||
|
#include "action_ata_product.hh"
|
||
|
#include "action_aat_product.hh"
|
||
|
#include "action_atv_product.hh"
|
||
|
|
||
|
BTL_MAIN;
|
||
|
|
||
|
int main()
|
||
|
{
|
||
|
|
||
|
bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
|
||
|
bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
|
||
|
|
||
|
bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
|
||
|
bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
|
||
|
bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
|
||
|
|
||
|
bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT);
|
||
|
|
||
|
//bench<Action_lu_solve<blitz_LU_solve_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT);
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|