COSC-4P80-Assignment-2/lib/eigen-3.4.0/doc/snippets/MatrixBase_homogeneous.cpp

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2024-10-21 16:42:03 -04:00
Vector3d v = Vector3d::Random(), w;
Projective3d P(Matrix4d::Random());
cout << "v = [" << v.transpose() << "]^T" << endl;
cout << "h.homogeneous() = [" << v.homogeneous().transpose() << "]^T" << endl;
cout << "(P * v.homogeneous()) = [" << (P * v.homogeneous()).transpose() << "]^T" << endl;
cout << "(P * v.homogeneous()).hnormalized() = [" << (P * v.homogeneous()).eval().hnormalized().transpose() << "]^T" << endl;